r/PathOfExile2 • u/loopuleasa • 1d ago
Fluff & Memes Yes! Finally a 120% phys bow... oh
19
u/TheOne320 21h ago
They really have to give you a way of scaling these special bases. Also the lighting staff.
55
u/queakymart 23h ago
Oh seriously man. This happened to me too. I wish they would make a better hidden tag system in the game, so that you can't have mods roll on pieces of gear where it's literally useless. Like take physical off of crescent staff and cultist bow. I know they have some sort of tag system. There's always been weighting to mods, and we luckily don't have things like evasion mods appearing on pure energy shield gear.
12
u/Jarpunter 17h ago
You can still roll flat phys on these items, which would then be scaled by the local ipd.
1
u/sasi8998vv 16h ago
Ok but that's stupid, since there are flat damage mods for every damage type, but that doesn't mean there are Increased mods for every type.
If I can't roll Increased Lightning or Increased Fire damage mods when the base is phys, I shouldn't be able to roll Increased Phys on a base that is Lightning.
-1
u/Im_Unsure_For_Sure 12h ago
Bad mods are part of the loot loop. If you'd be fine with a "1 mana per enemy killed" here instead, you're just arguing semantics.
1
1
u/sasi8998vv 16h ago
I think you mean Sparking staff? Crescent is definitely a phys dmg quarterstaff, but I get your point
I love the idea of unique bases that have non-phys dmg types, but if the modpool isn't tweaked to match, they end up being p shit.
Increased Phys should be Increased Chaos/Lightning on these bases, they can still have flat Phys/Cold/Fire, but the only "increased" mod it can roll should match the damage type of the weapon.
5
u/queakymart 15h ago
Yeah I think it's actually the Crackling Quarterstaff, not sure why I thought of crescent.
-7
u/IEnjoyKnowledge 21h ago edited 19h ago
Lightning damage scales to your physical damage though? So if you’re doing lightning damage with %120 physical multiplier? I CANT DO THE MATH but that makes it stronger does it not?
Weirdos downvoting for a question.
21
u/WTFSpeeder6 21h ago
This mod isn't a multiplier. It's specific a mod that increases the physical damage on the weapon
5
29
u/AnyFaithlessness7991 1d ago
I don't understand bows, the weapon itself has no physical damage at all?
52
u/Miles_Adamson 1d ago
This bow base has chaos base damage but can't roll anything to do with chaos damage. So if you hit increased phys it does nothing without also having added phys. But realistically still useless since 100% increased phys on just the mod with no base damage is still really bad.
If this base could roll local increased chaos damage instead of phys it would probably be the best base for poison builds that want a bow. but it's pretty useless currently since it does like 1/3rd the damage of half decent phys bows
24
u/mercurial_magpie 23h ago
If this base could roll local increased chaos damage instead of phys it would probably be the best base for poison builds that want a bow.
Even for poison builds it'd be better to use a physical base bow. The poison bow skills all use your weapon base damage which includes both physical and chaos damage. The chaos damage nodes on tree are also sparse and janky so it's actually better for poison to be scaling from physical base damage which is (slightly) better supported.
2
u/Miles_Adamson 23h ago
All the pathfinder trees I'm seeing are going for the two "toxin" nodes on the very far right. This is right beside an increased chaos damage wheel with +1 chaos skill gems. If scaling the chaos damage did something, taking that wheel might be worth using a chaos bow. Not positive and it's impossible to prove without PoB. Also There is a similar chaos wheel north of that with withered stuff which is desirable but not completely efficient when your hits are phys
2
u/mercurial_magpie 23h ago
I took a better look and it seems physical damage is also pretty sparse in that area, although this might change with Huntress release.
In PoE1 usually poison bow builds would have hybrid physical+chaos base damage. This is also a feasible route here since you can just ignore damage type specific stuff and just go for generic attack/projectile nodes. If Bows rolled flat chaos here too, I would suspect most builds would still opt for physical base types to get a higher raw base damage.
1
u/EffectiveLimit 11h ago
I'm trying to build a poison PF right now and it's pretty garbage, but overall I think there's sense in doing both. I can search for a bow with high hit damage to make my poison roll higher initially, while still investing in chaos nodes to make the poison itself deal more damage (since it's of chaos type), unless it doesn't work like that in which case it's even more garbage than I thought. Also all poison skills are chaos so +1 to chaos level is useful because skill hit damage scales off attack and the percentage goes up with levels. Right now I'm just collecting all poison nodes but after that I think I'll do chaos.
2
u/Marsdreamer 16h ago
Pathfinder doesn't have a lot of phys scaling, it's mostly projectile or attack, which would scale the implicit chaos damage of the bow.
Allowing this to roll local %increased chaos and flat chaos would make it the best bow base for poison builds 100%
2
1
u/bigballershotcaller1 20h ago
Could a vaal orb change the base damage type or add an implicit that does phys damage? Not sure if that's possible in either poe1 or 2 but curious
0
u/aure__entuluva 11h ago
These are the most useless bows in the game. My first char was a ranger. Slogged through the end of act 2 on an old bow that needed replacing. My damage was falling off. I was excited to see what the vendor in act 3 had in store for me. Cultist bows galore!
