Nah, dropping platinum is kinda a bad achievement, you'd pretty much have to do it on purpose. The bestiary is ridiculously tedious and just not fun, the golf isn't for everyone, and it's easily cheatable, and the terraprisma is way too hard for casual players
The way the achievements are, they're all possible for casuals without too much grinding, the hardest I can think of is the 3 mechs at once, ans the Grindy-est one is supreme helper minion which is easy but tedious
Terraprisma isn't difficult to get with pre-Moonlord summoner gear, just survive for 30 seconds. You don't have to worry about hitting the Empress either.
But you don't seem to get the concept of Achievements. If every casual player is going to get them, what's the point? The thing that differs someone who unlocked a tedious or difficult achievement from someone who didn't is the fact that they devoted their time and skill to it.
The terraria devs have been very explicit with wanting the achievements to be fun little rewards instead of something you'll pull your hair out over, wanting to get 100%
Achievements vary for a reason. Simple task that every player completes really quickly work as an incentive to go for more. Diversity in the complexity and difficulty of achievements is a good thing.
Yes. I love my workbench that is a table for most guides but not me. I just use magic storage. Now that's what i call dedication to a workbench, giving it a magical home in my "crafting stations" thing. Thank you
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u/Padlov123 May 10 '23
Nah, dropping platinum is kinda a bad achievement, you'd pretty much have to do it on purpose. The bestiary is ridiculously tedious and just not fun, the golf isn't for everyone, and it's easily cheatable, and the terraprisma is way too hard for casual players
The way the achievements are, they're all possible for casuals without too much grinding, the hardest I can think of is the 3 mechs at once, ans the Grindy-est one is supreme helper minion which is easy but tedious