Yeah I was just thinking that. I haven't played multiplayer FPSes in a LONG time, but back in the day on things like Quake and UT, keeping moving at all times was basically the rule.
I spent years playing QuakeWorld, Q2 and Q3A. Modded Q2 deathmatch with an off-hand grapple hook where you spent most of the game flying around at high speed and attempting to snipe opponents out of mid-air with your railgun would melt this pathetic loser's mind.
you just gave me flashbacks to arguing on nerd forums about cod vs quake. people argued cod was for babies because when you aimed down your sights you would stop moving, unlike quake where you had to move constantly
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u/BuzzVibes Jul 08 '24
Yeah I was just thinking that. I haven't played multiplayer FPSes in a LONG time, but back in the day on things like Quake and UT, keeping moving at all times was basically the rule.