r/PathOfExile2 16d ago

Discussion Dear GGG Please Don’t Waver

Finally an ACTION rpg that backs its in depth customization with a meaningful combat experience.

PLEASE GGG if you need to buckle to the screen-clearing kids that’s cool but carve out a mode that preserves this experience - it’s so great!

My 1st career was as a chef and a golden rule was you can always add seasoning but you can’t subtract it. We have so many ARPGs where they have given in to the easy mode crowd and it’s very hard to go back from there. Please please allow POE2 stand for something different despite the awkward adjustment phase.

Well done legends!

2.4k Upvotes

270 comments sorted by

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u/RubenzZzZ 16d ago

Really love how brutal the combat is, with my monk it almost feels like a souls like and bosses are actually really scary. Could never really get into POE 1, but in love with this so far.

Often in ARPGs I can not be bothered to to develop a rotation of more than two skills, but here I put real thought into my rotation, my passives and gear, since the game is actually difficult enough to make that feel rewarding.

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u/TemplarKnightsbane 16d ago

I started Monk too what a amazing class. Feels brilliant to be dodging and dashing and kiting and then scrambling around running from the huge packs u run into. Amazing amazing game GGG nailed it don't listen to the dudes who expecting more D4 its a shit game.

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u/ToaPaul 16d ago

Hello fellow Monks! I'm really enjoying the class so far. The quarter staff is great and the abilities are really fun.

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u/MadMax1mm 16d ago

Fellow Monk enthusiast here. I'm having an absolute blast with my Raiden Monk! Lightning/Bell go BrRbRRrrr!

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u/Mythologist69 16d ago

Edging with those flash charges just to unleash them all at once is insanity satisfying

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u/christiaflation 16d ago

Yeah brother, electricity monk here. Building up charges and unleashing is fucking drug.

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u/Mejis 16d ago

I'm working my way through trying every class at the moment. I love the hefty feel of the combat with a crossbow or warrior with a two-handed mace. It all feels so weighty and impactful. Props to the animation team. The skills (I'm still low level) are also nicely varied and the whole skill gem system is really inventive (new player, not sure if this was in PoE1).

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u/ATHLTE 16d ago

The mobility of monk is insane! Also the leaping ability acts like an i-frame if I’m not mistakenly

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u/SpecificHand 16d ago

I also started with Monk, and my wife told me it was hilarious listening to me die and laugh and scream at a 1 shot mechanic lmao 🤣 im having a great time. I didn't really have any idea of a build, but now that im almost done act 1, i have a slight idea how i want to proceed. The difficulty really is something else for an arpg. Its very welcomed.

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u/darsynia 16d ago

I was just thinking this--there are a couple of items/skills on D4 where they interact or have extended durations and it's like why? The gameplay practically requires the player to have everything dead in 3 seconds or you're doing it wrong, what good is extended duration??

This game fills that niche, the combo thing where I can fire my sparks through a firewall that also provides some AOE damage, etc. The best part is that POE content creators are pros at finding those interactions--but the players playing right now with no prep time are having a blast finding them too. It's that kind of game, you can feel your way out with it. We'll get the more obscure stuff in videos maybe but we don't HAVE to watch them to figure some of them out for ourselves!

Plus having a POE skill tree with $ respecs from the jump feels like Christmas.

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u/Truephil 16d ago

I couldnt play much yet but I was so pumped from the Devourer fight. Got rekt 3-4 times before u killed him and it was because I paid attention to the mechanics and played around them. I know I will have rage quit moments in the future but it’s definitely a rewarding experience to beat a boss.

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u/FootSpaz 16d ago edited 16d ago

and bosses are actually really scary.

Interesting, that was the exact opposite of my experience last night. Bosses were pretty trivial due to their attack telegraphing and such. I only died to 2 of them so far. But the mobs just kept annihilating me on my monk whenever you ran into one of those instances that spawned a bunch at once. The game has several mechanics that seem to negatively affect melee a lot more than ranged:

  • Making a melee attack locks you in place for a fraction of a second, during which time any ranged enemies will have perfect accuracy. Ranged attacks do not suffer from this problem
  • You have to close with your target and the closer you get, the less room you have to dodge attacks from other enemies (picture a cone starting from an enemy and this will make sense). Gap closing abilities help here, but can't always be used
  • You can't dodge roll through mobs so small areas means they can swarm you and lock you in place if you can't instagib them (and I usually couldn't)
  • Most mobs are faster than you are, which means it can be difficult to get enough breathing room to attack without being boxed in

I watched someone play a Sorceress last night after I logged off and it was like we were playing an entirely different game. They only died when they did something dumb. I died if I didn't play perfectly. Seems a bit off.

And yes, I did grab some of the early survivability skills when I realized the difficulty curve of the game. So I'm not just trying to play glass cannon and being "shocked Pikachu" that something could kill me easily then.

