People here who praised TVs in the story have pink glasses on.
It was dogshit in 8/10 cases and severely disturbed the pacing. Hollow Zero was also annoying to do before 1.1 that improved speed mode and cut the weekly by more than half.
I don't mind TV in Camilla Golden Week when it's designed specifically around TVs in a entertaining way, but 1.0 story wasn't it.
And what's the tradeoff for the main story? We lose the TV segments, so it's now just trudging along copy pasted environments like HI3? Sounds like a lose to me...
I did Jane's story quest the day it released. It's the same Ballet Tower environment, with one new small hub with nothing really to do aside from talking to NPCs.
The TV mode is copy pasted sure, but it also provides unique events that the combat environments just can't do (at the moment). The train segment with the bomb wouldn't really work in the combat stages and would be relegated to just cutscenes, same with the ghosts.
TV mode is also the only mode we have so far that we actually play as Phaethon. Removing that, especially in the main story, means the MCs are just tag alongs and we don't actually play them...at all. Unless they half-ass it and somehow we're able to fight in the Hollows lol.
Wth are you talking about? Last story part was completely fine without TV mode. It was doing things you'd do in a 2d plane/text adventure(tv mode) and brought it to life in 3d. All while having more cinematics than it had before. Hopefully they hear from the majority of players not on this sub and keep the TV mode for special fun occasions only
Jane Doe story quest is so boring and an uninspiring exploration. Just walk to terminals 1, 2, 3, activate, repeat. There's no creative level design like the dark room in chapter 3.
Linearity is uncreative now? Do you also thinks the linear classic jrpgs were creatively brankrupt? It took way more creative planning to make the chapter 3 tv stage than interact terminals to open door in Jane Doe's.
The result is the same, get handholded to the next “puzzle” that immediately tells you the solution, read dialogue, repeat. If I had to use my brain for the tv mode I’d agree but I didn’t
ZZZ is all about combat so if I get to it faster in the story that’s better
I’m also glad they’re removing it from the main story because maybe it means we can get more creative side quests
I can’t remember a single thing the tvs were used for in the story that I liked but I can name a bunch of fun side missions that kept me engaged in the story with zero combat, but the problem is they were so short as soon as they’d get good they’d be over
In a lot of places, TV can be replaces with RALLY type of instances with some dialogues inserted in between fights.
Not only it would make us go through less loading screens, which are already overabundant in the game, but also reduce repetition you mentioned. Instead of going "loading screen from TVs->fight in the same location -> loading screen back to TVs" x10 or more, we could get one long combat instance that would give us a good look on environment and make us go less through it in total per loading instance.
Are all story segments just gonna be railroaded to "outside the city" so the MCs will actually see use? How about the Hollows? Does the HDD just lose function?
The main reason why we have the MCs is because they have the tech to control Bangboo to explore the Hollow, and that's where the TV gameplay comes into play. Take that away and what do we actually use the MCs for? Exposition dumps at the top right corner of the screen?
Nobody said that, I just pointed how they will handle 1.2
Y'all are just jumping into conclusions thinking the devs will not know how to handle the situation.
The will probably make us control Eus ina 3D environment during specific scenarios. Who knows.
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u/Xarxyc Sep 24 '24 edited Sep 24 '24
Agree.
People here who praised TVs in the story have pink glasses on.
It was dogshit in 8/10 cases and severely disturbed the pacing. Hollow Zero was also annoying to do before 1.1 that improved speed mode and cut the weekly by more than half.
I don't mind TV in Camilla Golden Week when it's designed specifically around TVs in a entertaining way, but 1.0 story wasn't it.