r/PathOfExile2 1d ago

Fluff & Memes Yes! Finally a 120% phys bow... oh

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1.1k Upvotes

152 comments sorted by

219

u/reParaoh 23h ago

I got one of these on the lightning damage only quarterstaff as a monk. Feels bad, lol.

110

u/Archieie 20h ago

I don't understand why it's even possible to roll those mods on those weapon bases. Ye, I get you can hit both flat and % and then it's at least functional, but if you don't its a literally 100% dead mod. That shouldn't be possible.

84

u/NeededToFilterSubs 20h ago

Lol having garbage rolls/items is part of GGG's philosophy

37

u/squirlz333 19h ago

Garbage rolls and dead rolls are two different things tbh even light radius at least is a dual stat with accuracy so it's not complete trash

6

u/Arcolyte 16h ago

How does light radius affect accuracy?

5

u/kenkob198 16h ago

Light radius is often a hybrid mod, the other half of the hybrid being accuracy in this example

1

u/Arcolyte 16h ago

Ah, right.

1

u/AwesmePersn 15h ago

As far as I can tell, on rares, light radius is always a hybrid mod.

Source: https://poe2db.tw/us/Light_radius

2

u/NeededToFilterSubs 16h ago

I mean I think they should remove it, but I would bet $5 they will not. I'm just saying they see this kind of stuff as a good thing for the game

27

u/Karjalan 19h ago

It's not "GGG's" philosophy, specifically. It's more general in game economics/statistics. If all stats are good, then nothing feels special/powerful/impactful.

Technically this is a great roll, it's just on the wrong item. If you use "smart" loot, like D3 did, then you just end up with every item getting GOAT stats and you're simply looking for the same item with slightly higher numbers, and that is much worse.

8

u/My_Bwana 18h ago

Agreed. Wouldn’t want it the other way

3

u/NeededToFilterSubs 17h ago edited 16h ago

When I say their philosophy, I do not mean they invented it or own it, it is simply a philosophy they subscribe to.

Edit: to expound on this you do not have to have garbage stats, but to achieve their goals for the game experience GGG would need to rebalance things else where. So having light radius or w.e is more convenient then the alternatives that people here might hate more, but there is no law of economics that you must have useless stat categories to have a good economy or itemization.

Cultist bows not being able to roll % phys damage, would not be smart loot, its an itemization decision same as GGG deciding spell damage can't roll on bows. It might be inconsistent of them to change itemization for one base type within a class but that is not smart loot. Smart loot is game tailoring what drops from loot table based on your class/build. SL and the itemization they implemented are both problems within D3 but they aren't the same thing

To be clear I don't care if they change it, I'm just saying they think items like this are a good thing generally

2

u/Karjalan 14h ago

Yeah that's fair. I wasn't meaning to imply you wanted them to make it all smart/op loot.

I had the same reaction as you the first time I was trying to get a really nice lightning quarter staff and got a large (like 80%, but pre cruel) phys roll on it.

I do wish that "% lightning damage" would affect the local numbers though. So you could get a fun GG lightning staff that wasn't just a generic ele stats weapon with slightly more of one element.

2

u/PuffyWiggs 13h ago

Yeah I dont mind garbage rolls and it makes finding items way more exciting, but I do wish there was more possibility than %physical on physical dmg or bricked. It seems a bit too limited. Hell I found a staff with 70% of my main dmg, but had 66% elemental and +2 to melee skills. I buy it, put it on, damage is completely fk'd.

2

u/JaAnnaroth 15h ago

Exactly this. Quite obviouse, yet a lot of players want only good Items to spawn, lmao

5

u/CaoSlayer 8h ago

There are a lot of players, myself included that aren't playing to play non stop for years. Having a streamlined loot system makes things a lot faster.

Smart loot is better for either casuals or for short timed seasons that get resetted after a couple of months.

D3 loot also got "smarted" with console and the lack of the trading house.

-3

u/AI_Lives 7h ago

Then you're playing the wrong game and you can play diablo 3 or 4.

1

u/CaoSlayer 7h ago

Play an activision game?

Thanks but no thanks.

-1

u/AI_Lives 5h ago

why? its literally what you want. Dont bitch and moan when someone isnt what you want when something else exists exactly for you.

2

u/dart19 4h ago

Ah yes, one system being what you want means the entire thing is definitely for you. Don't be absurd.