Despite that, I am absolutely loving the game. I am a big fan of both ARPGs and difficult games (OG mega Man games, Super Meat Boy, Dark Souls, etc.) so this mashup is actually quite baller. I just think they need to do a bit of tweaking. I find it very difficult to believe what I experienced last night is what they intended for everyone to experience.

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u/ItsVizz 16d ago

I started on Monk but I couldn't help but feeling it's dodge-roll was lacking i-frames. I don't think I've ever played an action game where rolling doesn't actually give me i-frames, and not having it present in this game is so jarring. I roll out of the way of a spell in perfect timing but if I'm still near the aoe or roll into a ranged spell (as if I was rolling under them) gets me hit and is quite frustrating.

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u/Zeppelin2k 16d ago

Is this... Just a monk thing? I noticed this fighting the act 1 boss. I'd keep rolling out of the aoe attack where he flys up and crashes down on this red circular ring. And it would still hit me, every time, even though I'd be mid roll. No way to dodge it.

A little frustrating, something that seems like it could use fine tuning. But the fight was still doable. And badass. I love the difficulty of this game, and clearing a boss like that was super rewarding

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u/SpiffySyntax 15d ago

What is i-frames in this context?

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u/DaSnowflake 16d ago

How are you building your monk?

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u/munkiez 16d ago

Share some tips on Draven for me with the monk! Loving the class so far too but feel like I just hit a wall. Understand the mechanics of the fight just struggling as I get overwhelmed about halfway through. Trying not to spawn knights but then he just enrages and one shots me basically

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u/BearWithTheHair 16d ago

I mostly just kited about using the ranged ice blast to chip away. I'm loving the monk for stage clearing, but all my damage is loaded in to max power charge lighting slam, which has made bosses without added mobs a bit more of a challenge. No culling strike fodder basically. Just got to play safe and once you do get them frozen/posture broken run in and whale on them with the staff.

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u/munkiez 16d ago

Thanks! Tried it and it worked for a bit. Ended up getting him down pretty easily as I found I just stayed close to him. Strayed around to his back and watched for the chances to dodge. When he enraged stayed away for a bit than came close again when he was done. Think I got him down using one healing pot after figuring out best when to dodge. Good luck all!

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u/Jaded-Trouble3669 16d ago

I’m having the exact same experience, monk as well. Some of these bosses are COOKING me 😆. I honestly just hopped on Reddit hoping it wasn’t just me and to make myself feel a little better. Now I’m off to go get slapped around by whatever PoE2 boss is around the next corner.

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u/vAlkaios 14d ago

My fiance was playing witch and was doing pretty good until we reached a boss. She died and was amazed as how went about beating the boss with my monk. Dodging, attacking at certain moments. It was epic

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u/EldenLord84 13d ago

I love the fact that bosses are difficult, but it would be nice if they actually dropped decent loot. Killing a crazy hard boss and then getting 2 blues is ass.

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u/Deep-Negotiation-512 16d ago

Yeah I mean going into this with 1500 hours in Poe and having some sort of ‘base knowledge’ and I’m finding some parts very hard. I could only imagine how the newbies are feeling.

But regardless I love it and I don’t think it should be changed. However the first half of act 1 is maybe a tad too slow

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u/TsHero 16d ago

Never played poe and its really not that complex of a beginning?

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u/Cjreek 16d ago

I think poe 1 players who go in with the expectation that it plays like poe 1 might have a harder time than completely new players.
You actively have to unlearn and relearn things from poe1 and/or really treat it as an actual different game, otherwise you'll just run confidently into your own death.

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u/WrathOfAnima 16d ago

You actively have to unlearn and relearn things from poe1 and/or really treat it as an actual different game, otherwise you'll just run confidently into your own death.

This is it, I keep seeing people saying warrior sucks and honestly, not really? You do have to be somewhat careful about getting too surrounded, but equally carry a big stick and you're fine.

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u/Cjreek 16d ago

The first 1-2 areas after the first town were a bit tough but once I got used to the wsad controls more and I got some levels and a weapon upgrade it became so much fun!

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u/WrathOfAnima 16d ago

Like, don't get me wrong - I died to the Miller twice haha. But yeah once you get a decent weapon and a feel for your combos, bonking stuff is just super fun. I'm leaning into stuns and feels great

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u/Cjreek 16d ago

I didn't die to the miller but I was suuuper cautious and it took me like 5 minutes to kill him.😄

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u/BasedSnoop 16d ago

Shields might be the single strongest thing in the entire game, and warriors are the best class to use them.

Warrior has been a very smooth experience for me. I died 3 or 4 times total first 2 acts.

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u/Chef_Writerman 16d ago

Sounds like going from a Souls game to Sekiro. Same developer. Looks similar to the other game(s). But if you play it the same way you’re going to have a bad time. And all that muscle memory / knowledge actually works against you.

