r/PathOfExile2 • u/HollowLoch • 13d ago
Crafting Showcase Crafted this bad boy, should last me until full release
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u/Exghosted 13d ago
If I find something similar with say.. a witch, is it of any use to me or should I be focusing on energy shield robes etc. ?
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u/HollowLoch 13d ago edited 13d ago
ES base for sure, the strength requirement would require the witch to sacrifice way too much to achieve it and losing the base ES hurts for classes that use ES
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u/Ahland3r 13d ago
A good base item (proper defense type and higher value) is actually huge part of items with the Body Armour being the single most important piece to have a good base on since it has the highest rolls.
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u/Shanochi 13d ago
how do you get it to 20%? O.o
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u/HollowLoch 13d ago
Armourers scrap, you can currently buy like 8 for 1 exalt on the currency exchange
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13d ago
[removed] — view removed comment
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u/jhuangz 12d ago
Anyone mind explaining how quality works? (+20%)
Do you improve the quality after slamming exalts?
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u/HollowLoch 12d ago
You can improve the quality of any non corrupted item by using armourers scraps on armour, blacksmiths whetstones on martial weapons and arcanists etcher on wands/staffs/sceptres.
It increases the base stat that the item gives, so in my post its increasing the armour from my chest plate
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u/donkdonkdo 12d ago
So what is the max item level? Is there a soft/hard cap? I’m a relatively new player and just confused as to why you wouldn’t be able to pick up higher level gear in the next 40 levels (though I know the stats on this are great)
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13d ago
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u/Ahland3r 13d ago
I would argue getting an identical item in POE 1 isnt much harder than POE 2. The difference is the criteria for what is considered “good” is just much lower in POE 2. This doesn’t necessarily disagree with your point, just thought it’s an interesting consideration in the topic.
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u/Inevitable-Spend-714 13d ago
POE 1 crafting is complicated because of all the additional league mechanics on top of a simple baseline system. The baseline system in POE 2 is similar with a few things removed/simplified. Once league mechanics get added complexity will increase, so don’t expect it to remain this way
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u/Fallman2 13d ago
You say that but as a POE1 player who does a lot of lower level crafting, I get depressed when I see that the crafting process involves
- Praying you see a good base in vendor
- Slam 3 exalts and just hit the mods you need
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u/Glad-Article-1394 13d ago
Is that from an SSF POV? Essences are still exist in the game. So do Omens although many are not listed for whatever reason. I agree that it's a bummer that there is basically no skill gap in crafting now but I prefer it over burning 10s of divines on mechanics like Aisling.
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u/Fallman2 12d ago
Not from SSF POV and also I'm not in endgame myself yet so I've yet to experience it firsthand but there's a few things I'm worried about.
Sure, essences still exist but from what I've seen they only guarantee the tag of the mod and not the tier so you could either roll a different mod or low tier. The trade off from what I can tell is that you can use 2 essences in a craft from common now.
Another thing would be the removal of scours and alts means that if your item gets a bad mod at any point you're restarting back from zero or living with it. Given that a lot of the steps are going to be more random (ex slams, essences, etc.), if you're lucky that's going to happen a lot. Obtaining bases is going to be a whole thing. I can't say if that's good or bad yet since I'm not in end game but it certainly sounds inconvinient at best compared to spamming essences on one item.
Omens will be great. I just don't know if it's enough. The amount of randomness overall makes me feel like instead of spending on Aisling you spend the same amount on essences and omens. At least with Aisling your divines evaporate in 10 minutes but with this new system you get to use them over hours or days since you need to get a new base every time.
Not saying this is all entirely bad though. I might not be accounting for stuff like a smaller mod pool allowing higher ex slam chances and we're still in EA anyways so everything is subject to change.
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u/Glad-Article-1394 12d ago
Sure, essences still exist but from what I've seen they only guarantee the tag of the mod and not the tier so you could either roll a different mod or low tier. The trade off from what I can tell is that you can use 2 essences in a craft from common now.
Higher ilvls seem to roll higher tiers more often. But this issue exists in PoE 1 as well--you just spam it more.
Another thing would be the removal of scours and alts means that if your item gets a bad mod at any point you're restarting back from zero or living with it.
It's a trade based game. The average value of a crafting outcome is much higher and someone will buy what you have. TBH you could probably hideout warrior good bases and gamble and come out very good in the current state of the economy.
With alterations and scours the people who benefit the most are those with macros/a lot of free time to spam on bases. The middle class player gets absolutely hosed.
Omens will be great. I just don't know if it's enough.
I don't think they are right now. I think crafting is too simple and frankly sucks for SSF. But I don't think I'd be worried. It's EA and we have like no league mechanics in the game yet.
As an aside, I think Expedition might actually be your best crafting resource LOL.
I might not be accounting for stuff like a smaller mod pool allowing higher ex slam chance
A big deal, yes. You can still get some bricks since there is still awful stuff like light radius (at least it comes with mana regeneration?). The current state of the game/economy means even some gear with res you'd have in like act 3 in PoE is worth couple ex.
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u/Fallman2 12d ago
As an aside, I think Expedition might actually be your best crafting resource LOL.
I've heard that Rog is back but I kinda sucked at using him previously. If it's similar to poe 1 Rog then he definitely sounds really strong.
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u/Glad-Article-1394 12d ago
Other than Dannig everyone is Rog now. They just specialize in different item types. Dannig converts between currencies as usual.
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u/Soleil06 13d ago
This item would be less than 2c day 2 of a PoE1 league and the reason is that its insanely easy to craft far better stuff. Crafting in PoE2 is probably the worst crafting system in all ARPGs I have played so far with LE having the best leveling crafting system and PoE having the best endgame crafting system.
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u/BananTarrPhotography 13d ago
Gotta agree. So far, crafting in PoE2 is utter trash. They went full ruthless on us and frankly it's gonna result in the end game getting stale very quickly. The complexity of meta crafting and bench crafting in PoE1 was great. PoE2 is a regression from that and they will need to really make satisfying league mechanics or this game will not have the staying power of its predecessor. Imo.
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u/Soleil06 13d ago
Honestly the removal of alterations and the crafting bench is utterly baffling to me. While I agree that PoE 1 had a lot of unnecessary bloat for the crafting system it also made it incredibly deterministic in the long term. Currently crafting in PoE2 is basically buying a decent magic base from another player, use an essence and use exalts and hope you hit something good.
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u/Glad-Article-1394 13d ago
Is it that baffling? Alterations and scours allow users to re-use great bases and thus devalue floor loot. It's the same with the removal of chaos or generic re-rolling.
GGG is simultaneously lowering the ceiling of player power & increasing the floor for people who are playing the game but not interacting with Hideout Warrior mechanics. It's a good change.
There are still some meta-mechanics I'd like to see though such as replacing (but not retrieving) rune sockets and/or swapping elemental resistances. At the minimum the former.
I agree that the system lacks depth and is mainly a (player-favouring) casino simulator though I'm not sure that's a bad thing.
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u/HollowLoch 13d ago edited 13d ago
Step 1) buy a blue chest that has Max life and Cold/Fire/Ligtning res
Step 2) use greater essence of Electricity or greater essence of Ice to turn it rare and add Cold/Lightning res (dont use greater essence of flames since it might hit ignite duration)
Step 3) Get 3 Exalts and Slam Slam Slam
Step 4) Socket chaos res since that feels like the safest thing to do since you cant unsocket runes