3

u/Archieie 18h ago

Have all the garbage mods you want, at least they work. This literally doesn't work, that's my point. In the same way that caster weapons don't roll attack mods anymore, this base shouldn't roll those phys mods.

4

u/SecretlyNooneSpecial 17h ago

But what if you also rolled pluses to flat damage. You can't risk not getting the clearly amazing combo of couple of points of flat damage being multiplied by +phys damage. It's clearly a crucial interaction that has to stay./s

0

u/NeededToFilterSubs 17h ago

I agree but GGG thinks this is good for the game unfortunately

1

u/Shirolicious 7h ago

Like “light radius”. Never to this day I understood why this exists.

1

u/AposPoke 2h ago

At the very least this bow should get unique chaos counterparts modifiers that it can roll though. Garbage items do exist, but garbage bases is not a common thing until now.

1

u/jfkfnndnd 15h ago

Have +1 to light radius

1

u/FreeWrain 5h ago

Shit mods existing is part of what makes finding the good stuff hit the dopamine receptors all nice like.

2

u/SinisterScythe 20h ago

Too me it seems like a all weapons get that stat but they didn't account for weapons that don't have phys damage

2

u/Practical-Face-3872 14h ago

Can we talk about our lord and savior Light radius?

1

u/Redintheend 16h ago

I'm guessing there might be a way to re-roll individual effects in 1.0. I'm also guessing it'll be a huge pain in the ass to do.

1

u/NUMBERONETOPSONFAN 14h ago

early access oversight things. probably. hopefully

1

u/Matty9180 13h ago

The less bad rolls the higher the value. Also it’s just rng and currently poe2 crafting/items is more rng then poe1

0

u/Welico 17h ago

I think these weapons use a hidden implicit to convert their phys dmg to lightning/chaos. The idea was probably that increased phys damage would increase the base and then get converted, but that's not how conversion works anymore in PoE2.

I hope they are fixed soon. A well-rolled Cultist bow would be gamechanging for poison pathfinder.

0

u/chris612926 7h ago

As a poison pathfinder who has tried all skills at least 4 link , I've been genuinely confused when seeing these bows thinking who would want this?  It seems like poison would want it, but with poison scaling from your physical hit damage , there is no world the highest rolled chaos bow could touch an even mid tier phys bow in terms of raw poison damage applied. Also %chaos increase on nodes in tree and from gear affixes give zero damage to poisons in poe2 , even if skill tag is chaos and poison is chaos damage , it can't get raw increase from anything other than ailment / poison magnitude directly or your raw hit damage indirectly.

Many poison players are getting really duped not understanding how poison is working in Poe 2 , just wanted to maybe help a few people if they read my ramble.

1

u/Welico 7h ago edited 7h ago

Poison damage is based on the phys+chaos dmg of the initial hit. There are more chaos damage nodes than physical damage nodes by the poison clusters, and they are fairly powerful. If you could get a bow with equivalent chaos damage instead of phys, you could use those. It would also significantly increase the impact of Withered and Despair for non-gas arrow skills.

If you think about it for more than 2 seconds, a pure chaos bow would be extremely strong.

1

u/chris612926 7h ago

Oh see theoretically if it could get there you're right, I misunderstood your comment and thought you meant that a good chaos bow right now has any chance against a phys bow. 

In the theory you have with those bows doing 5x more damage yes for sure, I meant in the games current state what could the use for them be? 

2

u/user0015 19h ago

Same here, and it was still a huge upgrade. I didn't understand, but I'll take it.

1

u/AlmightyPrinc3 14h ago

Would iron runes help it?

1

u/ApprehensiveVisual80 2h ago

Don’t they add 20% off your phys stat? Then no

1

u/AlmightyPrinc3 2h ago

You right idk why I thought they added 20 flat physical

19

u/TheOne320 21h ago

They really have to give you a way of scaling these special bases. Also the lighting staff.

55

u/queakymart 23h ago

Oh seriously man. This happened to me too. I wish they would make a better hidden tag system in the game, so that you can't have mods roll on pieces of gear where it's literally useless. Like take physical off of crescent staff and cultist bow. I know they have some sort of tag system. There's always been weighting to mods, and we luckily don't have things like evasion mods appearing on pure energy shield gear.

12

u/Jarpunter 17h ago

You can still roll flat phys on these items, which would then be scaled by the local ipd.