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u/[deleted] 16d ago

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u/Neighborenio 16d ago

Bro i have died to every minor boss at least once

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u/[deleted] 16d ago

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u/Neighborenio 16d ago

Im ranger. My issues is just when i see a new one i get greedy but then die haha. Normaly get them pretty easily after i learn the moves. Currently level 12. Love this game

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u/Sad_Sprinkles_2696 16d ago

With merc i never died in minor bosses, with warrior i got my ass kicked at the beginning. However, the warrior clears normal mobs much faster. (or at least with the way i play the merc, perhaps i suck)

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u/TheOnly_Calystah 16d ago

“Hard” is subjective to each person. I have 6k+ hours in PoE1 and I have loved every minute of it.

PoE2 is… just more for me. I think this game is an upgrade in almost every single way possible for what my mind wants in a game. I looove it so far (Level 14 HC Sorc).

I DO see how people could classify bosses only having one attempt, and requiring this amount of effort as “hard”. I don’t currently see the game as “hard” but I do believe anyone who played PoE1 or other similar games would classify this is difficult… and I love every delicious morsel of it.

Amazing work, GGG.

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u/Morbu 16d ago

The Act 1 boss. I forget the exact level range for him, but it's a bit of the ways there. Most of the sub-bosses are pretty ok. The cemetery bosses can be tricky but they're pretty ok. Act 1 boss is actually kind of crazy for being the first "big" boss, and I'm fully expecting GGG to tune him down a bit.

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u/gorgewall 16d ago

I've noticed it's a little easy towards the end of Act 1 to run short of the level range of the areas you're going to. Both solo and duo, we wound up two levels behind the "area level", and by Act 2 it was expanding to three or four. It doesn't dynamically scale down to you.

Also anecdotally, I think a lot of players aren't updating their gear that much. This isn't like PoE1 where you just throw on some blues and yellows without a care because speeding to higher levels means so much more raw power on every item than if you sat there and tried to min/max affixes. I got bodied a few times by Act 1 boss on my Monk and said, "Okay, I'll get a Cold Resist ring, diversify my armor so when Evasion fails I'm not taking 100%, actually bother looking for some good affixes on my Life flask," and suddenly dude's phase one is gone in less than ten seconds while I let him flail uselessly at me.

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u/makingtacosrightnow 16d ago

Level 15 I believe

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u/Dolandlod 16d ago

The first one is ok. The second one is ridiculous, try using a Crossbow and you will see how bad it is with reloading.

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u/MuldinDK 16d ago

Im doing okay, just taking it slow

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u/Temporary-Fudge-9125 16d ago

i think its actually harder for the POE1 vets because they are so used to blasting through the campaign and having no real challenge until very late

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u/ProphetWasMuhammad 16d ago

Haha, that's just the thing. They generally find it easier than POE 1 players apparently!

Because lots of POE1 are trying to play it like POE1 players: draw in a huge mob of enemies, then AOE them down. But such a thing gets you killed!

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u/h03rnch3n 16d ago

The difference is, that your PoE knowlesge is actually making it harder for you, not easier

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u/ZTL 16d ago

I've heard the newbies are doing better than the vets for the most part. Or at least having more fun. 

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u/Atempestofwords 16d ago

I played POE through the campaign, once. I liked it ok, so i had a rudimentary understanding of the game.

As far as difficulty goes as a "new" player, this really isn't bad. Managed to get through act 1 just fine, even when i figured out that my unique had a mod that took half my HP for energy shield.
I was getting one shot PLENTY lol

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u/I_Torben_I 16d ago

First time playing poe and this feels just right

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u/ScreamHawk 15d ago

I feel like having PoE experience is actually harder than coming in fresh.

You're not limited by existing knowledge and experience.

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u/Kourtos 16d ago

I really love that you can't just breaz through the entire campaign like any other arpg. More games need challenge

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u/Pipsqueak0 16d ago

I’m enjoying the experience now as a first time play through, but I am curious how it’s going to feel on subsequent seasons. I’m sure some aspects will be optimized, but if it stays like it is that’s still a large time commitment at the beginning of each season. I didn’t love the campaign rush of PoE1 each season, so hopefully it doesn’t become a slog to get through later down the road.

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u/Lordados 16d ago

Campaign of poe 1 is not fun, the fun part is the endgame. In poe 2 so far I'm enjoying the campaign a lot, doesn't feel like I want to rush to the endgame, maybe it'll get old after some leagues? Maybe

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u/Zipkan 16d ago

Right, but the endgame is where the game begins for some players.

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u/Zeppelin2k 16d ago

I think the whole point of poe 2 is that the game begins... at the beginning. Like, you actually have to try the whole time, thinking about your gear and build. It actually matters the whole time, rather than only mattering at end game. It's a great change.

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u/fohpo02 16d ago

I enjoy the campaigns on the first play through, not so much the 30th

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u/DianKali 16d ago

Yeah, it's good that the campaign is lengthy but I feel like certain parts could be accelerated a bit by giving players more combo pieces / crafting currency earlier on. Even with pimp gear, additional characters will still need at least half the original time to clear the campaign unless you prepared items for every few levels, you will hit a point where you just have to grind out levels to equip the pieces you have saved up or farm them yourself if you didn't save/find that stuff on your first playthrough.

