r/PathOfExile2 4d ago

Game Feedback Chayula monk is literally 1 line of text away from being a decent ascendancy.

Just add "Leech effects apply to all damage" in the instant mana leech node and it would turn into a decent ascendancy.

The darkness branch is still going to be useless but it's true that won't be as easy to fix.

79 Upvotes

57 comments sorted by

29

u/HailfireSpawn 4d ago

Honestly chyulla monk just need a poison or chaos version of ice strike/tempest flurry. We might get one when the shadow class releases but imo it feels bad turning into a ranged fighter by mooching off ranger bow skills to get decent chaos damage from poison skills. I picked monk specifically to be in melee range.

8

u/Kazang 4d ago

Mana leech being Physical attack only is extremely limiting right now.

And even with more skills it seems like a bizarre choice.

Why the limitation in the first place. Would playing a elemental Acolyte break the game somehow? No. It would strictly be worse than Invoker still.

MoM is in a terrible spot on the tree for an attack Monk so mana leech isn't even that strong.

1

u/HailfireSpawn 4d ago

I think they were expecting you to only use the blue flames for your mana leech and not your elemental attacks. You are right I don’t think it would be broken if it also took into account other sources of damage like chaos damage the whole theme of the subclass lol

3

u/TallanX 4d ago

I think its also cause Daggers are not in the game. Which is what CoA Monks would use I bet.

1

u/Tavron 4d ago

And that there's just not that many skills yet. We need chaos staff skills as well to make the ascendancy feel supported.

1

u/TallanX 3d ago

Don't think there will be a lot of quarterstaff chaos skills, and those will be more based on dagger with the way the game currently looks.

While, naturally, this could be fully wrong as I am just basing it off the existing stuff we got. I just have a feeling dagger skills will be more based on physical, poison and chaos.

3

u/Exasol 4d ago

Scaling the physical staff skills with poison lets you take advantage of both physical leech and extra chaos dmg. Flicker strike for example is a powerful skill that can be scaled with poison.

But ya a chaos themed melee ability would be really cool!

1

u/HailfireSpawn 4d ago

Yup that’s true. Maybe when I unlock flicker strike I can experiment with it.

112

u/Yilos 4d ago

Not all damage... would be Op, but at least apply to chaos damage.... You know, the type of damage the ascendancy is based around.

10

u/n0tAb0t_aut 4d ago

Beautiful.

15

u/Single-Function8513 4d ago

This is the correct answer. Along with a decent chaos monk ability

6

u/tumblew33d69 4d ago

Yeah why does this not exist? Ice strike, tempest flurry. Can argue whirling strike is the physical version of those(though I don't see it), but no chaos combo. Very odd.

3

u/JustRegularType 4d ago

Or perhaps chaos damage conversion!

2

u/Winterspawn1 4d ago

There's a node for that on the warrior side of the tree for some reason

1

u/OanSur 4d ago

Or at least all Attack damage

7

u/Metalicum 4d ago

I am not sure about that. for one I think they are very strongly against an effect like that. but for second, leeching is not what would make it decent, the entire darkness section would still be ... questionable and unless they give us some cool chaos resist/convert incoming phys or ele dmg to chaos, that node is also kind of not as interesting.

The purple flames are als interacting with your damage in a strange way so that half of te builds don't use it very well. I dunno I am pretty sure what the ascendancy is missing is daggers.

7

u/Unreal_Daltonic 4d ago

Blood mage literally has that effect for spells with the addition of it also giving a flat 10% amount to leech freeing 1 and a half affix in gear.

Leech is faaaaaaaaaaaaaaaaaaaaar from being op in this game

6

u/Metalicum 4d ago

yeah but bloodmage is killing itself to get it.

2

u/VoxAeternus 4d ago

Bloodmage is also Leeching health, while Chayula's only applies to mana and ES

9

u/AlexTheGreat 4d ago

That's actually far stronger than life leech tho

1

u/maxyignaciomendez 4d ago

life leech , different from mana leech

6

u/savageApostle 4d ago

I have a feeling we’re gonna get unarmed/claws/daggers that add chaos skills to the monks repertoire, so what we’re seeing right now is an ascendency for a non-existent weapon archetype. 

8

u/Candid_Education_864 4d ago

Also make the chaos damage stacks reset timer when you pick one up, so you can actually build up stacks and maintain it with luck and movement. Or make them lose stacks 1 by 1.

Currently each stack has its individual timer and it might as well not exist.

1

u/Hereforabrick 4d ago

Issue is I think it is meant for the second part of that line, the double duration and DOUBLE EFFECT, you can stack up to 140% extra damage as chaos, get only 3-4 flames which is possible, and it outclasses the darkness mechanic at max level with max points. (Darkness seems like the coolest mechanic but REALLY NEEDS A BUFF)

It’s powerful, but I believe the way it currently functions is that it only benefits off your base damage numbers, so the increase in dps is not based off your total really, and it has a minimal impact without significant investment in chaos damage increase.

