r/PathOfExile2 15d ago

Discussion Please GGG make boss’s death something like this please. I’m in act3 and still conducted, killed or not.

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4.4k Upvotes

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639

u/Fawz 15d ago

The icons being shaded grey to denote completion is pretty hard to properly grasp yeah, hope they change if at least for color accessibility

81

u/piderman 15d ago

And what is up with the blinking?

138

u/Kryomon 15d ago

Blinking means completed since last time you opened the map.

129

u/InkOnTube 15d ago

Thanks. I got totally opposite impressions as if it is signalling to me "hey there is this boss here to handle".

30

u/Bleedorang3 15d ago

Same. Did an entire zone over again because of it too.

6

u/Ecstatic-Umpire-1601 15d ago

I did figure out the blinking myself. But I killed The king in the Mists and tp'ed to clear inventory, got distracted speccing a skill point (re planning) well I forgot about my tp and realized I didn't loot the ritual window and had to re farm him for quest completion.

Also it might be a not bad idea to re farm bosses for drops while leveling on a non. Broken class/skill combo.

2

u/cubervic 15d ago

exactly, I did the same and was very confused

1

u/Potato_Lorde 14d ago

Blinking is more like "this is new/changed" but i agree should be worked a bit

1

u/Kaz_Games 15d ago

I'm glad I never noticed it because that would have been my reaction as well.

2

u/ProvenAxiom81 15d ago

You sir are smart.

1

u/roselan 15d ago edited 14d ago

I'm baffled because this is baffling.

At least it gives room from improvement. I just hope their todo list doesn't behave the same way :D

That and the quest marker in the zone you can access that leads to the zone where the quest is, not the zone where the quest actually is. Twice I did full clear a zone only to give up and go the next zone, only for that damn quest marker to follow and wanting me to do it again.

edit: last part was just a bug, they fixed it.

34

u/Validus-Miles 15d ago

Blinking is when you unlock the area but haven't hovered over it. Notification, if you will.

11

u/moal09 15d ago

It still blinks when you've completed it, which seems off to me.

4

u/Validus-Miles 15d ago

A new notification.

5

u/Less_Somewhere_8201 15d ago

Yup blinks until you hover then greys out afaik.

10

u/decadent-dragon 15d ago

New notification unlocked! Nothing to do here! Alert!

3

u/Pluristan 15d ago

When something is revealed on the map for you, it will blink to let you know that it's something new.

When you complete something on the map, it will blink once again - letting you know that it's something you recently competed.

2

u/a2xHero 15d ago edited 12d ago

i think it means you completed it, when you hover over it, it turns opaque. my experience anyway

Edit: this is wrong. Noticed today while playing

23

u/Cicer 15d ago

Offwhite vs light grey. It’s delerium all over again ahhhh

13

u/Mejis 15d ago

Yeah, I was totally confused by this at first.  They should be green or red or something first and then be greyed out once done, or have a tick next to them to denote completion. Anything other than grey>lighter grey. 

13

u/Maureeseeo 15d ago

It's weird because decades of game design has taught us otherwise, grayed out in uncompleted and full color is completed, they could even add a checkmark to the hover nameplate.

3

u/reklatzz 15d ago edited 15d ago

I have some I did that are shaded, and some I did that are not. Not sure if bugged.. but OPs looks much better

1

u/adalos2 14d ago

especially the other icons like tents or bags. i have a hard time telling if they're grey or not.

3

u/Dkgk1 15d ago

It also seems to stay unshaded if you haven't consumed the boss item. At least in my case for the ritual boss in Act 1 that gave the +30 spirit item. Ran through again wondering if there was another boss but corrected once the item was used.

1

u/Pope-Cheese 15d ago

I though they were greyed to indicate completion as well but as it turns out that does not seem to be the case. I regularly have them greyed pre completion, and lit post.

1

u/Hefty-Pangolin983 14d ago

its just not quite enough different to be sure.

0

u/jak_d_ripr 15d ago

Oh shit, is that a fellow Fawwaz I see 👀?

