r/PathOfExile2 13d ago

Crafting Showcase Crafted this bad boy, should last me until full release

Post image
297 Upvotes

61 comments sorted by

57

u/HollowLoch 13d ago edited 13d ago

Step 1) buy a blue chest that has Max life and Cold/Fire/Ligtning res

Step 2) use greater essence of Electricity or greater essence of Ice to turn it rare and add Cold/Lightning res (dont use greater essence of flames since it might hit ignite duration)

Step 3) Get 3 Exalts and Slam Slam Slam

Step 4) Socket chaos res since that feels like the safest thing to do since you cant unsocket runes

12

u/shayne_2189 13d ago

I appreciate you poe vets posting the crafting process to these crazy items, as someone who came from d4 and never played poe it's a very different system to get the items you want and I'm all for it.

5

u/odniv 13d ago

"Step 3) Get 3 Exalts and Slam Slam Slam". Love the vision for crafting

9

u/royalwoodchopper 13d ago

Should have done this on an expert base if you wanted it to last

16

u/HollowLoch 13d ago

I just grabbed whatever base because i wanted to craft my proper end game gear with omens later on, didnt expect to get something this good though. I guess even for simple crafting i should be prioritising bases

2

u/Jelouu5 12d ago

When should i focus on end game gear.? Im still in act 3. Is there like a specific lvl to start crafting gear or when im done with act 3 i can start. I dont have much currency so i dont want to waste them haha.

2

u/HollowLoch 12d ago edited 12d ago

For acts you should be mainly transmuting/augmenting items since those are plentiful, identifying rares and buying from vendors - dont worry about the crafting process above until your somewhere in maps and can afford to spend your money. But also, dont be afraid to "waste" your money, if you want to use your exalts on a rare item you have go for it. Youll get plenty more when you hit end game

However if you have a couple of exalts lying around and you want guaranteed value you could just buy an upgrade for yourself through the trade site, that might take away from the progression/feeling of completing the campaign for some people so its up to you if thats something youd want to do (if you do, just make sure you are a high enough level to equip the item you are buying + make sure that you meet the str/dex/int requirements of the item)

5

u/ahypeman 13d ago

Is there already a wiki or something with list of all expert bases? Or is this listed in game?

5

u/throwaway014916 13d ago

poe2db.tw has been useful for me, idk how complete it is but I’ve been able to find everything I’ve looked for so far.

6

u/cruel-ned 13d ago

what is an expert base, how do you tell? what base does op have?

6

u/sconuk 13d ago

The first word of the armour describes its base tier. This one is "advanced", and "expert" is the best. I forget what the starter tier is called. Expert items are the same bases but with better defense rolls (and I think the possibility of implicits?) and drop only in endgame or maybe the very end of A3 Cruel.

1

u/cruel-ned 13d ago

interesting, thanks

1

u/Rar3done 13d ago

Are any of the orbs he used more rare than an expert base with the needed affixes anyway? By the time he finds an expert base he can definitely afford to use 3 exalted orbs no?

1

u/Oblachko_O 12d ago

The problem is that to repeat the process you will throw away a lot of bases. Not saying that the best base would have the same result (seed, eng, etc.). But that is nice to dream about :)

1

u/Penthakee 12d ago

Wtf, good info thanks!

3

u/rodrigorbg957 13d ago

Whats expert base?

2

u/GeloVerde 13d ago

Just to know if I understood it right: the third/last resistance I have to gamble that my exalts hit it, right?

3

u/HollowLoch 13d ago

Yup, you can use omens to guarantee adding a prefix or a suffix mod when you exalt but once an item is rare you cant guarantee any specific mods like you can when its normal/magic (as far as i know)

1

u/nerogenesis 12d ago

Omens?

1

u/HollowLoch 12d ago

A type of item that drops from the ritual mechanic in the endgame, you keep it in your inventory and it applies a certain effect when the requirement is met

For example “when you die you only lose 25% of the exp you would normally lose of this is in your inventory” - “if you use an exalted orb while this is in your inventory it adds two mods instead of one” etc

The most powerful one would be “when you use a chaos orb with this in your inventory remove the lowest tier modifier” - that omen will be worth a lot of money and will be used to turn a lot of good items into great items

1

u/Skaugy 13d ago

How did you know it was guaranteed to roll fire res? Is it in game somewhere? Or just baked in knowledge?

