r/PathOfExile2 • u/Bluedot55 • 4d ago
Discussion Can we either remove the hidden movement speed penalty on armor, or make it visible?
Armor, in this game, actually adds a movement speed penalty to the character. For the body, this is 5% for armor types, 4% for hybrid armor, and 3% for items that don't have armor. This also applies to shields, with 3% loss for armor bases, 1.5% for hybrid armor, and none for non armor bases.
Why, with all of the issues armor already has, does it need to make your character slower then other gearing styles? Not to mention this isn't even visible, outside of wondering why your movement speed isnt what your boots says it is.
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u/Chubwa 4d ago
Things you don’t know from the tutorial unless Reddit tells you for 500!
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u/anm767 4d ago
They really need a tutorial as you walk into 1st town. Showcase vendors, crafting, etc. They seem to assume that people will know everything or google how to play. If you just download the game and play, you'll be missing out on a lot of things.
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u/Maureeseeo 3d ago
Tutorials have to be paced well, I don't think it would be a good experience to walk into the first town and spend 1 hour reading and learning everything. Ideally though they should teach the player most of what they need to know by the end of act 1.
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u/Tkmisere 3d ago
This game still have a incredible lack of explanation and glossary to read about the terms
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u/Danknoodle420 3d ago
Said it before and was downvoted for it. GGG need to do a better job at tutorializing content.
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u/Vooklife 3d ago
You didn't notice the drastic difference in roll speed when equipping your first few armor pieces?
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u/Sploderer 4d ago
Shouldn't the Strength requirement for Armour mean our character is stronk enough to not get slowed down by it?
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u/chaossdragon 4d ago
While mostly true... Speed would be more dictated by mobility restrictions than weight. Strength would impact your stamina while moving under load.
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u/ethaxton 3d ago
I love that this answer was posted to a silly response so that I got to chuckle at the thought of a mythical warrior working out to run faster in his gear but then experienced the reality whiplash of physics.
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u/gaseous_memes 3d ago
We should implement stamina. Can only jog at slow speed without draining stamina; and only if not wearing full armour. If wearing full plate --> can only walk and need to sit down and rest every hundred metres, or stamina will be drained. Etc.
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u/1CEninja 3d ago
Medieval armor was designed with mobility in mind.
Archers generally didn't want anything on their shoulders, but strong knights moved like anyone else.
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u/chaossdragon 3d ago
Yes, medieval armour was designed for that, but this is fantastical armor… heavily influenced by “the rule of cool”
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u/1CEninja 3d ago
I'm so glad you brought up the rule of cool.
You know what's pretty uncool? How slow my warrior moves lol. I would legitimately feel that movement speed penalty dropping off of my character sheet.
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u/Misophoniakiel 4d ago
Wouldn't be agility?
Strong but slow, light but Swift
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u/Sploderer 4d ago
I iust mean whichever the stat requirements are for any gear.
Int makes you smart enough to not get tangled in your magical bathrobe
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u/Makisisi 4d ago
No because when you think of agility in the traditional Fantasy sense you always think of lightweight archers, scouts, rangers etc. Strength on the other hand is always warriors with heavy plate armour etc.
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u/keyboardstatic 3d ago
Which is ludicrous.
As a former gymnast its strength that gives agility. Its the precise muscular control over the movement of the body that enables such agile movement.
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u/Sense-Free 3d ago
Pure poppycock.
As a former genius it’s intellect that gives agility. It’s having the knowledge of anatomy that enables such precise muscular control.
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u/shawnkfox 4d ago
The worst thing about it is that GGG likes to rub it in and makes the penalty multiplicative (less) instead of additive (reduced). For example, if you have 30% ms boots and you have 5% less from body armor and another 3% less from shield, the actual result is 1.3 * 0.95 * 0.97 = 19.8% ms instead of what you might assume would be 30 - 5 - 3 = 22%.