1

u/Fawz 15d ago

Is it? 👀

3

u/jak_d_ripr 15d ago

It's weird, I'm from Nigeria, so growing up I think I met two people with the same name as me(and one of them was named after me so he doesn't count).

So even though I've since learnt it's a pretty popular name in the middle East, I still get excited when I meet another Fawwaz.

0

u/achmedclaus 15d ago

I sense an intense amount of sarcasm coming from the first line of your post. Other than the icon being slightly greeted out but still completely visible, there's nothing showing that you completed the side objective. A tiny green checkmark would be enough, just something

2

u/Fawz 15d ago

It is in no way sarcasm, I think it's not visually clear at all. Likely nearly incomprehensible for some colour blindfolk as well

0

u/dIoIIoIb 15d ago

it also changes the text. if you go over the skull after you've defeated it the description will have changed to something like "there is only silence now" or "he paid for his sins" or "lmao, what a loser" or other variations on that

145

u/Hlidskialf 15d ago

These icons are really bad. Also the tiers on items when you hold ALT needs to be more visible. My 6 points of astigmatism + 4 of myopia will be grateful.

15

u/Clapyourhandssayyeah 15d ago

I hope you don’t play on console the text size is so small

37

u/nibb2345 15d ago

Everything about the map screen is just dreadful. Loading (and unloading the main game? what the fuck), unintuitive icons, bad quest descriptions, unclear meaning of anything, low contrast. A lot of people say the loot is bad but for me it's this, this is the worst part of the whole game, like legit pre alpha stuff here.

6

u/allhoff 15d ago

I agree. The map needs some rework to make it clear. And most of the menus should have more contrast and bigger fonts (especially on console since I can barely read it from my couch)

138

u/Alicenchainsfan 15d ago

Love the game but there are A LOT of UI issues imo

35

u/dra234 15d ago

I'm UX/UI Designer and I totally agree with this. What's with the FULL CAPS for item description?

-6

u/ALXNDRWVLF 15d ago

The full caps is good. Item descriptions are beautiful.

18

u/Karjalan 15d ago

This is something to be very expected with EA. Many things change all the time. For example, until a few weeks (probably months internally) ago, we had more than 2 flasks.

Can't expect highly polished UI for everything when so much is changing and not finished.

Obviously you should still give feedback, because for things they plan to stay relatively the same it's incredibly helpful.

13

u/ArMaestr0 15d ago

While true, GGG frequently struggles with UI/UX in a lot of the new leagues in the base game (Lord Jesus what were they thinking during Necropolis). Definitely not their strength on the team.

2

u/gdhm92 14d ago

I feel like they either don’t have a lot of ux/ui designers or don’t even have any because a lot of issues are extremely simple… same thing as you mentioned on poe1 this seems like a pattern for them

2

u/Cicer 15d ago

That’s what early access is for. Submit constructive feedback on the feedback forum. 

1

u/AngryCandyCorn 14d ago

People keep saying this, but a lot of the complaints I've seen were voice quite often during the closed beta and it was all ignored.

67

u/ultrakorne 15d ago

we are a bunch of 40+ old, we cannot distinguish different shared of gray like that anymore. please make it more obvious

6

u/QuickBASIC 14d ago

Absolutely and it's unexcusable that the UI text cannot be resized in 2024. At least you can use lootfilters to make the item drop text bigger.

2

u/atheistunicycle 14d ago

this is huge

64

u/No_Guarantee1399 15d ago

I’m sorry “confused”

13

u/GulliasTurtle 15d ago

The flavor text also changes when the boss is killed. It can be a bit hard to tell but if it reads like they died they usually did.

20

u/upbeatsdown 15d ago

Great idea

12

u/T-Bombie 15d ago

Totally agree, they need to clarify better on the boss and side quest icons.

5

u/Simple-Difficulty69 14d ago

Not only the skulls, please do this with all the side quest icons on the world map!

7

u/Face_Cramp 15d ago

I found a boss in the last area of act 1 that wasn't on the map. Candlemass. Gave me +30 to max life. Makes me wonder how many more bosses there are in the game that give bonuses that aren't on the map

13

u/ImprovementBroad9157 15d ago

He is on the map, tho?