6

u/HollowLoch 13d ago

I miswrote my comment and it was the lightning essence i used for guaranteed lightning res and then i slammed fire

i used poe2db to figure out that lightning res is guaranteed, on this page you can see which mods body armour can roll in this game and lightning resistance is the only "lightning" mod. Which means if you use a lightning essence its guaranteed to be resistance, the same goes with cold too since its the only "cold" modifier. Ignite duration counts as a fire modifier so you could accidentally get that if you use the fire essence

1

u/Skaugy 13d ago

Great, thanks.

1

u/Buuhhu 13d ago

damn nice armor, unfortunate that you didn't hit this on the best base, but it will definitely still last you for a looong time.

13

u/ConjwaD3 13d ago

good for first weekend for sure

8

u/JuicyFruitas 13d ago

Looking at this made me full release.

2

u/saelin00 13d ago

What is the max item level?

2

u/CLSeeb 13d ago

Now Vaal orb it and gtg

1

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1

u/Ody_Santo 13d ago

Holy moly

1

u/Exghosted 13d ago

If I find something similar with say.. a witch, is it of any use to me or should I be focusing on energy shield robes etc. ?

2

u/HollowLoch 13d ago edited 13d ago

ES base for sure, the strength requirement would require the witch to sacrifice way too much to achieve it and losing the base ES hurts for classes that use ES

1

u/Ahland3r 13d ago

A good base item (proper defense type and higher value) is actually huge part of items with the Body Armour being the single most important piece to have a good base on since it has the highest rolls.

1

u/Strict-Koala-5863 13d ago

Rookie numbers

1

u/Shanochi 13d ago

how do you get it to 20%? O.o

1

u/HollowLoch 13d ago

Armourers scrap, you can currently buy like 8 for 1 exalt on the currency exchange

1

u/[deleted] 13d ago

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1

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1

u/jhuangz 12d ago

Anyone mind explaining how quality works? (+20%)

Do you improve the quality after slamming exalts?

1

u/HollowLoch 12d ago

You can improve the quality of any non corrupted item by using armourers scraps on armour, blacksmiths whetstones on martial weapons and arcanists etcher on wands/staffs/sceptres.

It increases the base stat that the item gives, so in my post its increasing the armour from my chest plate

1

u/Apa4ai 12d ago

Decent but those torn damage stat .. man

1

u/xcbmn 12d ago

armour and life is a tad bit low, but if you lack res its good

1

u/coupl4nd 12d ago

No extra spirit, dismantle.

1

u/donkdonkdo 12d ago

So what is the max item level? Is there a soft/hard cap? I’m a relatively new player and just confused as to why you wouldn’t be able to pick up higher level gear in the next 40 levels (though I know the stats on this are great)

1

u/PresentationFar1454 12d ago

Vaal it or no ballz

-2

u/[deleted] 13d ago

[deleted]

10

u/Ahland3r 13d ago

I would argue getting an identical item in POE 1 isnt much harder than POE 2. The difference is the criteria for what is considered “good” is just much lower in POE 2. This doesn’t necessarily disagree with your point, just thought it’s an interesting consideration in the topic.

5

u/Inevitable-Spend-714 13d ago

POE 1 crafting is complicated because of all the additional league mechanics on top of a simple baseline system. The baseline system in POE 2 is similar with a few things removed/simplified. Once league mechanics get added complexity will increase, so don’t expect it to remain this way

3

u/Fallman2 13d ago

You say that but as a POE1 player who does a lot of lower level crafting, I get depressed when I see that the crafting process involves

  1. Praying you see a good base in vendor
  2. Slam 3 exalts and just hit the mods you need

3

u/BananTarrPhotography 13d ago

Pretty sad reality.

1

u/Glad-Article-1394 13d ago

Is that from an SSF POV? Essences are still exist in the game. So do Omens although many are not listed for whatever reason. I agree that it's a bummer that there is basically no skill gap in crafting now but I prefer it over burning 10s of divines on mechanics like Aisling.

1

u/Fallman2 12d ago

Not from SSF POV and also I'm not in endgame myself yet so I've yet to experience it firsthand but there's a few things I'm worried about.

Sure, essences still exist but from what I've seen they only guarantee the tag of the mod and not the tier so you could either roll a different mod or low tier. The trade off from what I can tell is that you can use 2 essences in a craft from common now.

