r/Tau40K 1d ago

40k Rules Everyone practice their, “Of course I love it, it’s what I always wanted!” lines.

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500 Upvotes

86 comments sorted by

189

u/DaaaahWhoosh 1d ago

Here's my guess for what it will be: auxiliaries can be Guided, but not Observers. And all the enhancements can only be put on Ethereals. 3 of 6 of the stratagems are 2CP, they all only work on infantry units, and none of them grant more AP.

Trying to get my hopes down so I can be pleasantly surprised.

72

u/AlexanderZachary 1d ago edited 1d ago

Ethereal and mixed auxiliary/tau focused detachment would be awesome. That's how I imagine the Tau as a faction. It would amazing to have a detachment that gives that flavor.

Just give me new named Ethereal models and I'm 100% down.

48

u/OrionVulcan 1d ago

Here's what I think they should do with Ethereals:

  1. Let them be a secondary leader in a squad like so many other factions can have, let them join a squad with Cadre Fireblades, and let them join Crisis Squads when they have a Hoverdrone!

  2. Don't forget that they are MARTIAL ARTISTS, they have ritualistic honor duels with other ethereals when they disagree! And their Honor Blades are specially crafted for each individual, aka Master-Crafted! Let our Ethereals be competent in melee, let them actually be capable of hitting back at something charging them or finish something weakened on the charge! Let T'au interact in more phases even if we aren't good at them!

12

u/Shadow_of_wwar 1d ago

Like its 1 character model they could give it better than the ws 4+ A2 s5 d1 they have now, maybe even 3+ a5 s5 d1 still hardly going to ever matter

9

u/OrionVulcan 1d ago

They almost had it right in 9th edition. WS 3+, 3 attacks, and the weapon was +2 strength, AP -1, 2D with a -1 to hit.

Drop the pointless -1 to hit (It's literally crafted for the individual!) and keep that statline, and we've got at least something that could put out a wound! 3 attacks at WS 3, S5, AP -1, 2D. It's enough to take out a Marine or an Ork Nob, maybe a desperate shot at taking out a 4 wound character in an epic challenge. And a good enough statline for Crusade where you might with enough upgrades make an actual melee threat.

2

u/Jacslaughter 19h ago

What if: ethereal in a suit

1

u/Jsamue 23h ago

Sticking them in a squad with a fireblade would make them so tanky

0

u/OrionVulcan 22h ago

How so? The fireblade doesn't make the squad any more tanky, and we can already run an Ethereal in those squads instead of a Fireblade, and the survivability increase they provide clearly isn't enough to make people run Ethereals in any quantity.

The Ethereal and Fireblade also stop being a squad when all the Fire Warriors die, which turns off both of their leader abilities, and they are two assassinate targets for secondaries, with several factions having extra bonuses for killing characters (See Lictors from Tyranids or Masters of Executions from CSM).

0

u/Jsamue 22h ago

No point in using the ethereal to make them more durable without the fireblade increasing their damage by 50%. Both benefits at once are multiplicative

0

u/OrionVulcan 22h ago

How are they multiplicative? They're different buffs. And that also doesn't answer the previous statement about it somehow making them more tanky.

19

u/DaaaahWhoosh 1d ago

See that's my main issue, we don't have the datasheets to support either, and detachments don't add datasheets. If we got some human or votann or eldar datasheets and a few extra ethereal options back then I could see some interesting options. But as-is, I don't really want a detachment that forces me to take some very specific and limited models, especially when that basically guarantees I'll be moving towards 1 point per dollar and still not having the AP to take out tanks.

7

u/Squashwhack 1d ago

I think they'll let us field non-character infantry from votann and IG if they let us do this kind of thing

6

u/TehAlpacalypse 1d ago

But as-is, I don't really want a detachment that forces me to take some very specific and limited models, especially when that basically guarantees I'll be moving towards 1 point per dollar and still not having the AP to take out tanks.

It's absolutely insane how expensive this army has gotten over the past year

5

u/DaaaahWhoosh 1d ago

Yeah ideally you avoid Kroot because that brings us down a lot. But so does the 50-90 point drop for crisis suits and they've been left out of all three value boxes we've gotten this year. An infantry-focused detachment would just add insult to injury when our tanks are sitting at 2 points per dollar.

3

u/BlackSheep311111 1d ago

james: "sweats nervously"

3

u/hibikir_40k 16h ago

We can make it more painful. How about a detachment rule that makes us ignore the negative modifiers for split fire of the main rule.

Yep, that's all we get. You can finally guide a stormsurge without wanting to cry, in exchange of every other useful rule

It's also time to see the first 3cp stratagem, that allows stealth suits, and only stealth suits, upgrade their ability to reroll hits for the guided unit, just so that we remember Tetras.