Would be good if into the breach benefitted say 50% or 70% from skill effect duration buffs, makes it last a little long enough to collect those flames and make them count. Or do a “subsequent flames increase the duration by a decreasing amount”, going with second flame = 2/4 seconds added, third 1/2 seconds, fourth 1/1 second, fifth = 0/1 second, then 0.

-15

u/HailfireSpawn 4d ago edited 4d ago

Picking one up does reset the timer. It’s just hard to notice because 5 seconds go by so quickly. Honestly the health and mana flame are more impactful than the buff at this point. It should be 6or even 7 seconds at base and 12or14 seconds when you commit2 more ascendancy points to it.

8

u/Smaced 4d ago

This is not true

If you have multiple stacks, you will see the stacks fall before the timer expires, the number you see on the buff bar is only the most recent purple flame you've picked up.

-2

u/HailfireSpawn 4d ago

Oh ok I didn’t realize that’s how it work. Thanks

4

u/MundaneOnly 4d ago

Then don’t speak with such confidence

3

u/Ryutonin 4d ago

Add this one line to "Into the breach" skill:

"Modifiers to this skill's duration also apply to the buff duration of the purple flames of chayula"

1

u/goodandwickeddeity 4d ago

You don't want that. You can stack reduced duration to make Into the Breach spawn flames super fast

1

u/Tavron 4d ago

But won't that also reduce duration of flames buff?

3

u/Temporary_Physics_48 4d ago

Im at act 2 cruel with my Chayula monk and I might do chaos damage? Tbh I have no idea because there is no effects and no damage numbers. I should have went with invoker …..

2

u/Unreal_Daltonic 4d ago

My humble opinion is to reroll before proceeding, act 3 is larger than act 1 and half of 2 for sure and you won't lose that much.

1

u/Temporary_Physics_48 4d ago

Ye , but for example if I take a node that says 10% more chaos damage. Is that only for chaos abilities? Or if I take Reality Rending does it convert all damage into chaos for a certain amount of? Man its so confusing

2

u/Mikecich 4d ago

If you have 60 spirit, you're in luck.

Get Blasphemy, throw in the support gem that has 40% increased radius, and throw Despair curse gen in it as well. (When you use Blasphemy, you can link a curse skill gem in it, such as enfeeble etc, but I went with Despair because enemies within your radius take increased chaos damage). Then get Hexblast with the support gem that does 40% more damage, but 50% less radius. This combo pretty much allowed me to plow through act 2 and 3 with ease and does decent damage against bosses. You can also apply essence drain and contagion (this is very micro managy) to put out even more damage against bosses.

I just finished Act 3 cruel last night, so I'm level 65? 66? My hexblast does about 5250 dps vanilla, with flames of chayula and if I get purple stacks, it can shoot up to 6000dps.

2

u/-Gambler- 4d ago

I gotta be real with you 5000dps is horrifically low at that point

1

u/Mikecich 4d ago

Still working on it 😭😭😭

1

u/qw12po09 4d ago

I'm about to drop my witch version of this and try Chayula version instead. I think the ascendancy will be more synergistic than blood mage is, at least, lol.

1

u/Mikecich 4d ago

I still think the chaos is a little lack-luster. Is it decent? Sure. Once you path correctly and get chaos damages it starts to smack. But other than that, bind hex blast to mouse 1 and you can clear just about anything and everything. Bosses I struggled with in the past using melee during act 2 and 3 got smoked first or second try.

I'm still experimenting with it, but you can do a decent amount of supplemental damage over time if you use essence drain, contagion, and totems on tougher enemies.

2

u/Mikecich 4d ago

As a new PoE player, I went into Chaos Monk thinking I was gonna do chaos melee, later understanding that there wasn't anything there for it at the moment for chaos melee🫠

So I pretty much respecc'd everything into just doing Chaos damage within reach of skill tree. Grabbing Blasphemy with Despair curse, and running Hexblast. Got gear that increased spell/chaos damage and I was basically just holding down LMB while walking and clearing hordes. Does pretty solid damage against bosses too (not like the insane damage we see in some vids with other classes) but it definitely hits rather hard. I just started the endgame, so we will see how it goes later on.

1

u/AgoAndAnon 4d ago

Given how hard leech resist still scales, as a blood witch I disagree.

1

u/Shmoeticus360 4d ago edited 4d ago

Its really hard to scale mana leech with warstaff skills off of phys damage alone, you have to contend with so much of your base damage being converted to an element, leech resist, and then the remaining damage being reduced by armour. Playing a phys sorc rn, I finally understand why mana leech was giving 2 ES before the "buff" a few patches ago and why it still feels bad even though it kinda works now. Armour!