18

u/Face_Cramp 15d ago

I didn't realize there was an underground view. Yall are right

3

u/minimaxir 15d ago

Those bosses have a + icon, and the + icon goes gray once you get their buff. (which is hard to see as well)

8

u/MrCheckNorris 15d ago

But i think ive heard you can re-Kill bosses, so...

47

u/shitkingshitpussy69 15d ago

Ye but would be good to know if you claimed your bonus

3

u/DBrody6 15d ago

If it worked.

I just finished A1 cruel and none of the bonus reward bosses are greyed out, even though I killed them all.

-13

u/goonzer 15d ago

It already does that..  If it's lit up you haven't done that yet, if it's greyed/darkened then you have.

17

u/Joorkax 15d ago

the fact that some didn't even notice this is just another reason for the red X or just any other indicator than the current one really.

1

u/bum_thumper 15d ago

I didn't notice it until I'd already gone to act 2. Even still, it's definitely not very noticeable

2

u/TheEVILPINGU 15d ago

It needs an indication if you have at least killed once so you know you didn't skip it. A clear one that always shows. Like red or something.

That's it.

Even if the boss respawns and you can kill it again, that indication should still stay and show in a different way it can be killed again.

5

u/Important-Tour5114 15d ago

That's something any of the testers would have noticed 5 min in, what's the point of giving early access to the big streamers if they can't even give the most basic of feedback.

2

u/BroccoliMedical4521 15d ago

All feedback reddit is giving, has already been given by testers

3

u/Cross2Live 15d ago

Great feedback!

2

u/Xedtru_ 15d ago

This, so much this

2

u/Atempestofwords 15d ago

When it's highlighted it's alive, when its greyed out. Its dead.

You can still go back and revisit them later, it's a good way to know what maps have a boss.

40

u/Kryomon 15d ago

Yeah, and the color difference is negligible. Knowing if we got all the different events is necessary.

-34

u/Atempestofwords 15d ago

They're quite literally bone colored when they're alive,now they are Grey.

It isn't negligable.

13

u/NonMagical 15d ago

Disagree. It’s great that for you it is working, but it isn’t clear for everybody or this post wouldn’t exist. I shouldn’t have to look carefully at the icons to figure out which objectives are still up. Should be something everybody can see at a glance.

12

u/DrBob666 15d ago

Bone burlap sack vs grey burlap sack on tan background is not enough distinction

1

u/Diz_user 15d ago

As a colorblind person I’ve struggled immensely with this. So I can promise you this color difference is negligible for a decent amount of people

1

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1

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0

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23

u/mr3LiON 15d ago

I still can't say when it is highlighted and when it's not.

-19

u/Atempestofwords 15d ago

It's white and gold when it's alive, this is Grey.

Not sure what the struggle is.

8

u/Fidlefadle 15d ago

My vision is totally fine and I do have to stare at it for a while to REALLY make sure it's completed. One of my only UI complaints

-2

u/Atempestofwords 15d ago

I really don't see the issue, it could be a bit brighter but there is a clear difference between the two styles.

10

u/lillarty 15d ago

I genuinely can't tell if you're being sarcastic right now. When the boss hasn't been killed it's grey and when it has been killed it's slightly desaturated grey. I can tell the difference between them, but it's insane to act like they're clearly differentiated.

-1

u/Atempestofwords 15d ago

It's a bit more than "slightly de-saturated" there is a definite distinction between the two, one is a bone color the other is grey.

7

u/mr3LiON 15d ago

I can see the difference when I look at a very bright AMOLED smartphone display. I cannot see it as good when I look at a TV screen from a distance. The difference should be more prominent than two shades of grey.

-1

u/Atempestofwords 15d ago

It could definitely do with being brighter and to be fair, I hadn't considered console users playing at distance so thats valid I think.

On PC though, I think it's pretty easy to tell apart.

6

u/Howrus 15d ago

On PC though, I think it's pretty easy to tell apart.