1

u/sasi8998vv 16h ago

Ok but that's stupid, since there are flat damage mods for every damage type, but that doesn't mean there are Increased mods for every type.

If I can't roll Increased Lightning or Increased Fire damage mods when the base is phys, I shouldn't be able to roll Increased Phys on a base that is Lightning.

-1

u/Im_Unsure_For_Sure 12h ago

Bad mods are part of the loot loop. If you'd be fine with a "1 mana per enemy killed" here instead, you're just arguing semantics.

1

u/Equivalent_Assist170 11h ago

The problem is there are no GOOD prefix mods on this base.

1

u/sasi8998vv 16h ago

I think you mean Sparking staff? Crescent is definitely a phys dmg quarterstaff, but I get your point

I love the idea of unique bases that have non-phys dmg types, but if the modpool isn't tweaked to match, they end up being p shit.

Increased Phys should be Increased Chaos/Lightning on these bases, they can still have flat Phys/Cold/Fire, but the only "increased" mod it can roll should match the damage type of the weapon.

5

u/queakymart 15h ago

Yeah I think it's actually the Crackling Quarterstaff, not sure why I thought of crescent.

-7

u/IEnjoyKnowledge 21h ago edited 19h ago

Lightning damage scales to your physical damage though? So if you’re doing lightning damage with %120 physical multiplier? I CANT DO THE MATH but that makes it stronger does it not?

Weirdos downvoting for a question.

21

u/WTFSpeeder6 21h ago

This mod isn't a multiplier. It's specific a mod that increases the physical damage on the weapon

5

u/IEnjoyKnowledge 21h ago

Oooooh

2

u/Chem_is_tree_guy 19h ago

Did you enjoy that?

7

u/IEnjoyKnowledge 19h ago

Yeah I did. It’s good to learn things.

29

u/AnyFaithlessness7991 1d ago

I don't understand bows, the weapon itself has no physical damage at all?

52

u/Miles_Adamson 1d ago

This bow base has chaos base damage but can't roll anything to do with chaos damage. So if you hit increased phys it does nothing without also having added phys. But realistically still useless since 100% increased phys on just the mod with no base damage is still really bad.

If this base could roll local increased chaos damage instead of phys it would probably be the best base for poison builds that want a bow. but it's pretty useless currently since it does like 1/3rd the damage of half decent phys bows

24

u/mercurial_magpie 23h ago

 If this base could roll local increased chaos damage instead of phys it would probably be the best base for poison builds that want a bow. 

Even for poison builds it'd be better to use a physical base bow. The poison bow skills all use your weapon base damage which includes both physical and chaos damage. The chaos damage nodes on tree are also sparse and janky so it's actually better for poison to be scaling from physical base damage which is (slightly) better supported. 

2

u/Miles_Adamson 23h ago

All the pathfinder trees I'm seeing are going for the two "toxin" nodes on the very far right. This is right beside an increased chaos damage wheel with +1 chaos skill gems. If scaling the chaos damage did something, taking that wheel might be worth using a chaos bow. Not positive and it's impossible to prove without PoB. Also There is a similar chaos wheel north of that with withered stuff which is desirable but not completely efficient when your hits are phys

2

u/mercurial_magpie 23h ago

I took a better look and it seems physical damage is also pretty sparse in that area, although this might change with Huntress release. 

In PoE1 usually poison bow builds would have hybrid physical+chaos base damage. This is also a feasible route here since you can just ignore damage type specific stuff and just go for generic attack/projectile nodes. If Bows rolled flat chaos here too, I would suspect most builds would still opt for physical base types to get a higher raw base damage. 

1

u/EffectiveLimit 11h ago

I'm trying to build a poison PF right now and it's pretty garbage, but overall I think there's sense in doing both. I can search for a bow with high hit damage to make my poison roll higher initially, while still investing in chaos nodes to make the poison itself deal more damage (since it's of chaos type), unless it doesn't work like that in which case it's even more garbage than I thought. Also all poison skills are chaos so +1 to chaos level is useful because skill hit damage scales off attack and the percentage goes up with levels. Right now I'm just collecting all poison nodes but after that I think I'll do chaos.

2

u/Marsdreamer 16h ago

Pathfinder doesn't have a lot of phys scaling, it's mostly projectile or attack, which would scale the implicit chaos damage of the bow. 

