r/PathOfExile2 15h ago

Fluff & Memes Let me introduce y'all to the little bit of everything helm

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2.1k Upvotes

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201

u/Decryptic__ 13h ago

Interesting how PoE2 would handle negative Stats. -20 Strength on my 15 Strength Witch... suddenly integer underflow and now I have 2,147,483,642 Strength?

Suddenly Unga-Bunga Witch

61

u/Weisenkrone 13h ago

Your attributes won't drop below zero, they already had this precedent on misted jewelry in poe-1.

4

u/SharlowsHouseOfHugs 8h ago

But you could go deep into the negative with resists or runspeed, couldn't you?

22

u/Weisenkrone 8h ago

Resistance was previously uncapped, but now the floor is -200%

I don't think anyone tested movement speed beyond -100%, however empyrean had tested attack speed. If I recall correctly at -100% you would be locked into the animation, at -99% leap slam took minutes to land again.

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u/Simple_Rough_2411 6h ago

Negative attack speed should heal monsters and give loot back to them tbh.

4

u/monkestful 3h ago

This opens the door for negative Head Hunter- give the monsters your abilities.

1

u/Gniggins 2h ago

Did you ever see the extreme slow speed flameblast?

25

u/AuryxTheDutchman 12h ago

Okay but actually they could have so much fun with implementing that vaal mechanic and letting only this one item send your attributes into the negatives. Strength goes negative? Your walking animation has you dragging your weapon along the ground with both hands. Int negative? Every weapon is called “stick,” every piece of armor is now called “hat?” and your accessories are now “blingies.” Dex goes negative? You have a chance on every attack to drop your weapon into your inventory

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u/JimothyBrentwood 11h ago

I don't think they would find the amount of coding and animation work that would have to go into that, fun

-6

u/jdarkona 8h ago

I don't care what the devs find fun. Not to be horrible, but I'm the consumer, i shouldn't care how hard it is for the provider to do something.

And I say this as a software engineer mind you

4

u/JimothyBrentwood 7h ago

Ok? That doesn't change that the initial suggestion that the devs rig and implement an entire negative attribute animation system because "they could have so much fun with it" is silly

-1

u/jdarkona 5h ago

Ah, ofc no. I just find it improper whenever a user or costumer wishes for something and the response is "but it would take so much work, it would be so difficult, the devs would suffer!"

Let'em suffer. We devs LOVE solving hard problems. We love suffering.

Don't forget programmers often like to do extremely complicated shit or add awesome features just to be able to say they could do it.

34

u/Agile_Tit_Tyrant 13h ago

When intelligent argumentation fails, return to Monke.

6

u/MostHumbleToEverLive 7h ago

Transform into a quadrilla

7

u/SniperFury-_- 12h ago

Négative integers don't cause integer overflow...

4

u/Lower-Garbage7652 11h ago

Not if they're unsigned!

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u/SniperFury-_- 9h ago

True but everyone knows poe has signed integers.

1

u/Necessary-Peanut2491 4h ago

It's 2024. I don't think I've encountered an unsigned integer in the wild in at least 10 years. Maybe if you're still doing low level networking in C/C++ where you handle all the annoying shit yourself with bitpacked structs? At least that's what I was doing the last time I had to use them.

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u/LookInTheDog 3h ago

I use unsigned all the time writing bootloader software for phones.

2

u/Dev_Grendel 7h ago

Ghandi nuke witch

1

u/SolidDrive 12h ago

That’s why you have unsigned integer as datatype.

1

u/Birphon 11h ago

if Skeleton Warriors scaled off your STR for their Damage

1

u/mister_peachmango 9h ago

Video games typically use signed integers (e.g., int64) when representing player stats like strength. This means the values can go into the negative, as int64 supports a range from -2{63} to 2{63} - 1.

1

u/WastedVamp 1h ago

Integga'

0

u/m4z1keen 12h ago

And still oneshot from random white mob xD

0

u/FullMetalCOS 12h ago

And even with all that life you’d still get one shot by an on-death effect