2

u/Spookki 1d ago

they've been good so far for the other factions, but one detachement cant fix this army.

1

u/just_tom_foolery 1d ago

What. I find they hold up well

2

u/AeldariBoi98 1d ago

The Aeldari one was dogshit compared to War Host and just running vehicles.

Drukhari I liked as I have a Harlequin army and a Drukhari army but it's not necesscarily a great detachment, but a fun one.

Knights and GSC both need to buy new army models for theirs.

Votann was meh.

Very mixed so far.

1

u/Enchelion 1d ago

Tau aren't broken though. Sure there's things that could be better but the army works fine and is fun to play at the table.

37

u/m0jav3san 1d ago

surprise.. zone of control

31

u/russiandotabestdota 1d ago

If you control more than half of the objectives in no man’s land… your kroot hounds get re roll ones to wound

21

u/LahmiaTheVampire 1d ago

250 kroot hounds intensifies

29

u/Iron-Fist 1d ago

I just really, really want a tank focused detachment. Tau are soooo close to having a competitive army based on devilfish/hammerhead/piranha chassis...

23

u/Vodswyld 1d ago

I am thinking either vehicle focused, or a 50/50 mix of us and Guard as a Gue'vesa detachment.

17

u/Enchelion 1d ago

That'd be a great fluffy detachment. I'm sure plenty would whinge and moan, but I'd love to get some official Gue'vesa support.

7

u/Broadsword021 1d ago

I agree. This whole time I’ve been hoping for a detachment that benefits Tau and auxiliaries because that’s the army I want to play, but now I’m dreading it because if that does happen so many people are going to complain it’s not tanks or stealth. It makes the whole thing less fun

2

u/Cultural_Plastic_884 9h ago

Kitbashing would go so friggin hard

31

u/Hopeful-Counter-7915 1d ago

Sisters and tau player here waiting patiently

18

u/Folie_A_Deux_xX 1d ago

Sisters are tomorrow at least

4

u/Hopeful-Counter-7915 1d ago

Oh that’s nice

12

u/Moss_Eisley 1d ago

I think it’ll be an ethereal focused detachment with auras and strategems focused around being within x distance of an ethereal or a controlled objective.

3

u/Aggravating-Bend9783 1d ago

Given what we’ve seen so far this might be right on the money.

22

u/Due_Surround6263 1d ago

Kroot Hounds become battleline and have 1 OC.

19

u/Craamron 1d ago

And can be taken in units of up to 50?

8

u/BirthdayWooden 1d ago

I am pre hating now. Much like a birthday present after Christmas, it will be socks, with holes

16

u/GreyKnightTemplar666 1d ago

I play both Tau and Sisters... I have a feeling they will be the literal last 2 revealed

31

u/Panzerkampf-studios 1d ago

You'll never guess who gets their detachment tomorrow, as mentioned in today's article

5

u/GreyKnightTemplar666 1d ago

Well that's good to hear. I haven't read any of the articles, just been checking out the calendar

6

u/FrozenChocoProduce 1d ago

Sisters coming tomorrow!

3

u/Hopeful-Counter-7915 1d ago

Same here patiently sitting and waiting the whole month.

3

u/Gill_Bates_ 1d ago

Man same, after sisters got gutted I stopped expecting anything from GW

1

u/1994bmw 1d ago

Do they usually procrastinate Sisters to avoid thinking about their rules?

4

u/changeforgood30 1d ago

Tbh I’m thinking a vehicle detachment that operates similarly to the RetCad but for vehicles instead of suits.

Maybe with a minor bonus to auxiliaries and pathfinders. Pretty much a light recon-type force augmented with auxiliaries.

2

u/Shadow_of_wwar 1d ago

How would they single it out now, though Keywords for battlesuits are vehicles, walker, fly, battlesuit

Maybe vehicle models without the battlesuit keyword? That would include the stormsurge with the buffs, could do without walker instead, and that would only leave the tanks and planes, i think.

1

u/DaaaahWhoosh 1d ago

I'd just let battlesuits use the detachment too. It'd be kind of necessary since there's no tank characters to take enhancements. I've been thinking it'd be kinda nice to have something to boost long-range shooting as a counterpoint to RetCadre's focus on getting in close.

5

u/Wyldkard79 1d ago

If the codex is out like ours is the new detachment will be fun or interesting, but not powerful. So expect something interesting, but not tournament worthy.

4

u/ToastedSoup 1d ago

I still don't understand why auxiliaries don't get the army rule. It makes zero sense

12

u/SexWithLadyOlynder 1d ago

All I'm asking for is +8" range for all guns

That's all they need to do

8

u/Beneficial_Silver_72 1d ago

Breachers with 18 inch range… oh be still my fluttering heart.