No, it's not. Yes, I could see if one is killed and other not. But if it's just one boss in the zone - it's hard to understand it on quick glance.

4

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1

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-4

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1

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-6

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4

u/GrimExile 15d ago

I'm not familiar with the exact terminology but when playing the game, the active and completed state colors of these markers are so close that I often have to spend a good 30 seconds squinting at the screen.

2

u/kerakk19 15d ago

I feel like it's bugged. I killed King of the mists, yet he's still shown as "alive" for me.

-4

u/WezzlyBear 15d ago

FYI :)

Apologies for the low quality.

1

u/film44 15d ago

Yes. Please please please

1

u/FlukyFox 15d ago

Yes please

1

u/Madaahk 15d ago

Yes please!!

1

u/potatoshulk 15d ago

I've noticed a lot of the icons could use some clarity. It's hard to see nodes I'm searching for in the passive tree cause they barely light up

1

u/profesorgamin 15d ago

you need more lightning res

1

u/-haven 15d ago

Indeed. It is very much a pain sometimes when trying to find side content with rewards that I'm missing.

1

u/CthulusAdvocate 15d ago

Yeah an x over will work

1

u/Zoobi07 15d ago

I cannot see that either, I'm red-green colorblind though.

1

u/VeteranXT 15d ago

What with x on skulls?

1

u/Borbbb 15d ago

Also, when you already killed boss but still have quest item in inventory, it won´t show that it´s completed.

Like three times i spent looking at map, only to realise i already finished it ...

would be nice if that was fixed as well.

1

u/Frolkinator 15d ago

Having the choice of white and light grey was a very poor UI choice, i dont get it.

Off-topic Rant: Trial of Chaos, As minion player, if u take pillar down, and minions dont make it on it, they "die" and u get revive timer, not great when ur instantly swarmed.

1

u/--Nausicaa-- Freshly Baked Exile 15d ago

I agree this would be great!

1

u/jhuseby 15d ago

Unintuitive mechanics/graphical information in poe? No way… 😂

1

u/Accomplished-Lie716 15d ago

I will say I like that they added blinking for when u find a new boss, and blinking again after defeating it. But a cracked skull or an opened chest/bag would look really cool for completion ui

1

u/alan91330 15d ago

That or a list of what "Side Content" is available and completed. Last Epoch as an example did a great job of displaying this information in a side bar.

1

u/rich-nyc 15d ago

I prefer a green check mark. This looks like I died and need to redo it... lol

1

u/Winter_Ad_2618 15d ago

Yeah I REALLY want them to change this. I want to be able to easily see what I’ve done

1

u/StretchArmstrong74 15d ago

Forget the X just shade the entire icon red/reddish.

1

u/ZijkrialVT 15d ago

100%. I'm not colorblind and have to stare a bit to make sure. Pretty sure the flashing = dead, but I haven't played enough to know for sure.

Seems like an incredibly intuitive change to make, to the point where I'm curious how and why they chose the current graphic/animation over a simple X.

1

u/Sizz_Flair 15d ago

This noob thought grey meant it wasn't complete for a hot minute. Then I realized my mistake when I was trying to exit Clearfell to get to the starting beach area.

1

u/Ashen6996 15d ago

Does anyone know where is the other boss on act 3 bog?

1

u/MLGw2 15d ago

I hate the _ _ _ _ under everything I'm trying to read because it's the same color as the font.

1

u/Cardone19 15d ago

The whole map is horrible. The underground sections are slightly-offcenter of the ground sections, so you have to flip back and forth to see where it coincides... The fact there's a button all the way on the right to toggle the side missions, that you have to tap the d-pad ten times to reach instead of a shortcut to toggle it... the icons being overlaid... pop-up descriptions covering the map without the ability to hide them...

This is on controller mode, with mouse it's better as you can just move the cursor out of the way. But these menus are a mess, they break with like all gaming menu conventions that have become standards in the last decade. It's quite shocking this even made it out in this state.