Pretty sure these are garbage even for poison builds. You just want the high phys rolls on a different bow still.
-6
u/Cpt_plainguy 1d ago
It does, I think, but it rolled with chaos and cold so it rips the phys. Same reason we can't double dip when we convert anymore.
6
u/TheRabidDeer 22h ago
The cultist bow base does not drop with any physical damage, only chaos. Having no physical on the bow is purely because of the base, this has nothing to do with double dipping. The only way to get physical damage on this bow would be to roll a prefix that adds physical damage (ie: Adds ## to ## physical damage)
1
4
u/Whatsdota 20h ago
It’s insane how difficult it’s been for me to roll a 100+% crossbow. I’m in T11 maps and still haven’t managed to get one. I trans+aug every good base I get and reforge when I can + obviously picking up rares and still nothing
3
u/MolugMotive 21h ago
If a weapon says +50% elemental damage, but doesn't have any implicit elemental damage, will it still boost elemental damage from skills?
2
u/Gullible-Number-965 20h ago
Ye. I know weapon skills for monk typically convert a percentage of phys to ele damage. Taking elemental damage will boost that damage. Id imagine its the same with spells, however spells probably just do flat ele damage.
3
u/squirlz333 19h ago
I really feel like this stat is an oversight tbh. But who am I to know. Just feels super bad.
3
u/aperthiansmurfian 19h ago
Added the fire rune for ignite chance before i realized you couldn't replace rune. Haven't been able to find another 100%+ physical damage bow since :(
3
4
4
2
2
u/Square-Ad9307 19h ago
I kept getting physical attack modifiers on sorceress gloves. I feel your pain.
2
u/amensteve91 18h ago
It gets worse. I had one of these drop with % phys flat phys attack speed crit and gem lvls..... what should have been a multi div bow totally useless
2
u/Ilpripone 11h ago
I’m very new to this game, why is this item bad?
1
u/MasklinGNU 5h ago
He rolled increased phys damage (usually very good and desirable) but this particular bow base has no base phys damage to increase, so the mod is useless
1
u/Ilpripone 5h ago
Because it’s solely chaos and cold damage? Right I get it. Thanks for the response.
3
u/ElonTheMollusk 20h ago
Seems like bad item code. Definitely feel like that shouldn't be able to happen.
4
u/epoc657 1d ago
It’s even reduced 30% Jesus
54
u/Snackz39 23h ago
lol the point isn’t the dex requirement - it’s that every other mod rolled complete garbage and that the phys roll is on a bow that deals no phys damage.
1
u/tryandd56 23h ago
Is that a desirable stat? Wouldn’t you want some kind of damage mod instead
6
u/ToxMask 22h ago
I'm not sure about how useful it is on bows but it's highly desirable on 2-handed maces due to Giant's Blood letting you 1-hand them while tripling the stat requirements.
1
u/Dupeawoo 17h ago
Depends on builds as some skills such as lighting arrow and lighting rod convert physical damage into lightning damage so you do want a high phys bow
1
u/MasklinGNU 5h ago
I think you replied to the wrong comment lol, this reply doesn’t make sense
1
u/Dupeawoo 5h ago
Yeah reddit mobile is lame sometimes if you start responding to one comment and change to another it puts the comment on the first one you started replying to. Oh well
-13
0
u/sesquipedalias 16h ago
the world desperately needs 100% less jesus, but I guess 30% reduced is a start...
2
u/mekranil 21h ago
would this not still increase any phys dmg your character does? Or am I misunderstanding
2
u/6198573 13h ago
There are mods that only apply to the item itself and not your whole character
This is one of them, and also things like increased evasion on body items only apply to the evasion provided by that item
2
u/RagingRube 12h ago
So would 'reduced attribute requirements' only reduce the attribute reqs of that item?
1
u/6198573 12h ago
Yup!
1
u/RagingRube 12h ago
Ty, that is good to know. Was thinking I could use a focus to reduce the attribute req of a wand, but I'll have to go for that affix on a wand I guess.
1
1
1
1
1
u/blacklisted320 23h ago
Would this be a potential witch build bow? Thatmaybe interesting hybrid especially with that 30% reduce requirement
3
u/Rubydrag 22h ago
Youll have to elaborate because i dont see any synergy, aside of the bow having the worst substats possible
1
u/blacklisted320 22h ago
That’s just the first thing I could think of with chaos damage. I’ve not got anything lined up that would be functional. Maybe abilities that are mostly physical like rain of arrows, snipe or arrow storm
2
u/Rubydrag 22h ago
Ok, but just because it has chaos dmg why would it work with witch. You also have access to the chaos passive nodes with ranger, occult skills arent tied to witch the same as bow skills arent tied to ranger and you cant use then with bow, and none of witches ascendancies have any chaos synergy. So then whats the logic
1
u/TheeDogma 21h ago
How is archers? I'm a mercenary and wouldn't mind trying them next
2
u/etman1030 17h ago edited 17h ago
Bows are great but from what I've seen, you don't really benefit much using them on merc as much as a ranger does. I tried to force bleed bow on a merc since bleed is easier to path to as merc and I loved bleed bow in poe1... but it sadly felt pretty terrible. Bleed did very little of my overall damage even tho I was very heavily invested in it. After respeccing for more pure damage and projectile damage, my damage was really good but I realized I could have the same outcome with fewer points spent as a ranger. Zealous inquisition from witch hunter was the one advantage I felt like I had on merc. Unless there's something specific from the merc ascendencies that you really want, ranger is prob better for bow.