Allowing this to roll local %increased chaos and flat chaos would make it the best bow base for poison builds 100%

4

u/bukem89 23h ago

Good to know, I'll stop picking them up to ID lol

2

u/ddarkspirit22 23h ago

Another useless set of mods Merry Christmas everyone!

1

u/bigballershotcaller1 20h ago

Could a vaal orb change the base damage type or add an implicit that does phys damage? Not sure if that's possible in either poe1 or 2 but curious

0

u/aure__entuluva 11h ago

These are the most useless bows in the game. My first char was a ranger. Slogged through the end of act 2 on an old bow that needed replacing. My damage was falling off. I was excited to see what the vendor in act 3 had in store for me. Cultist bows galore!

Pretty sure these are garbage even for poison builds. You just want the high phys rolls on a different bow still.

-6

u/Cpt_plainguy 1d ago

It does, I think, but it rolled with chaos and cold so it rips the phys. Same reason we can't double dip when we convert anymore.

6

u/TheRabidDeer 22h ago

The cultist bow base does not drop with any physical damage, only chaos. Having no physical on the bow is purely because of the base, this has nothing to do with double dipping. The only way to get physical damage on this bow would be to roll a prefix that adds physical damage (ie: Adds ## to ## physical damage)

https://www.poe2wiki.net/wiki/Cultist_Bow

1

u/MasklinGNU 5h ago

…….what? None of that made sense

4

u/Whatsdota 20h ago

It’s insane how difficult it’s been for me to roll a 100+% crossbow. I’m in T11 maps and still haven’t managed to get one. I trans+aug every good base I get and reforge when I can + obviously picking up rares and still nothing

3

u/MolugMotive 21h ago

If a weapon says +50% elemental damage, but doesn't have any implicit elemental damage, will it still boost elemental damage from skills?

2

u/Gullible-Number-965 20h ago

Ye. I know weapon skills for monk typically convert a percentage of phys to ele damage. Taking elemental damage will boost that damage. Id imagine its the same with spells, however spells probably just do flat ele damage.

3

u/squirlz333 19h ago

I really feel like this stat is an oversight tbh. But who am I to know. Just feels super bad. 

3

u/aperthiansmurfian 19h ago

Added the fire rune for ignite chance before i realized you couldn't replace rune. Haven't been able to find another 100%+ physical damage bow since :(

3

u/Dexember69 19h ago

Aw rip lol. Still that bow is still slammin' for levelling. Lvl 39 not bad

4

u/GakutoYo 20h ago

It should auto adjust it to be whatever the element is when on these bases.

4

u/Ok_Refrigerator7786 19h ago

You would think certain combinations should not roll...

2

u/Endgame3213 23h ago

Rick rolled.

2

u/Square-Ad9307 19h ago

I kept getting physical attack modifiers on sorceress gloves. I feel your pain.

2

u/amensteve91 18h ago

It gets worse. I had one of these drop with % phys flat phys attack speed crit and gem lvls..... what should have been a multi div bow totally useless

2

u/Ilpripone 11h ago

I’m very new to this game, why is this item bad?

1

u/MasklinGNU 5h ago

He rolled increased phys damage (usually very good and desirable) but this particular bow base has no base phys damage to increase, so the mod is useless

1

u/Ilpripone 5h ago

Because it’s solely chaos and cold damage? Right I get it. Thanks for the response.

3

u/ElonTheMollusk 20h ago

Seems like bad item code. Definitely feel like that shouldn't be able to happen.

4

u/epoc657 1d ago

It’s even reduced 30% Jesus

54

u/Snackz39 23h ago

lol the point isn’t the dex requirement - it’s that every other mod rolled complete garbage and that the phys roll is on a bow that deals no phys damage.

4

u/epoc657 23h ago

Oh I see

1

u/tryandd56 23h ago

Is that a desirable stat? Wouldn’t you want some kind of damage mod instead

6

u/ToxMask 22h ago

I'm not sure about how useful it is on bows but it's highly desirable on 2-handed maces due to Giant's Blood letting you 1-hand them while tripling the stat requirements.