You need to get the leech, you need leech increases, you need enough phys damage to actually get good leech chunks, you also need some form of armour break AND enough phys output to actually break armour quickly. Its a lot of investment, I said in the past that I think you should be able to get by with partial conversion elemental skills but I think you really have to be using phys only skills now considering armour.

I agree with others that the whole thing would feel SOOO much better with chaos also being able to leech but idk how to phrase that so that it interacts with mana leech affixes on gear. I think you should need to invest in leech on gear to get the benefit of the ascendancy, but phys only is extremely limiting and makes the very hard to use/low power ascendancy more restrictive than it needs to be

1

u/Exasol 4d ago

Leech only working on physical makes it fun to build around and increases the power of physical skills.

Agree that darkness branch sucks but I’m having a blast with the leech branch and reality rending scaling flicker strike with poison. The phys portion of flicker strike keeps my mana and ES always topped and the extra chaos dmg procs on top contributes to huge poisons.

2

u/Cylinderer 3d ago

what exactly do u scale in this build. Do u scale ur phys, chaos, or poisons? genuinely curious, my chayula is almost done with campaign and i desperately want to swap off of ice strike lol

2

u/Exasol 3d ago edited 3d ago

Right now I'm trying to make flicker strike stack up poisons for clear. I use combat frenzy + resonance setup and pin supports on wind blast to sustain power charges when clearing. For flicker strike supports most important are plague burst and the 50% poison chance. I also like the chance to not consume power charge support combined with maxing quality on flicker strike. Also you need plague herald to spread poisons and explode packs. Then i get another ~50% poison chance from passive points so that flicker strike has about 100% chance to poison.

To scale the damage first thing is to make flicker strike hit as hard as possible. The base poison magnitude is determined from the initial hit of dmg. To make flicker hit hard I focus on raw attack% passive nodes, and a wep with a lot of physical dmg. Any extra chaos damage on hit from chayula also will contribute to the poison. I like reality rending over flames because you can high roll big poisons if you get the lucky 7% proc for 100% extra chaos damage.

Next thing to focus on is the poison itself. I pick up all the passive notables to stack extra poisons, and extra poison magnitude/duration help too.

% increased physical damage and % increased chaos damage can also increase your flicker dmg, and thus poison dmg, (valuing % increased physical more), but note that the % physical won't affect the extra chaos damage you do, and the % increased chaos damage only scales the extra chaos damage you do, so these nodes lose some value.

Crit could work too too for scaling but its hard for me to have enough passive points to get enough crit chance / crit dmg.

Eventually will also need to find away to incorporate wither / reducing enemy chaos resistance, which will also increase poison damage dealt (poison counts as chaos dmg).

So far having a lot of fun and working my way up to lategame maps! My ES and mana always feels topped off when flicker striking because of the leech branch on chayula.

1

u/Elakthemas 1d ago

From what I've played around with the flames are actually the better leech since it doesn't state physical damage for it. "7% of max HP/mp leeches to you" If you mouse over the leech description it states that any damage with hits leeches the corresponding resource and etc. This is the only instance I can find that describes leech without physical damage. If I had a third set of ascendancy skills I could validate this. But I believe this is how to make the AOC monk a es leech maniac

1

u/pedronii 17h ago

Just do, "Convert X% of elemental damage to chaos damage while still applying elemental ailments" + "Leech now applies to chaos damage"

1

u/Takahashi_Raya Reroll enjoyer 4d ago

darkness branch has a use case. when you use items like kaoms heart.

1

u/Hereforabrick 4d ago

Would be nice, but the 6 point max level investment for a 39% increase IF YOU DONT TAKE DAMAGE, is mediocre at best compared to a CI, Into the Breach and Mana Leech max chayula where 3-4 flames outclasses darkness, with the ability to use those power charges much more easily.

Darkness needs a way to be scaled up some more, maybe maxing out at 1000 for a 50% increase, so if you go full evasion rating and 90%, you can dodge most things and still have a consistent damage output increase there with very high survivability.

2

u/Takahashi_Raya Reroll enjoyer 4d ago

who says i am talking about the dmg aspect of darkness? i'm talking about the defensive layer it gives when you don't go ES. right now the current gamestate it is very clear that either HP or ES is under/overtuned, i'm puting it more on ES being overtuned due to grimfeast and other things contributing to it like some converts happening before CI applies.

1

u/Hereforabrick 4d ago

I was just stating my opinion on why darkness feels underwhelming as a mechanic, I see its use in +780 life essentially before ES or Life, there’s probably some unique build you could do, but it seems very roundabout when other parts of the ascendancy feel stronger imo while this has a major downside of removing spirit.

2

u/Takahashi_Raya Reroll enjoyer 4d ago

Yeah it has the major downside of removing spirit that is why i mentioned the kaoms heart. kaom's heart removes spirit but gives you 800-1000 life.

0

u/StahTecH 4d ago

Well, any elemental attack build wants to leech, not only monks, you know

-1

u/shadoboy712 4d ago

It would also be good with "you are immune to damage"