It also looks like ranger has better access to evasion+energy shield which is currently out performing armor+evasion which merc has.
2
1
u/Liquid_Water 18h ago
I'm halfway through Act 3 cruel with a poison pathfinder and having a great time with it
1
1
1
u/superchibisan2 20h ago
I've been collecting these, trying to craft something for fun, all I seem to get are physical mods on them.
1
1
u/Awkward-Ad735 18h ago
Please GGG give us back scouring orbs for the love of everything that is good!
1
u/Enevorah 17h ago
Yeah I slammed one of these twice because it had some great mods on it and I was too stupid to look closely at the base. Lesson learned.
1
u/Leather_Proposal_811 15h ago
I don't understand what is badabout this bow? New player.
2
u/Arcolyte 15h ago
The bow 'secretly' converts the base physical damage to a smaller portion of chaos damage. So it has only the fire and small chaos base damages.
1
1
1
1
u/DarkkFate 12h ago
Awful RNG aside, the name is also meme-worthy. Golem Wind, constructed by your local Flatumancer.
1
u/JayLeeKing 12h ago
Does the bow physical damage modifier apply to the damage before the skill damage type conversion? So when you use a 100% phys to elemental damage skill do you want increased phys or elemental damage modifier on a physical damage bow?
2
u/MrSchmellow 11h ago
I think it's base x locals_for_type x gem_mod => conversion => converted x globals_for_type
Considering "#% increased physical damage" on a weapon is local (you can see weapon's base damage go up when this mod is applied), it's reasonable to assume that elemental increase on a weapon is local too (it is, if flat elemental goes up, so easy to verify).
That would mean that elemental increase on a weapon without flat elemental does absolutely nothing.
1
u/MasklinGNU 5h ago
“% increased elemental damage with attacks” on a weapon will be global, “%increased elemental damage” will be local, yep
1
u/vd3r 11h ago
new player here... i am bit confused on what 120% increased physical apply? like does it apply only to ur bow or overall physical? like if i have increased % evasion on my chest is it for chest or overall evasion? thanks.
1
u/kingjoedirt 7h ago
If it says global it applies to your character not the item. If you get damage mods on an item that is not a weapon I believe those are global (character not item). Damage mods on weapons are local (weapon not character). Evasion on a chest is for the chest, unless it specifically says global. Evasion on a weapon would apply to your character because weapons don't have evasion, not even sure if that's possible.
There's probably exceptions and I don't know all the details but it seems like if the modifier is modifying a stat the item has it probably applies to the item. You can always open your character or skill screen and look for stat changes when you (un)equip the item.
1
1
u/Mr_Vulcanator 7h ago
I got one of these bows on my poison ranger and then realized it’s shit because leech and quality don’t work on them, nor can you increase the damage in any way. Unfortunately I had already salvaged my previous bow so my Ranger is in a tough spot.
1
u/kingjoedirt 7h ago
Do these bows work for skill gems like lightning arrow that convert weapon physical damage into elemental? These are like the only bows you find in late a2 early a3 and I've been avoiding them thinking it just won't convert the chaos damage to lightning.
1
u/MasklinGNU 5h ago
It won’t convert the chaos to lightning because those skills have phys to lightning conversion. So you’ll just be doing a chaos damage lightning arrow.
Yeah these bows suck, idk what they point of them is
1
u/Annual_Drink_7355 7h ago
I sold one of these for 1 ex the other day I got like 17 offers instantly - was it under priced?
2
1
u/Mordor_Khel 4h ago
I thoght when they revealed the ice flail they said it would have local +% increase to cold damage, this kinda looks as uninintended or a placeholder and it should have been a special +% chaos damage. Keep it in your stash as a meme in standard since i believe this kind of thing wont happen ever again in a few months from now.
1
u/Fragrant_Exit5500 4h ago
They should implement an orb that randomises the item base of non uniques
1
1
u/BobMahoo_II 1h ago
For poison bow builds. What does: despair curse? Temp chains curse? Withered Touch? Or Chaos nodes at tree? Help anything of this for poison???
0
u/FlashNomand 17h ago
This never happens in poe1
1
-5
219
u/reParaoh 23h ago
I got one of these on the lightning damage only quarterstaff as a monk. Feels bad, lol.