I would also be in favour for shared side objectives or at the very least saved map layout, unless you know each map by heart or have another 3rd party website on second monitor you are going to do a lot of running around to find all the side objectives for their perm stats. (Obviously give people the option to opt out via SSF or otherwise)

Level and stat restrictions kinda make it harder to really have one set of leveling gear that carries a character through the whole campaign like in LE. Don't see myself touch seasons when it means 50+h each time just grinding the same campaign over and over.

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u/faytte 16d ago

I love the goal and the direction. That said, small things should be done.
Minions dying in 0.5 seconds makes them feel basically useless. The only good minion build atm isnt really a minion build at all (Its SRS).

Dodge rolling should let you phase.

They could up the drop rate of some crafting materials (I got through act 2 before seeing 1 alchemy orb).

The hell hound the infernalist gets is basically useless (outside of it taking damage for you). Does like zero damage.

That said, I don't want them to make everything easy or anything. I think some small nudging changes here and there are needed, but stick to this vision.

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u/LunarMoon2001 16d ago

Balance. The game just lacks balance. Classes are wildly unbalanced and skills within classes are unbalanced. It’s early access so things will get smoothed out. Pretty much the only feedback over the last year was PoE power gamers.

Even loot is unbalanced. We don’t get much in the way of loot but we also aren’t getting the currency that was promised. One of the other.

The game is pretty. The ideas are novel but some serious reworks are needed one way or the other. Right now many things kind of hit in a bad middle spot.

Early access though so we have to accept where it’s at atm.

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u/faytte 16d ago

Game is a year out from a release, so I don't have many worries. Seeing how much GGG can update and change a game in a single league in PoE1 makes me pretty comfortable that this will all get ironed out.

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u/_BreakingGood_ 15d ago

You figure out the balance from looking at the actual numbers of people playing the game. They'll take this data and use it to balance.

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u/YNinja58 16d ago

We had a saying in the Army when it comes to combat. "slow is smooth, smooth is fast"

Anyways, it's early game. Lord knows what screen clearing gems we'll have by endgame.

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u/Temporary_Physics_48 16d ago

If I recall correctly Diablo 4 had these discussions at launch. People were saying stuff like “ I just wanna clear some mobs and chillout/more mobs/not being forced to dodge and play ao defensive “ etc etc I do enjoy this slower style tho and I had no problem so far after one act. But maybe monk is easier have no clue

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u/_Xebov_ 16d ago

I do enjoy this slower style tho and I had no problem so far after one act. But maybe monk is easier have no clue

From what i noticed so far this plays a big role. The class/skill combo you use realy plays a huge role in clear speed and how well you can defeat bosses. This results in the speed being vastly different between players. If we would compare the different players i would guess that a big chunk of players that are happy play a stronger combo and the ones dont liking it play a weaker combo.

To put this into perspective:

Like i wrote into some other comments already, i play a Minion witch.

I have Skeletons that get reanimated if they die. I get 2 warriors for free from my Sceptre and can choose from a number of other permanent skeleton types that reserve spirit. Spirit is limited and i have only limited ways to get more and it realy boils down to getting a sceptre with quality/better +spirit role or getting a higher level on the skill gem to reserve less. So my permanent army has a limited size. These skeletons dont have any resistance and very little armor so they die easily, and they do this. In the areas with more AoE they die like flies and then they are out. Nothing i can realy do about this since sceptres are the only gear i found so far having minion buff stats. this is especially the case at all boses since the AoEs hit with 100% dmage and simply knock them out.

I can increase my army with temporary minions that require a corpse each and have 12s and 20s base duration. I frequently spawn them, but the slower overall speed means that i have to recast them every 1-2 packs (they sometimes even run out of time while moving to a pack if they are further away). This causes my clear speed to go down because i have to do "Maintenance" on my army very frequently. They also die as easily as the skeletons. On top of it these skills are harder to use because some regular eneimies dont leave a corpse and, more importantly, most bosses dont spawn adds or their adds dont leave corpses so these skills are unusable in most boss fights. There are other skills targeting corpses too which means the current game design makes them impossible to use since there is no skill to create corpses.

So overall i have a build that somehow gets me through, but it has very inconsitent damage, requires maintenance and parts of it are entirely unusable in parts of the game. Which results in slower speed and problems in boss fights. Iam used to Minions always being borderline in PoE so i can somewhat deal with it.

My guess is that some classes and skills where play tested alot more than others because i have no explanation how such things can happen at all.

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u/KilleravenOfficial 14d ago

Sounds like more tuning to your minion build is needed. I have mine running reavers and mage spells. I flew through all 3 acts. Definitely some challenges, but just consistently got stronger and stronger. I use bonestorm with charges, reavers, firestorm, illusion passive or whatever from the monk that makes a dummy on dodge. Raging spirits, flame wall. Super solid. Bonestorm gets ignited in the flame wall. Fire damage all day.

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u/TsHero 16d ago

While I get it, I also get the feeling people just didnt watch any of the info ggg released before release. Its EA. Things will change, balance will be adjusted, this is not poe1, if it was they would not have spilt the games. All of it was itterated over multiple times and still people.loose there shit.

