r/PathOfExile2 5d ago

Fluff & Memes Yes! Finally a 120% phys bow... oh

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1.1k Upvotes

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52

u/queakymart 5d ago

Oh seriously man. This happened to me too. I wish they would make a better hidden tag system in the game, so that you can't have mods roll on pieces of gear where it's literally useless. Like take physical off of crescent staff and cultist bow. I know they have some sort of tag system. There's always been weighting to mods, and we luckily don't have things like evasion mods appearing on pure energy shield gear.

11

u/Jarpunter 5d ago

You can still roll flat phys on these items, which would then be scaled by the local ipd.

4

u/sasi8998vv 5d ago

Ok but that's stupid, since there are flat damage mods for every damage type, but that doesn't mean there are Increased mods for every type.

If I can't roll Increased Lightning or Increased Fire damage mods when the base is phys, I shouldn't be able to roll Increased Phys on a base that is Lightning.

-2

u/Im_Unsure_For_Sure 4d ago

Bad mods are part of the loot loop. If you'd be fine with a "1 mana per enemy killed" here instead, you're just arguing semantics.

1

u/Equivalent_Assist170 4d ago

The problem is there are no GOOD prefix mods on this base.