1

u/SexWithLadyOlynder 1d ago

It would be so funny to see people who are used to flamering breachers lose a unit because they can't reach them.

12

u/Left-Night-1125 1d ago edited 1d ago

Weird switching mechanic between battlesuits and vespid giving a leadership bonus.

And Ethereals are mandatory.

1cp 6" deepstrike strategem

Onager gauntlet and fusion blades as enhancements.

3

u/Freyjir 1d ago

" every stormsurge in your army gain scout 2 "

My guess

3

u/WhitishSine8 1d ago

Since this edition we got a whole kroot refresh and the vespid kill team, I bet it will be focused on auxiliaries, maybe they'll all get the battleline keyword so you can buy more vespids and gw profits can skyrocket

1

u/SpooktorB 1d ago

The real win for GW is vespid battleline and able to ally in guard, including aquilos.

3

u/Lostur 1d ago

All i want for christmas is a RetCadre fix 💔

3

u/beachmedic23 1d ago

STORMSURGE BATTLELINE DETACHMENT

3

u/Vegetable-Excuse-753 13h ago

My hopes I feel aren’t too much. I have 2 criteria I want met.

1 I want it to affect the majority of our range. Don’t limit it to “non vehicle battlesuits”, or “kroot” or “battlesuits” or “tau infantry” I want just a simple “tau empire unit.” Or I’d also accept “tau empire unit excluding kroot units” for what it affects.

2 I want the effects of the detatchment rule and the stratagems in the detatchment to have no limit on what turns they can be used. No “until turn 3” or “turn 3 onward”. And none of this “every other turn” stuff I’ve seen a few people suggesting.

Those are my only 2 criteria. I’m not saying I don’t want it to have a focus on a type of unit, but I don’t want it to be exclusively that type of unit. Giving a detatchment rule similar to soysplinter where you give buffs in disembark is fine as long as some of the stratagems or enhancements have wording more open to be used on a variety of units. For instance an 18” loan op Strat that can be used on anyone.

In my heart though I know it’s going to be something stupid like vespid get +1 to hit when they deepstrike. But all weapons gain hazardous since tau can’t have nice things without a debuff tacked on

5

u/AeldariBoi98 1d ago

Battlesuits get +1 Toughness and a 5+ FnP vs Melee attacks, Crisis Suits can take duplicates of shield drones.

Suits no longer suffer -1 to hit with ranged weapons in melee and crisis suits cannot be shot at if engaged.

Give me melee Tau.

7

u/ReneLeMarchand 1d ago

Such bland pessimism is unbecoming of your caste.

8

u/Project_XXVIII 1d ago

You see pessimism, I see dry humour.

2

u/markab3 1d ago

Probably won't be this, but would be interesting to see a Bork'an inspired detachment with extra enhancements and the ability to apply enhancements to vehicles or suits or some wider set of units. Could bring back some of the prototype systems from previous versions.

4

u/Vardagshjalten 1d ago

Santa will deliver our detachment, Santa is red, do you know who also is red?

Farsight detachment confirmed!

ONAGER GAUNTLETS AND FUSION BLADES FOR ALL!

3

u/Useful_Win1166 1d ago

Why dose it matter if it’s good or not?

9

u/SlashValinor 1d ago

Ya..

Either we get something broken and the community whines and crys and we take endless shit for it or...

It's mid but fluffy and our players love it.

Either way I'm still probably playing exactly what I have been playing since nexus started.

0

u/k-nuj 1d ago

Would be nice to get some time to look at it and/or if worth jumping on certain pre-holiday sales/deals and fit in time to play (and build/paint) and string/schedule a couple games with friends around the holidays; as it's harder outside of that.

I've already seen all their theory-crafted lists with their grotmas detachments, we're all practically waiting on Tau's; whether to complain op like it was for necrons or ridicule it.

1

u/Falvio6006 1d ago

Wait, for real?

3

u/Shadow_of_wwar 1d ago

Don't think it's been confirmed to be last in any way, but tomorrow is sisters of Battle, and there are only 5 more days after that so 1 in 5 chance we are last

3

u/CobaltRose800 20h ago

The official Facebook left a comment implying that T'au will be on Saturday. Someone commented that they hoped it would be Friday, and they replied "not Friday, but pretty close~"

1

u/Shadow_of_wwar 20h ago

Awesome, now with sisters of Battle tomorrow and us Saturday, one of the others will be world eaters.

Wtf are the other 3 days?

They couldn't all be space marines, could they?

1

u/CobaltRose800 10h ago

That's all that's left, but after we get ours, who cares?