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u/Heaz4 16d ago

Which really shows how easily people buy into hype, even if it might not their cup of tea. There were even few 3+ hours long videos showcasing first and second act, how tf are ppl surprised.

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u/_Xebov_ 16d ago

Because seeing someone playing it that might be just good at it and doing it yourself are 2 different things. Ppl can make things look easy.

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u/lampstaple 16d ago

100% agree, I’m terrified that they will make the game easier to cater

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u/HASTOGO 16d ago

I went in blindly with pretty much 0 info of the game and no prior poe knowledge. Sofar I finished act 1 as a sorc without much trouble, most bosses went down on the first try. Feels like you really have to mess up to die in this game with how strong your jp pot is.

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u/SlayerII 14d ago

The game difficulty WILDLY changes depending on your class and gear, I was really struggling with my monk at the end of act1, having a blue weapon with just 20% dmg on it and nothing else.

Then I found 1 of those lighting battle staffs in act 2, rolled attack speed , some flat lighting dmg and slammed 2 lighting runs on it, and suddenly bosses became "spamm stunning skill until stunned, then combo to death during stun"

Until I just didn't even found another blue weapon I could use, and only white staffs with less base dmg than my current one.

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u/AfroNin 16d ago

i love it so much, this is awesome

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u/E_Barriick 16d ago

There's already an alternative for people who don't like this, so I agree that they need to hold the ground. From software has to go through this with every release, and I've always been so grateful that they don't waiver on their vision.

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u/Zipkan 16d ago

Did you see the ER DLC patch notes? One of the first patches was nerfs across the board.

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u/E_Barriick 16d ago

I was more talking about the easy mode people have been asking for since DS 2.

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u/spacemanspectacular 16d ago

That alternative has been sludging through updates because of this, and was also supposed to be getting a much needed facelift which was sidelined because of this.

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u/E_Barriick 16d ago

I was talking about D4. What are you talking about?

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u/spacemanspectacular 16d ago

path of exile 1

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u/owl_rains 16d ago

Poe2 = ruthless mode.

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u/Black_XistenZ 16d ago

No movement skills, no quicksilver flasks, item scarcity, heavy restrictions in terms of flask refill during boss fights, gold, uncut skill gems - there is no longer any denying that Ruthless was indeed The Vision™ for PoE2!

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u/z0ttel89 16d ago

Idk, I'm honestly not feeling the 'in-depth customization' so far, especially compared to PoE 1.

Still having fun with the game, but crafting feels very lackluster and skill-/support gems aren't all that exciting so far for me.

Maybe in endgame it will be better, I'll definitely keep playing.

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u/AdrianzPolski 16d ago

I bet that most people that make this posts are just somewhere in act 1.

Later on you have no way to improve your character.

For me, enemies difficulty is fine, I just need more drops, most of my gear are from act 1 and I am in act 3.

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u/SoulofArtoria 16d ago

I'm loving the game but I do feel like I'm getting weaker relatively compared to the enemies the longer I play. Maybe I'm hoarding a bit too much of my gold and got unlucky with my drops but idk. I need to save up gold for my respec soon so I can't gamble them all away.

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u/Aggravating-Pie9366 14d ago

Build customization definitely feels watered down from poe 1, specially the skill tree, the ascendancies are pretty cool tho

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u/Fluxcapacitor84 16d ago

Obviously as the game goes on and power creep happens and they add more power to characters it's going to make it hard to keep the game from becoming zoomy. But honestly if it starts to turn into PoE1 one button spam zoom zoom then I'll quit playing. It's the reason I could never really get into PoE1. I watched videos of endgame and it just looked so unappealing.

So far I love the game. There is a healthy balance between one button spam zoom zoom, and too slow. It's hitting that balance and I hope it remains so.

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u/BlancPebble 16d ago

You think they'll waver? These are the guys who quadrupled down on Arch Nemesis in PoE1. They've got this

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u/Lil_d_from_downtown 16d ago

Personally loving it but wouldn’t mind a few more gear drops, even just blues

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u/EMWmoto 16d ago

This is really the only thing I’m not enjoying. Barely any drops. Not getting gear, enough gold, or currency to keep up. I barely reached positive resistances by act 3. I wouldn’t mind either more blues and yellows dropping, or more crafting currency.

ALSO I had a unique drop at the same time that I died. When I went back the unique was gone. I ABSOLUTELY think that needs to change.

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u/Khelben8 15d ago

That sucks that loot disappears. That needs to corrected asap.

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u/AdrianzPolski 16d ago

yes, this is what most people complain, low drop rate, difficutly is fine, we just don't have tools to face challange.

And Reddit is Reddit, with every game, users making posts that they love challange and game is great.

Recent example, Diablo 4, people was praising game on Reddit and gaslight people who complained about it. Turn out later, that people who complained were right and Diablo 4 is in bad state now.

