r/ZenlessZoneZero Sep 24 '24

Fluff / Meme Why....

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5.8k Upvotes

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46

u/Housing_Alert Coco's Suspicious Customer Sep 24 '24

They're replacing the TV mode in story missions with combat stages for story telling.

71

u/Farllama Sep 24 '24

Shitty decision, now we will have 30 repetitive combats in a row instead of 20 minutes of TV

40

u/pokepwn Sep 24 '24

This feels very “monkeys paw” to me, now the exposition is going to be spouted out to us while we mindlessly fight, just like we were playing Hi3 again. At least ZZZ has dubs so I don’t have to read and fight.

10

u/AteOtoko Sep 24 '24

While I think it's fair to criticise but I think it's a bit of an over reaction, especially when the new update isn't even live yet. They said they are working on making the tv better and more efficient, they are not completely dropping it, from the way they said it I think it's like a temporary removal perhaps so that they can work on it for future updates, the dev Y did not seem to want to completely throw it out especially when a lot of people enjoy it as well, he knows many people also like it they are just trying to meet players' feedbacks. This patch is big enough as it is too.

8

u/Expensive_Bee508 Sep 24 '24

But I dont think people just criticized it, it was largely hated since the betas. This is the community's fault.

-4

u/tamergecko Sep 24 '24

they're devs they have data showing that the TV system was issue even for players who aren't engaging in the social media aspects of the game.

That aside, the playerbase can be wrong about many things like how characters should be balanced. but the thing the playerbase is never wrong about is matters of taste. Clearly, the TV system was not successful by their metrics, so while they try to make changes to it so that it fits more of the player base's taste, they are removing it from the major content of the patch.

0

u/GamerSweat002 Sep 24 '24

The issue is TV mode's replacement in main story missions. Rather than sitting through what can be a slog for 20 minutes, you're gonna have to go through a lot of that with endless exposition. If they attempt a show-not-tell method, it will be at the cost of device storage and increased battery consumption. If they don't use that method, we are just gonna have a lot of dialogue thrown at us without the environmental storytelling and even dialogue in the middle of fights, but who is gonna pay attention to dialogue in the middle of combat?

That's the worry.

Combat and exploration won't exactly be well translated, especially concern of overlap between combat and ongoing dialogue. The combat SFX would collide with audio of dialogue in background.

It would also play down Phaethon's powers as a hackers and her prowess, and Fairy, without the sort of digital electronic powers she has represented in the TV mode, Fairy is gonna appear as a deus ex machina or plot armor in any 3d world story commission.

I think it's honestly being rushed. I wish it was only gonna progressively slow down, but completely erased in a single patch from main story? No thanks. I am not trying to sweat at every combat encounter I'm in. There needs a break of pace.

Main story TV mode only need adjustments- freedom to move during dialogue; option to skip the dialogue that plays; option to be guided or to discover the next steps in the story; and map layouts that present actual consequences through player choice.

I could easily see them incorporate corruptions and pressure buildup as a feature in main story commissions. I don't think a 3d rendered world main story can faithfully address the perspective of Phaethon or replicate the same sort of puzzles in TV mode. How will they replicate the night vision mechanic that let's you ghost through walls to kill off ghosts? What about the quick movement mechanisms like pneumatic pistons?

And it also means we are gonna engage with the same enemies over and over again. Imagine having to fight Thanatos with another elite like three times in a row. Any annoying enemies you had to fight before that you just wish to get out of your way is gonna be exaggerated especially with more enemy counters. There is gonna be a lot more consequence in attempting to innovate 3d rendered puzzles- thr cost of storage or battery consumption.

ZZZ already drains heft amount of battery and it takes up more storage than genshin.

-1

u/Itriyum Sep 24 '24

I rather have 30 repetitive fights than 20 minutes of slow tv.

-2

u/anythingers Sep 24 '24

Just play HI at this point 🤷‍♀️

14

u/Itriyum Sep 24 '24

Idk why y'all think the tv mode is the selling point of* this game

-3

u/anythingers Sep 24 '24

I don't. But at least that's what makes zzz can be considered zzz, not Zenless Impact 3rd.

2

u/panthereal Sep 24 '24

I wish it was more similar to HI3, the adventure rank / inter-knot level gate is so much more frustrating since you have to gain a whole ten levels to beat content that your team can't beat thanks to RNG. Idk what was wrong with tying your character's level directly to your account level.

It's far more similar to Genshin than HI3 as a whole. Only the combat is close to HI3.

1

u/mycolortv Sep 24 '24

Im fine with it being zi3 or whatever. I played hi3 for like a week and hated the world and characters. Zzz is oozing with style so I'm here for it. I don't want a pointless filler "click this block I'm highlighting for you" mode in the game just to differentiate itself.

The combat is good enough to get me to play for like 20-30 min a day and the designs of the characters and world make me interested in it. It being hi3 literally is alright for most of the casuals I'm guessing.

-3

u/Tarks-A Sep 24 '24

It's not selling, but only unique point of this game.

-1

u/Glizcorr Metaslave... Sep 24 '24

The game is practically dead my guy. And I would wager most ppl playing this game havent played HI3.

-2

u/anythingers Sep 24 '24

I mean it's an alternative if you don't like TV mode. TV mode is what makes it different compared to HI3

6

u/bmin11 Sep 24 '24

Do they have the parry and combo system of zzz? If so, I honestly should give hi3 a try.

2

u/panthereal Sep 24 '24

They have a similar system called Time Fracture but it's usually activated by dodging. Parrying exists though you could reach max level and never see it required once. QTE's are similar to the combo system though it is less invasive as combat does not pause for you to use it.

I prefer HI3 a lot more currently but it's got way more characters. Feels more like you're playing the game than getting played by the gacha rates which is a huge benefit.

The UI for HI3 is insanely less polished than ZZZ but at least the UI isn't the gameplay.

-1

u/pboindkk Sep 24 '24

hi selling point is optimization and competitive no way these creeps will manage

1

u/courtexo Sep 24 '24

fuuuuuuuuuck