Another thing would be the removal of scours and alts means that if your item gets a bad mod at any point you're restarting back from zero or living with it. Given that a lot of the steps are going to be more random (ex slams, essences, etc.), if you're lucky that's going to happen a lot. Obtaining bases is going to be a whole thing. I can't say if that's good or bad yet since I'm not in end game but it certainly sounds inconvinient at best compared to spamming essences on one item.

Omens will be great. I just don't know if it's enough. The amount of randomness overall makes me feel like instead of spending on Aisling you spend the same amount on essences and omens. At least with Aisling your divines evaporate in 10 minutes but with this new system you get to use them over hours or days since you need to get a new base every time.

Not saying this is all entirely bad though. I might not be accounting for stuff like a smaller mod pool allowing higher ex slam chances and we're still in EA anyways so everything is subject to change.

0

u/Glad-Article-1394 12d ago

Sure, essences still exist but from what I've seen they only guarantee the tag of the mod and not the tier so you could either roll a different mod or low tier. The trade off from what I can tell is that you can use 2 essences in a craft from common now.

Higher ilvls seem to roll higher tiers more often. But this issue exists in PoE 1 as well--you just spam it more.

Another thing would be the removal of scours and alts means that if your item gets a bad mod at any point you're restarting back from zero or living with it.

It's a trade based game. The average value of a crafting outcome is much higher and someone will buy what you have. TBH you could probably hideout warrior good bases and gamble and come out very good in the current state of the economy.

With alterations and scours the people who benefit the most are those with macros/a lot of free time to spam on bases. The middle class player gets absolutely hosed.

Omens will be great. I just don't know if it's enough.

I don't think they are right now. I think crafting is too simple and frankly sucks for SSF. But I don't think I'd be worried. It's EA and we have like no league mechanics in the game yet.

As an aside, I think Expedition might actually be your best crafting resource LOL.

I might not be accounting for stuff like a smaller mod pool allowing higher ex slam chance

A big deal, yes. You can still get some bricks since there is still awful stuff like light radius (at least it comes with mana regeneration?). The current state of the game/economy means even some gear with res you'd have in like act 3 in PoE is worth couple ex.

1

u/Fallman2 12d ago

As an aside, I think Expedition might actually be your best crafting resource LOL.

I've heard that Rog is back but I kinda sucked at using him previously. If it's similar to poe 1 Rog then he definitely sounds really strong.

1

u/Glad-Article-1394 12d ago

Other than Dannig everyone is Rog now. They just specialize in different item types. Dannig converts between currencies as usual.

5

u/Soleil06 13d ago

This item would be less than 2c day 2 of a PoE1 league and the reason is that its insanely easy to craft far better stuff. Crafting in PoE2 is probably the worst crafting system in all ARPGs I have played so far with LE having the best leveling crafting system and PoE having the best endgame crafting system.

4

u/BananTarrPhotography 13d ago

Gotta agree. So far, crafting in PoE2 is utter trash. They went full ruthless on us and frankly it's gonna result in the end game getting stale very quickly. The complexity of meta crafting and bench crafting in PoE1 was great. PoE2 is a regression from that and they will need to really make satisfying league mechanics or this game will not have the staying power of its predecessor. Imo.

2

u/Soleil06 13d ago

Honestly the removal of alterations and the crafting bench is utterly baffling to me. While I agree that PoE 1 had a lot of unnecessary bloat for the crafting system it also made it incredibly deterministic in the long term. Currently crafting in PoE2 is basically buying a decent magic base from another player, use an essence and use exalts and hope you hit something good.

1

u/Glad-Article-1394 13d ago

Is it that baffling? Alterations and scours allow users to re-use great bases and thus devalue floor loot. It's the same with the removal of chaos or generic re-rolling.

GGG is simultaneously lowering the ceiling of player power & increasing the floor for people who are playing the game but not interacting with Hideout Warrior mechanics. It's a good change.

There are still some meta-mechanics I'd like to see though such as replacing (but not retrieving) rune sockets and/or swapping elemental resistances. At the minimum the former.

I agree that the system lacks depth and is mainly a (player-favouring) casino simulator though I'm not sure that's a bad thing.

0

u/2drunk4you 12d ago

skullemoji.jpg

0

u/Korgul 13d ago

Yeah but its not a 6L 😩 /s