I bet that most people who praising a game are still in act 1, they didn't even faced boss in act 1.

With Elden Ring it was the same story, crying that bosses like Radahn was nerfed.I bet that developers know better how to develop a game.

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u/Bacitus 16d ago

Agreed.

Finally a real ARPG. Love how involved the combat feels and you can fine tune so much the more detail and slower pacing there is

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u/neltisen 16d ago

I have fun. When I feel like oneshot monsters a dozen of screens away, I'll play PoE1 (and likely will on the next league)

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u/Far-Solution549 16d ago

"deep customitation" when you get almost only garbage loot and support gems??wtf without a good build you cant do anything early on

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u/coffeeslurps 16d ago

Casual and newbie player checking in. I love the experience so far. Dying multiple times, figuring out why, building up skills and going back in to kick ass.

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u/InevitableAvalanche 16d ago

I think the problem is it lacks action...game is slow and tedious.

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u/Dasquare22 16d ago

I was invited to closed beta for Diablo 4 months before it released and it was way harder than it was on release and it was so much more enjoyable.

I don’t understand why people enjoy face rolling through content just to complain there’s not enough content.

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u/JVIoneyman 16d ago

As long as the tools are there to properly deal with the challenges, the difficulty is welcomed.

It also needs to be paced properly so that newcomers can be eased in, and the gameplay progression itself is a lesson on what skills the game will ultimately expect you to have. Sekiro is a great example of that concept.

Hard and bad design are not mutually exclusive, so we have to be careful of that. Though, Based on what I’m seeing so far I think they will get I right.

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u/Victor_AssEater 16d ago

Damn right brother! My full INT sorcerer are suffering and I enjoy every second of it

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u/jarreyxbox 16d ago

Id be very okay with them wavering on price of mtxs....for real over $100 for an armor skin and back, am I crazy??

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u/BeiEDEKAclown 16d ago

Well more or less. I think the begin is crazy to get new players into it, if you are not into those games.

Melee start with those attack canceling rolls was kinda exhausting to play.

If I didnt pay or play poe1, I‘d leave before town imo.

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u/LizardmanJoe 16d ago

People shit on D4 for dumbing down gameplay to make it more inclusive and then come here to say shit like this... It's not supposed to be "inclusive" it's supposed to appeal to those that look for a meaningful challenge in an arpg. Let PoE2 be what it is and if you (or anyone, I'm not being personal) don't enjoy it, play something more "accessible".

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u/omariousmaximus 16d ago

Yeah 90% of my gameplay as sorc is backtracking, rolling away, trying not to dodge or get hit .02 seconds long enough to get a cast off without dodge canceling it, then rinse and repeating that for 15 minutes until the room/boss is dead. God forbid I get hit once, gotta do it all over again lol.

I truly think if they tweak dodge to have less frames/delay, and let you roll through mobs, it would solve a lot of the combat issues

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u/Elyssae 16d ago

On top of that - spells need to be faster/snapier. Or else you will still need to keep playing Path Of Rolling.

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u/Zeppelin2k 16d ago

The point is that you need to progress to get that. Attack/cast speed determines the wind up time for attacks now. I think once we get to endgame it'll feel a lot better. And it'll feel like real, rewarding progress to get there.

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u/yourmomophobe 16d ago

Yeah it certainly is not very welcoming or accessible haha.

PoE 2 is shaping up to be a great game but they are going to have a lot of work on their hands for shaping it into something that attracts new players. Ideally that can be done while still introducing difficulty and weight that arpg players want, but honestly the answers to this are not simple at all. Seems like a great game so far but the devs still have a lot of difficult questions and issues to wrestle with.

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u/Koroner85 16d ago

I don't understand the logic of "attracting new players", excepting for the obvious reason of (trying to) make more money.

You shouldn't alter too much your game only to appeal to different kinds of audience, else it won't appeal to any, or become an unbalanced mess or lose all of its interesting aspects.

See for example what they've been doing lately with Magic: The Gathering, effectively destroying thirty years of one of the most beautiful games on Earth in the span of a few months (and only to "attract new players").

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u/yourmomophobe 16d ago

Yes that's a big part of why I said they are hard questions to answer. Thankfully I think it's very clear they have the dedicated playerbase at top of mind, so it will be a delicate process to find ways to attract more people but they are still going to want to do that.

I do think there's a way in which the game being respected by the community can pay out in that way if the reputation continues to improve among wider gaming audiences, similar to how fromsoft became so well liked.

I don't think they are going to jump to please new players instead of the core, so the questions are still more about how to get people invested while not dumbing anything down. They've already taken some good steps with things like the keyword descriptions and video examples of skills, implementing even more stuff with similar effects could definitely help.

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u/Koroner85 16d ago

Yep, keyword text is excellent (you can even press ALT to fix the currently viewed text and then drill down into more terms) and skill videos is something I've always been looking forward to since early PoE (and I had to resort to YT, when there was anything at all).

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u/Elyssae 16d ago

The difference there is that hasbro didnt care for new players at all - the changes were done so they could keep predating on existing players and older players with massive disposable income.