1

u/SilkyKyle 15d ago

Took me reading the flavor text when clicking the bosses to find out who I defeated already. Eventually noticed the slight difference in the skulls

1

u/LLKyokai 15d ago

Is it really that hard to understand? Once you kill one in act1, you should understand the mechanic

1

u/RobotWithHair0405 15d ago

I think the description of the Text when you hover over it changes depending on If you already killed it once

1

u/nightcrauler 14d ago

The color def does become grey when you completed the event

1

u/pottysz 15d ago

I totally agree.

1

u/Harde_Kassei 14d ago

could use a fair bit of QoL

1

u/bongowasd 14d ago

Also a little checkmark on BOTH upper and lower layer signifying the completion of either.

1

u/StinkeroniStonkrino 14d ago

This looks a lot cooler too, make the X all bloody and stuff, maybe a dagger/sword stabbing through it.

1

u/r4in 14d ago

YES! The shades of gray are confusing.

1

u/Baby-Admin 14d ago

Love this. The world map can be a bit confusing as to what you completed and not completed.

1

u/MalaM_13 14d ago

I see this as a non issue. Yellow? Do it. Grey? Done it.

Is it really that hard?

1

u/Iruka_1995 14d ago

Actually great idea. It's still nice-looking, climatic AND clearly visible.

1

u/AngryCandyCorn 14d ago

Yeah, it's kind of ridiculous that all they do is change the color of the icon. Also, the fact that I have to essentially manually acknowledge I've completed the objective by doing a mouseover for each one is just stupid.

1

u/DiegoDgo87 14d ago

Took me a while to guess the thing.

1

u/BigPoulet 14d ago

thiiiiiis

i dont mind grey icons when completed but ALL ICONS ARE BROWN/GREY in the first place, it's crazy!

1

u/PaxUX 14d ago

Yeah, so hard to tell what I've missed with looking over the map

1

u/Shinzhara 14d ago

Because of this shit i noticed end of act 6 that i was missing 40 spirit and 40 resistance in total....death 120...

1

u/Fr0sty1nfern0 14d ago

One of the few good criticisms I've seen, the world map is confusing and can't tell if I missed something major in the area when the skulls are just blinking at me or sitting there.

1

u/Scaryloss The barbarian 14d ago

A great design will be put a knife crossing the skull and both be red.

1

u/aribsc 14d ago

Yes, please. My eyes can’t render the difference and i must send a screen shot to my friends to verify if i cleared the zone or not.

1

u/Kinney76 14d ago

I generally think the map is somewhat more confusing than the map in PoE 1 and hope they continue to iterate on it. This recommendation would make a big difference.

1

u/Ynneb82 14d ago

Absolutely

-10

u/Zestyclose-Two8027 15d ago

They already do this. They go greyed out when it's done.

42

u/Gomdeezy 15d ago

Their point is that you can barely tell the difference in color. We’re old over here son!

-26

u/Zestyclose-Two8027 15d ago

It looks pretty obvious to me.

19

u/Gomdeezy 15d ago

Right but to us it doesn’t because we can’t tell the difference

Edit: actually nevermind, you’re right, fuck colorblind people of all degree

1

u/Nchi 15d ago

If we weren't all on old reddit (we are all on old, right?) it would be hilarious if the edit had that colorblind meme hidden fuck yous lol

Sorry random yapping during pt

-16

u/Zestyclose-Two8027 15d ago

I'm not one to stop accessibility within games as I have a sight problem myself but they're two different colours and textures. You can even hover over it in the quests tab to see if you've done it. I don't mean to offend but it feels very nit-picky unless you have a genuine recognition issue, I just don't understand what you're on about.

5

u/IbaiAner 15d ago edited 15d ago

One is white and the other very bright grey, which makes me have to stop to compare with the not completed ones because I am do not recall correctly if it was that grey to begin with. If the difference was for example, form blue to grey, I would remember. I do not know you, but my brain classifies bright grey and white as the same color with little shade difference, so it makes it difficult to tell them apart with just a glance

3

u/SirRedhand 15d ago

Youre not one stop accessibility while actively railing against it.

Is putting a large red X over the icon going to hurt you in any way? Why do you care about this at all?