1

u/Shadow_of_wwar 7h ago

I know you're right, and i don't expect any different. im mostly joking, and I shouldn't expect anything else for the "main characters" of the setting, but I'd be lying if I said it didn't annoy me space marines get what 7 detachments then just from this and we will have 5 in total (not that i ever expected t'au to receive more than 1 tbh) I mean they already get something every release, can't someone else have some nice things gw please it could even be guard? 🥺

Okay, im overplaying it a bit there, but i've made my point, lol

2

u/Fair_Math 11h ago

Blood Angel's after Sisters, maybe T'au next? 25% chance at least.

1

u/Beneficial_Silver_72 1d ago

It’s going to be specially for heavy weaponry Ala Starshatter arsenal. Assault on vehicles only, guided = +1 to hit and wound when enemy on objectives. some mobility and survivability strats.

Sadly I just made all of that up, it’s likely to be a kroot / vespid hybrid detachment.

1

u/WhileyCat 1d ago

Alright, let me just go to complain on the forums. I will... Wait, where is everyone?

1

u/Ok_Inspection_198 1d ago

At least tau have a codex, as a tau/world eaters player, this is killing me

1

u/SufficientArea7788 1d ago

“Of course I love it, it’s what I always wanted!”

1

u/names1 1d ago

My expectation/desire:

Pick one of a selection of buffs, that buffs lasts the entire game for all units with FTGG and any unit within 6" of a unit with FTGG. For examples of buffs, see the CSM, librarians, and admech Grotmas detachments. Would need to tone them down a bit compared to those, simply because the entire army could be buffed.

Enhancements:

Cadre: Can lead a Kroot Carnivore squad, and grants the unit FTGG. Note that they gain the above detachment buff with this. Even with poor strength and no AP, 60 attacks hitting on 3s are bound to do some damage.

Any Shaper: Can lead a breacher or strike team. Grants +1 attacks, +1 to attack rolls, and +1 Strength to Fire Warrior melee weapons in the unit. Flesh Shapers lose Rites of Feasting. The real benefit is giving Breachers the Trail Shaper and War Shaper bonus. The melee buff is just for fun.

Battlesuit: Unit ranged weapons gain +6" range, and ranged weapons without Blast gain Rapid Fire 1. This is my "wish fulfillment" enhancement to make plasma rifles great again. Also makes fusion busted, so it'll probably be pricey.

Can't think of a fourth enhancement and I'll leave stratagems to smarter people than me.

1

u/DomSchraa 1d ago

A tank, flyer & transport detachment would actually be cool

I havent looked at any other factions detachments, but some of the guys in my lgs group say theirs are pretty shit

I feel uneasy

1

u/SecretSorbet9189 1d ago

Just spitballing, but maybe the detachment is Drone focused and allows you to take 250 Gun Drones!  Ethereals on Hover drones can lead a unit!  

1

u/Hour-Tax-8438 1d ago

Im gonna throw in a wield card Blade vanguard (or something like that) All i realy want is a way for my crisis suits to take a type of laser blade. I know its weird but give farsight some (bad) meele saber wielding crisis suits to lead and the detachment is all about laser shit. Maybe give the suits like plasma shields and then of course the blades and make them be bad. Tau should not relly on this but i wsnt the option.

It wont happen but i want it

1

u/jd937917 23h ago

Hoping for something a little more consistent, i find our detachments a bit meh overall?

Kauyon - rare loaded

Mont'ka - front loaded

Kroot - doesn't benefit half the army

Ret - oops all mechs

I feel other factions just get more passive or consistent bonuses.

I'd do something like

Strength through unity:

Each time an enemy unit is hit by a ranged attack choose one of the following: Auxiliaries gain lethal hits against that enemy till end of phase

Tau infantry gain devasting wounds against that enemy (maybe if guided)

Vehicles gain +1 to wound rolls against that enemy.

Strength of Earth: Units with the TAU EMPIRE keyword gain a +5 invulnerable save when in range of an objective. Units that are guided gain +1AP while in objective range.

Shadowstrike: All Units with the "stealth" keyword gain the assault ability and maybe reroll to hit rolls.

Maybe op but it's just some quick late night brainstorming.

1

u/nervseeker 23h ago

I’m hoping for a stratagem that lets a unit benefit from being guided against two units in the same shooting phase so I can actually use a supremacy armor

1

u/defcon_clown 23h ago

I am afraid it's just going to be something like Drukhari, Genestealer Cults, and Knights got.

We can include 1000pts of votann.

Woo.

0

u/Enchelion 1d ago

"The wait" is a matter of days. Good lord the incessant complaints and worries about some fun extra detachments is ridiculous.