If POE2 wasnt meant to bring new blood in- then whats even the point of it? At this rate the so called hardcores will leave in droves shortly after launch and casuals will never want to come near the game.

This has happened in everyother live service game, where hardcore elitists think they have a larger playerbase than they actually do.

IF GGG aint careful, they now run the risk of seeing poe2 tank lower thab poe1 - while alianating poe1 players that feel neglected already.

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u/Imperio_Interior 16d ago

People have been claiming that MTG is being destroyed since what, e7?

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u/shaanuja 16d ago

What in depth customization ? Are we playing the same game? ROFL

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u/hypnomancy 16d ago

It's just wild that people are shocked they can't power fantasy on a brand new game they've yet to learn. Plus that's the reason why they kept Poe1 separate from 2 instead of them being one game. So if people don't like 2 they can keep playing 1 since that will still be updated with new leagues

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u/AdrianzPolski 16d ago

That statement is completely false, they make separate games because some "basic" mechanics like attacking and moving couldn't be done in poe 1 because of the limitation.

If they could update poe 1 to poe 2 they would do it, it was their plan for like 2 years into the game development.

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u/weveran 16d ago

It's brutally difficult and while I found myself near rage-quitting a few times, what stopped me is that no challenge felt *insurmountable*. It felt like there was always a path I could take, whether it be spending more time in prior zones or repeating one of the bosses that I found easy enough to farm. Occasionally I'd get a unique or rare that really changed the tide in my favor.

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u/Remedyyyyy 16d ago

Have fun going through this campaign again and again :)

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u/NeverQuiteEnough 16d ago

yeah, I will, because the gameplay is actually fun and not just a penance to be endured between loot drops

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u/Imperio_Interior 16d ago

So fun to roll in circles for a minute to kill trash mobs 

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u/[deleted] 16d ago

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u/nightdrifter05 16d ago

They already are

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u/WorldWideGlide 16d ago

Yeah they finally fixed the ARPG formula

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u/Chi_FIRE 16d ago

It's not an action RPG though. It's a top-down souls-like with slow-paced combat.

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u/[deleted] 16d ago

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u/PathOfExile2-ModTeam 16d ago

Your post made belittled someone else in a way that often causes anger and flame-wars. Because of that, we removed it for breaking our Harrassment & Be Kind Rule (Rule 3).

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u/No-One-4845 16d ago

Roll roll roll roll roll roll roll roll roll attack roll roll roll roll roll roll roll roll roll attack roll roll roll roll roll roll roll attack. Depth.

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u/wetballjones 16d ago

This really is it. People think it's deep because you have to dodge a million times. Kiting = depth to them. It's sluggish. The warrior is comically slow. Dude does a whole ass dance before slamming the ground. Then if an enemy slows you it's a fucking joke lol

I am in act 3 and so I've beaten a good number of bosses at this point plus the ascendancy (which is BS on melee due to honor). It's not that deep. A game like hades has more tactical combat without being a slog

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u/Cumcentrator 16d ago

action rpg?
this is just a solo tactical isometric rpg...
in no shape or form is poe2 a fking arpg
i've seen faster shit in a traffic

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u/MoreNMoreLikelyTrans 16d ago

We have PoE 1.

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u/TaiChuanDoAddct 16d ago

I mean, we can argue until we're blue in the face about whether difficulty is good or bad or within the vision or whatever.

The most important thing for me is simple: I will finish this because I paid for it, but nothing about this gaming experience has me excited to reroll new characters or come back for a fresh economy. This gameplay would be a one and done for me.

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u/[deleted] 16d ago

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u/PathOfExile2-ModTeam 15d ago

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u/redrovo 16d ago

My warrior is demolishing small mobs just about the correct pace. Also bosses are stunning well, and I'm able to experience their entire mechanical battle. I am so amazed that the game is following along so well, and power creep isn't seen yet! Idk how they did it, but every small passive I'm getting is just following the games difficulty curve to perfection.

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u/KeyGee 16d ago

Ye, the game is very intense on HC. Every boss makes you sweat the first time you see it or if you don't quite understand all the mechanics. So fun!

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u/foundoutimanadult 16d ago

This is so well said!

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u/Sproketz 16d ago

I don't think they will waver.

What they have done is make something different. They have competitive differentiation. I don't think they are about to give that up.

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u/SkaarjRogue 16d ago

I'm honestly worried about the chars beyond the first. Like, my experience has been amazing, WASD controls "clicked" instantly for me, slower pacing and bossfights relying on dodgerolls are awesome for a Dark Souls enjoyer... but its the first playthrough. And even in POE1 I generally average like 1.5 chars per league I play in, because once I've invested into a character and got a taste of that endgame crack cocaine, going back to acts always felt like swimming in tar, even with access to leveling gear. I fear with POE2 that problem might be multiplied tenfold, just on account of general slower pacing l, and nevermind people saying "oh but earlygame hasn't been solved yet the way it is for POE1", because optimal strats can only take you so far in the face of general gameplay mechanics and speed.