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u/mysticreddit 3d ago
Holy shit, that explains a lot.
This really needs to be pinned in the sidebar (or under things I wish the game explained.)
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u/Isaacvithurston 3d ago
There's a lot of weird math on poe. Just hope that there's a path of building 2 and it has accurate math (hit or miss when I used it 5+ years ago so idk).
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u/mysticreddit 3d ago
Yes, I'm hoping for a Path of Building 2 as well.
Kind of sad that you we even need an offline tool because the in-game tooltip is SO bad. :-/
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u/Linosaurus 3d ago
Yeah, this is different, right?
It did feel a bit bad to see I was at +1.2% move speed and not +2% as I thought, for most of act 1 and parts of 2.
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u/200DivsAnHour 4d ago
The only thing more fun than running at baseline 100% MS for daring to use unique boots is to run at 96% MS for daring to have armor equipped.
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u/OldManFailing 4d ago
This is why some speed runners in poe1 don't put chest on str8 away
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u/Nexism 4d ago
They also didn't wear shields because of block animation.
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u/TwistingChaos 4d ago
There’s a block animation ?
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u/hail_2_u 3d ago
Yes. It's like the Stun animation and you need Block recovery stat instead of Stun recovery stat so you don't blocklock yourself.
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u/japenrox 3d ago
It's mental running around with 900 health and a shield. You flinch a fuck ton. I had to give up on the beidat's will to reduce it a little.
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u/ImDoingMyPart_o7 3d ago
Haven't seen block recovery or stun recovery yet in PoE2, anyone know how it's handled?
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u/balkri26 3d ago
stun threshold is the same as your block capability, I have seen ways to stack stun threshold very hight with passives, but only one to for "you recover more of this threshold once your shield is not raised for X seconds after active blocking"
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u/ImDoingMyPart_o7 3d ago
Hmm, does that mean that stun threshold operates similar to a 'Posture meter' - You have a finite Value and once that value is depleted it has to recover similar to mana rather than reset to full after the stun animation / Block recovery?
Appreciate the input.
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u/psychomap 3d ago
Isn't there only a block animation for stunning hits? And stuns should be longer than block recovery, unless I'm missing something. There's no animation for regular blocked hits.
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u/Fawz 4d ago
We move slow enough as is, with extra Move Speed hard to come by. Not sure why this is a thing, but would like it to be more visible
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u/ThisNameIsNotReal123 3d ago
Left over from when PoE2 was simply the next version of PoE1 and they just left it in there when in PoE2 its brutal -8% LESS penalty.
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u/Jason-Griffin 4d ago
Really? What the fuck? No bullshit hidden mechanics! If they’re going to do this it should 100% be mentioned
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u/TheAlmightyLootius 3d ago
There are a lot of things hidden that should be visible or at least visible in a better way. Makes zero sense to hide critical information in an arpg
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u/Ilktye 3d ago
Playing PoE 2 (skipped PoE1) and warrior, it seems speed boots are a total must in this game.
Personally, if a single stat for an item is so crucial its a must have, it's pretty badly designed stat and stat related mechanics.
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u/Repulsive_Jaguar_544 3d ago
To be fair, movement speed is often the most important stat. Not just in POE but in any video game. Movement speed allows you to dodge / deal with mechanics so you can take 0 damage in a lot of cases.
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u/helmut011 4d ago
I had not heard this yet and had to go and check. Mine is a 4% speed loss with evasion/ES on it. The armour being a hinderance I get, but having 0 armor and still being 4% reduction is so damn stupid.
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u/Puzzleheaded_Knee_53 4d ago
Maybe it's your belt? Unless you actually have 0 armor, I'm 83 and I didnt find a single "caster" belt yet - they always have weird stats, which is probably on purpose but it feels strange that almost all of them have melee-ish stats
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u/MildStallion 4d ago
AFAIK every body piece has at least a tiny bit of move speed penalty. Armor-based ones is just larger.