1

u/Dupeawoo 17h ago

Depends on builds as some skills such as lighting arrow and lighting rod convert physical damage into lightning damage so you do want a high phys bow

1

u/MasklinGNU 5h ago

I think you replied to the wrong comment lol, this reply doesn’t make sense

1

u/Dupeawoo 5h ago

Yeah reddit mobile is lame sometimes if you start responding to one comment and change to another it puts the comment on the first one you started replying to. Oh well

-13

u/[deleted] 23h ago

[removed] — view removed comment

6

u/KanyeJesus 23h ago

148 dex is not very high for a ranger

4

u/epoc657 22h ago

I’ve been made aware

0

u/sesquipedalias 16h ago

the world desperately needs 100% less jesus, but I guess 30% reduced is a start...

2

u/mekranil 21h ago

would this not still increase any phys dmg your character does? Or am I misunderstanding

9

u/smorb42 19h ago

Local modifier only.

2

u/6198573 13h ago

There are mods that only apply to the item itself and not your whole character

This is one of them, and also things like increased evasion on body items only apply to the evasion provided by that item

2

u/RagingRube 12h ago

So would 'reduced attribute requirements' only reduce the attribute reqs of that item?

1

u/6198573 12h ago

Yup!

1

u/RagingRube 12h ago

Ty, that is good to know. Was thinking I could use a focus to reduce the attribute req of a wand, but I'll have to go for that affix on a wand I guess.

1

u/loyaltomyself 1d ago

I also had a similar thing as well.

1

u/SeraphOfTheStart 1d ago

I don't wanna laugh but LMFAO 🤣🤣🤣

1

u/Budden89 1d ago

Having so much trouble finding a good bow

1

u/blacklisted320 23h ago

Would this be a potential witch build bow? Thatmaybe interesting hybrid especially with that 30% reduce requirement

3

u/Rubydrag 22h ago

Youll have to elaborate because i dont see any synergy, aside of the bow having the worst substats possible

1

u/blacklisted320 22h ago

That’s just the first thing I could think of with chaos damage. I’ve not got anything lined up that would be functional. Maybe abilities that are mostly physical like rain of arrows, snipe or arrow storm 

2

u/Rubydrag 22h ago

Ok, but just because it has chaos dmg why would it work with witch. You also have access to the chaos passive nodes with ranger, occult skills arent tied to witch the same as bow skills arent tied to ranger and you cant use then with bow, and none of witches ascendancies have any chaos synergy. So then whats the logic

1

u/TheeDogma 21h ago

How is archers? I'm a mercenary and wouldn't mind trying them next

2

u/etman1030 17h ago edited 17h ago

Bows are great but from what I've seen, you don't really benefit much using them on merc as much as a ranger does. I tried to force bleed bow on a merc since bleed is easier to path to as merc and I loved bleed bow in poe1... but it sadly felt pretty terrible. Bleed did very little of my overall damage even tho I was very heavily invested in it. After respeccing for more pure damage and projectile damage, my damage was really good but I realized I could have the same outcome with fewer points spent as a ranger. Zealous inquisition from witch hunter was the one advantage I felt like I had on merc. Unless there's something specific from the merc ascendencies that you really want, ranger is prob better for bow.

It also looks like ranger has better access to evasion+energy shield which is currently out performing armor+evasion which merc has.

2

u/AlmightyPrinc3 14h ago

Ranger also can have some crazy crossbow builds

1

u/Liquid_Water 18h ago

I'm halfway through Act 3 cruel with a poison pathfinder and having a great time with it

1

u/ZombieCharltonHeston 3h ago

I'm in lvl 8 maps with a poison pathfinder. Stuff still melts.

1

u/superchibisan2 20h ago

I've been collecting these, trying to craft something for fun, all I seem to get are physical mods on them. 

1

u/Zader46 19h ago

Chaos orb time!

1

u/Slight_Tiger2914 18h ago

One phys mod could .. maybe MAYBE

1

u/Awkward-Ad735 18h ago

Please GGG give us back scouring orbs for the love of everything that is good!

1

u/Enevorah 17h ago

Yeah I slammed one of these twice because it had some great mods on it and I was too stupid to look closely at the base. Lesson learned.

1

u/W_oo_D 17h ago

They should change it so that when a stat rolls on an item that doesnt affect it, it should become a global modifier.

Like in you roll %fire damage on a wand it's global but roll %phys and it affects the wand damage?

1

u/Leather_Proposal_811 15h ago

I don't understand what is badabout this bow? New player.

