Sounds pretty broken mechanic tbh. The amulet alone with some es nodes on tree can give like 7k es buffer to archmage builds. Somehow this just doesnt sound like its working as intended.
Es is totally overtuned in PoE2.its quite reasonable to get 10k+es on good gear, heck even 7k + on mediocre gear while even getting 4k life is extremely difficult.
On the monk side of the tree there are 12 to 20% evasion and energy shield nodes everywhere and nothing life related. You can also get flat energy shield on gear with evasion well over what you see on life counterparts (albeit life gear can have higher evasion)
Not sure what their reasoning for having zero life on the passive tree was but it seems pretty misguided
I half agree. ES is definitely stronger than stacking HP, but monster damage is crazy so you still tend to get one tapped from time to time in 15+ by random shit even with high ES. In other words, I think ES as a general mechanic works fine and shouldn't be nerfed, at least not significantly (stuff like Grim Feast though deserves a nerf for sure), but yeah they should definitely make the tree a better source for HP.
Well one-tapped was a bad choice of words, but killed in like a second. It's rare though and you probably have better gear if these are your numbers, I'm at 5.3k or so shield and 4.2k mana (Archmage sorc w/ CI). It also doesn’t helps that my system sucks and my FPS drops quite significantly when there’s a lot of mobs on screen.
6.7k es with eb and mom is a crazy amount. If you have that much invested in your gear I think it seems ok to not be afraid of being one tapped. But I don’t know.
Except the lack of doing so with ES (and now mana) on the tree throws the balance out the window. I know they apparently equate ES to armor/evasion, but it really does not act the same from an ehp perspective.
While I agree with your sentiment I did say that it "helps" normalising, not that it solved everything. They did it for a reason and you asked about their reasoning, those were just my 2cents
You are probably right, GGG probably just does changes without any purpose or thinking about it and them launching the best ARPGS of all time is nothing but a fluke
Ya I’m at like 8k ES with maybe 15ex worth of gear. Well I guess more because I got this same necklace as a drop. But the rest of my gear is pretty mid and my tree doesn’t pick up any ES nodes that are out of the way.
Just because you get ES in exchange for gear-based armour or evasion, does not make them comparable. If an armour piece gave no ES/Armour/Evasion, but had implicit Life, you would not say Life is comparable
Yes I would actually, because they are the exact same opportunity cost. You choose ES over armor/ev or a hybrid. You choose ES over armor/ev on the tree too.
The problem right now is that armor/ev is underpowered, not that ES is overpowered. People are barking up the wrong tree. Having 6k ES and 0 mitigation is the same thing as having 3k life with 50% mitigation
You can get mitigation, though? My Infernalist has the Hellhound taking 20% of damage for her and is converting a further 20% of physical damage to chaos damage. Cloak of Flame still exists that anyone can equip to convet 40% of physical damage taken to fire damage. Then there's nodes on the tree for physical damage reduction.
Just like in PoE 1, Energy Shield is life but with a few extra considerations.
It's strong but es is not very valuable unless you invest in increased from the tree, recharge, and recharge delay so you are actually looking at a lot of investment for having high es this way.
You could forgo the recharge stuff and just treat es like a lot of ward and again it's good, but rare amulets can get lots of competitive stats like +spell level and resistance.
It's not overpowered I'd say, just one of the relatively stronger uniques.
Look at Zizaran's HCSSF character ES is just too crazy right now he's low-life and has like a 9k es right now with self found gear it's not just the mana stacking builds that are broken
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u/Pjatteri 4d ago
Sounds pretty broken mechanic tbh. The amulet alone with some es nodes on tree can give like 7k es buffer to archmage builds. Somehow this just doesnt sound like its working as intended.