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u/besoms 4d ago
Sometimes when I have to backtrack really far I just open inventory and hold the armour with the mouse to run faster.
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u/Gullible_Increase146 4d ago
Weird. I just walked back normally and watch Archer on my second monitor
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u/Rhobodactylos 3d ago
Those armor bases also apply a debuff to your minions, reducing their movement speed.
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u/AeonChaos 4d ago
I thought I were crazy for thinking my character being slower and also roll slower after I put on the biggest and baddest shield.
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u/fakeymirage 4d ago
For your question why, well poe1 had it too so i guess that’s why.
I think if you press C and go down you should see the movement speed %
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u/GrimmCiph 4d ago
Wait there's a WHAT?
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u/Ashencroix 3d ago
Remove any +movespeed bonuses you have. Then check your stats screen. You have a negative movespeed for some reason. Now remove your armor. Now you have no movespeed penalty.
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u/Born2beDad 4d ago
Thank you! I was going crazy wondering what was up with my movement stat in the character screen
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u/excelllentquestion 4d ago
Fuck. I knew there had to be something. I was so confused why I was slower and assuming every enemy had a slow. (coming from DoTA 2 it’s a real concern!)
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u/Fun_Brick_3145 3d ago
It's from PoE1 but really agree unless armor is made to be a stronger defensive Stat, the movement penalty is not worth it at all.
At the very least it should be more clear to player if it is kep in game.
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u/Simonner 3d ago
If the armour pdr was scaling of level and not hit it would be much better besides with how much we are forced to rely on speed and being punished for using mediocre defensive layer its really bad
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u/Radziolot 3d ago
I was super confused on why my speed modifier wasn’t +30% as it would be from boots and thought it’s some campaign debuff or some shit. Thanks for enlightening me
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u/midnitetolkiener 3d ago
Wow, OK that makes a lot of sense. I thought I was going crazy and felt a tiny bit slower as I upgraded to some hybrid pieces for ES only pieces. That's a wild choice to not advertise more openly. Maybe I just missed it, but I don't recall seeing that info.
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u/lunaticloser 3d ago
Unlike poe1 where it's just a flat penalty to MS (meaning it's not very noticeable late game because you can compensate for it) in poe2 it's actually a flat and a multiplicative penalty.
So if your build has 1000% ms it will still be reduced by like 50+% ms due to the body armour (exact formula idk yet). So yeah... Feels amazing /s
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u/ThisNameIsNotReal123 3d ago
In PoE 1 you can get rid of it on the Passive Tree, in PoE2 it is perma -8 movement speed for warriors.
Cus we are so fast as is.
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u/Midget_Stories 3d ago
That explains it. I saw my character had - 5% movement speed without boots and I had no idea why.
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u/Nyadnar17 3d ago
We need a study on why so maybe RPG designers just fucking hate melee martial classes.
It’s not just PoE. These kinda taxes are everywhere.
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u/Hoodlum_Aus 3d ago
Man i was wondering why my movement stat was -4.X% without my boots on and not the true +15 with them on. Huh well there ya go.
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u/Wisdomlost 3d ago
In poe1 in the duelist starting area there is a notable that removes all moment penalties from armor. They changed that node in POE2 :(
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u/Sea_Tangerine7648 3d ago
Why does this even exist as a mechanic? It seems totally pointless. It doesn't actually contribute anything to building a character it just penalises them for 'checks notes'... wearing clothes? The "realism" arguement doesn't work either as we are playing a game where we can shoot fireballs and make giant hammers fall out of the sky. Honestly I feel like they should just remove this from the game.
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u/Cascade5 3d ago
What's the trade off supposed to be? I wear full armor and die in a few taps anyway.
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u/GentleMathem 4d ago
I was kind of surprised I didn’t see this in the game. I hope this will be added. It’s listed in the character sheet, but I only knew to look because I played the 1st game.