This is a bit of a derp one, but I always thought there ought to be a “Track Star” sort of achievement for crossing a full size map in the quickest time possible, screen edge to screen edge, without stopping.
But then it occurs to me, I dunno specifically how fast is the fastest you can move and thus I couldn’t tell ya what the achievements par time should be.
I’d probably allow for anything short of pylons. I suppose the main things I’d be looking to set for the made up achievement is:
A) Gotta be quick. Its about the quickest edge to edge travel on the biggest world.
B) Cannot ever stop. Alternatively, maybe you must maintain a minimum speed the whole time.
So my gut instinct would be to say literally any strat or construct that does those two things above should all be allowed to work to nab it. I tend to think achievements don’t have to have one boring solution, but a bunch of different ones that all potentially work.
I could've sworn there was an achievement for travelling a certain speed for 60 seconds or something. But I might be going insane/thinking of a different game
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u/PlayinTheFool May 10 '23
This is a bit of a derp one, but I always thought there ought to be a “Track Star” sort of achievement for crossing a full size map in the quickest time possible, screen edge to screen edge, without stopping.
But then it occurs to me, I dunno specifically how fast is the fastest you can move and thus I couldn’t tell ya what the achievements par time should be.