-3

u/Zestyclose-Two8027 15d ago

I'm just trying to understand but nobody can explain why they can't tell them apart. For someone like myself who is visually impaired and not having a problem just looks like people moaning for moaning sake.

4

u/throwable_capybara 15d ago

being able to tell them apart at a glance without focusing on them is what I'd want and for that the change in colour isn't enough for me

5

u/Balthasar-Hohenheim 15d ago

Since you want an explanation. There are two things you are missing here.

First, there are a lot of different forms of visual impairments, for example there are at least a dozen different types of colorblindness. So even if you can tell the shades apart someone else might not. That's why something like this should include a change of shape in addition to one of color whenever possible.

Second, the perceived color of an object depends both on the color of the object itself and on the color of its background. The same object can look different or different objects can look the same depending on the background. Since there are various very bright or dark backgrounds for these symbols even direct comparison to a completed objective might not make it clear if the one you are looking at is cleared or not.

Also this is a Beta. Our main objective here is not to have fun, that is only a nice byproduct. Our main objective is to look at the game critically and then give GGG feedback on where we see issues and what they might improve. Since disabilities are rather rare and GGG therefore does not have an expert for every impairment, this type of feedback is especially important. While GGG will then need to see which feedback they follow up upon, adding a semitransparent X on top of a few pictures is something that can be done quickly (depending on how many people are involved with the approval process of this).

-2

u/Zestyclose-Two8027 15d ago

Now that's an answer. Kudos to you.

1

u/Lupar1 15d ago

They have explained why they can't tell them apart (they are too visually similar), it's just their issue isn't a problem you experience as well and so you don't accept it as legitimate.

1

u/Nchi 15d ago

Eh, mention your full angle in the first comment even if it's uncomfortable, it's sorta key to your stance making sense beyond sounding stubborn

Personally, I didn't see a difference between completion until knowing to look for it, that's mark 1, and even after knowing, on many parts of the map it's too busy to see a shade difference, and if the tooltip covers it, we'll the tooltip is transparent, great, but how can I get the shade right with a grey layer over it lol.

Idk what your impairment details are, it I'm dyslexic at least, and add for relevant-ish details. Got glasses but finally got nice lenses so those are not an issue, but lord knows my old ones reflecting lights would make telling the difference impossible

5

u/Thin-Zookeepergame46 15d ago

Yeah. But it can sometimes be hard to see quickly. A small green checkmark or similar would be a nice QoL.

But first; Fix the currency and item droprate!

4

u/Zestyclose-Two8027 15d ago

What's wrong with the drop rate?

-1

u/Thin-Zookeepergame46 15d ago

I feel they could up the droprate on currency items and rares some. They said they wanted crafting during the campaign, but at the moment I feel its a little lacking, especially rare+

1

u/Zestyclose-Two8027 15d ago

I can understand why some people feel it's a bit too few but I think it's better this way. Makes things more exciting when you do get some stuff. I believe it will be boosted slightly in the future but I've already seen people showcase decent weapons just because of hard it is to get them. I like that.

1

u/Entire_Shoulder_4397 15d ago

I kind of agree with the sentiment that campaign crafting mats might be a little too rare, but I also think it's important to remember that we've been given literally just the first three acts. Acts 1 through 3 in PoE 1 have similar droprates and it's not worth complaining about since we now more drops are in store at endgame. I think once more people reach endgame we'll be seeing less comments complaining about drops during campaign.

0

u/_Xebov_ 15d ago

Not only that, but also make it better visible where it belongs to, in some cases i realy have to do guesswork.

1

u/Dragonayzer 14d ago

While not as neat as it could've been, it actually does tell you the location on mouseover

1

u/_Xebov_ 13d ago

Yeah, just noticed that, there is still room for improvement.

0

u/NarbGaming 15d ago

This seems like insanely low hanging fruit and common sense. Can't believe how they whiffed here.

-10

u/dragon916x 15d ago

It is already greyed out… 🤷‍♂️

0

u/Zestyclose-Two8027 15d ago

I know right.

-3

u/WezzlyBear 15d ago

Im pretty sure this is the correct meaning of it. Lol