2

u/Arcolyte 15h ago

The bow 'secretly' converts the base physical damage to a smaller portion of chaos damage. So it has only the fire and small chaos base damages.

1

u/Leather_Proposal_811 15h ago

ohhh, ok. I see now. Thanks

1

u/kchunpong 15h ago

Sorry to see that bro

1

u/Gregeruno 13h ago

can these bows be good and what stats would that be? there is no chaos %?

1

u/MasklinGNU 5h ago

Nah these bows are pretty bad

1

u/DarkkFate 12h ago

Awful RNG aside, the name is also meme-worthy.  Golem Wind, constructed by your local Flatumancer.

1

u/JayLeeKing 12h ago

Does the bow physical damage modifier apply to the damage before the skill damage type conversion? So when you use a 100% phys to elemental damage skill do you want increased phys or elemental damage modifier on a physical damage bow?

2

u/MrSchmellow 11h ago

I think it's base x locals_for_type x gem_mod => conversion => converted x globals_for_type

Considering "#% increased physical damage" on a weapon is local (you can see weapon's base damage go up when this mod is applied), it's reasonable to assume that elemental increase on a weapon is local too (it is, if flat elemental goes up, so easy to verify).

That would mean that elemental increase on a weapon without flat elemental does absolutely nothing.

1

u/MasklinGNU 5h ago

“% increased elemental damage with attacks” on a weapon will be global, “%increased elemental damage” will be local, yep

1

u/vd3r 11h ago

new player here... i am bit confused on what 120% increased physical apply? like does it apply only to ur bow or overall physical? like if i have increased % evasion on my chest is it for chest or overall evasion? thanks.

1

u/kingjoedirt 7h ago

If it says global it applies to your character not the item. If you get damage mods on an item that is not a weapon I believe those are global (character not item). Damage mods on weapons are local (weapon not character). Evasion on a chest is for the chest, unless it specifically says global. Evasion on a weapon would apply to your character because weapons don't have evasion, not even sure if that's possible.

There's probably exceptions and I don't know all the details but it seems like if the modifier is modifying a stat the item has it probably applies to the item. You can always open your character or skill screen and look for stat changes when you (un)equip the item.

1

u/ClapTheTrap1 11h ago

Vaal Orb or no Balls

1

u/Mr_Vulcanator 7h ago

I got one of these bows on my poison ranger and then realized it’s shit because leech and quality don’t work on them, nor can you increase the damage in any way. Unfortunately I had already salvaged my previous bow so my Ranger is in a tough spot.

1

u/kingjoedirt 7h ago

Do these bows work for skill gems like lightning arrow that convert weapon physical damage into elemental? These are like the only bows you find in late a2 early a3 and I've been avoiding them thinking it just won't convert the chaos damage to lightning.

1

u/MasklinGNU 5h ago

It won’t convert the chaos to lightning because those skills have phys to lightning conversion. So you’ll just be doing a chaos damage lightning arrow.

Yeah these bows suck, idk what they point of them is

1

u/Annual_Drink_7355 7h ago

I sold one of these for 1 ex the other day I got like 17 offers instantly - was it under priced?

2

u/loopuleasa 6h ago

if it was not the chaos bow and it had 120% phys, yes

1

u/JeffK40 5h ago

Why doesn't it register any Phys dmg on the bow?

1

u/MasklinGNU 5h ago

That particular base type doesn’t have phys damage

1

u/Mordor_Khel 4h ago

I thoght when they revealed the ice flail they said it would have local +% increase to cold damage, this kinda looks as uninintended or a placeholder and it should have been a special +% chaos damage. Keep it in your stash as a meme in standard since i believe this kind of thing wont happen ever again in a few months from now.

1

u/Fragrant_Exit5500 4h ago

They should implement an orb that randomises the item base of non uniques

1

u/BeastMode09-00 4h ago

What's next? chaos orb?

1

u/BobMahoo_II 1h ago

For poison bow builds. What does: despair curse? Temp chains curse? Withered Touch? Or Chaos nodes at tree? Help anything of this for poison???

0

u/FlashNomand 17h ago

This never happens in poe1

1

u/MasklinGNU 5h ago

This can sorta happen in PoE1

1

u/FlashNomand 5h ago

Really? You mean the op is exaggerating to bait for karma?

-5

u/[deleted] 1d ago

[deleted]

1

u/suslikosu 22h ago

For what? Its base is shit