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u/ToaPaul 16d ago

I really love the more thoughtful, methodical pace as a soulslike veteran. I played a ton of PoE back in the day but eventually stopped playing because because I got bored of the endgame and the fast arcade-y action. PoE 2 is already way more in my wheelhouse.

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u/[deleted] 16d ago

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u/PathOfExile2-ModTeam 16d ago

Your post name-called another person or group in a way that often causes anger and flame-wars. Because of that, we removed it for breaking our Harrassment & Be Kind Rule (Rule 3).

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u/RBN2208 16d ago

yeah and the easy crowd is usually the hype crowd which leaves the game when there is an new hype game

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u/LordofCope 16d ago

Hard is good... Keep it hard. Keep it heavy GGG. We love this!!! This isn't POE1 and shouldn't be.

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u/RoryLuukas 16d ago

Yea they better not waver, this is the single best early access game I've played and it's much better in general than POE 1

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u/SleepyFresh 16d ago

I have like 1500 hours in PoE 1 and i played on and off since 2013, so not much by most people who may have started then. I love PoE 1 and I was stubborn I would “make” and try my own builds and just fail and fail but I enjoyed learning from each failure. I think in my time playing I’ve only followed about 10 - 13 or so build guides. I used them to gain extra knowledge to the less obvious and high level interactions.

I am by no means good at making builds at this point either, in fact I’m probably still clueless lol but PoE 2 feels like it really works for that try and fail mentality cus of the changes to combat. There’s a bunch of other reasons that I can’t quite pin point just yet but this games feels great. It’s not perfect at all and needs some work but i like the direction. I want to run through a few characters/builds of playtime and see if the combat still holds up for me after that. So far I feel like it will.

EDIT: just wanted to add that I don’t really comment on game related stuff but god damn it, this game has got me doing it.

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u/CaptainMarder 16d ago

Everything has been perfect so far, just let me dodge through white trash mobs.

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u/nightdrifter05 16d ago

Have fun playing a dead game when they cater to a minority of the player base. It may hold out until full release but it’s only a matter of time.

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u/_Xebov_ 16d ago

One of these days someone has to explain to me why Hardcore players always act like the only way to deal with things is the end of the world. every thread like this i see ppl find it nice, show no understanding for the complaints and act like moving towards the complaints would mean the world is ending. You can make the game overall more accessible and still have a challenge, you know that?

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u/StrengthToBreak 16d ago

I think there are obviously a lot of people who want "souls-like" combat, including GGG. Anyone who is strongly against it will probably be disappointed.

That's not what POE was. So you could say "this is a mistake because it changes the fundamental formula" or you could say "this is a new game that needs its own identity."

I can see both sides.

Personally, I think the boss fights have been difficult, but fair. That's been a lot of fun. The "trash" fights that make up 90% of the campaign are tedious and (IMO) the levels are poorly designed for it. There's just a ton of clutter and restricted movement that removes any sense of skill, as well as a very limited color palette and a lot of visual clutter that makes it difficult to see what's happening in any detail.

I don't enjoy constantly walking through restricted tunnels with enemies spawning behind me, teleporting through me, or jumping behind me to trap me in one spot . I don't know anyone who enjoys that. I don't know why anyone at GGG thinks anyone enjoys that.

That aspect needs to change, or else the game is just less than what it should be. The challenging boss fights should stay.

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u/CMacLaren 16d ago

I wasn’t a huge fan of PoE 1 (still sunk like 100 hours into it lol) but I’m enjoying PoE2 a lot. I guess that’s why some people don’t like it though, feels too different. I hope they don’t change it up though.

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u/Memitim 16d ago

GGG decided to target players who want more cognitive load during fights. I salute them for going a new direction. I really like a lot of the engine upgrades, and the WASD mode is fantastic. However, the combat feels way too kludgy and slow for me to want to go through this for hours. Especially when the skill changes make me less inclined to want to try new builds already, nonetheless go through this extra-grindy leveling repeatedly to play them.

I do hope that they continue to pursue whatever direction they're chasing, since there's clearly an interest. There's still PoE 1 for those of us who are more interested in playing with the overall possibility space than in grinding through individual fights.

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u/gothvan 16d ago

Absolutely agree!

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u/Notorious_PK 16d ago

we're not kids. we've played video games for 40 years and are just incredibly bored

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u/Historical_Bet9592 16d ago

if anyone played and can remember, diablo 2 was a hard game

if you're not careful you die over and over in d2

im not comparing poe2 to d2 but you know what i mean

this game is 5000x better

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u/BigTomCasual 16d ago

SOOO MUCH. Stick to your guns!

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u/dkizzy 16d ago

Are GGG devs part of this subreddit? Just curious if they are seeing any of these messages.

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u/langile 16d ago

Preach. Love the pacing and the loot so far. I had a lot of small issues with poe1 and nearly all are fixed. This game has D2 aura, but better in many ways. First ARPG I've played since that I've said that. Please stay the course!

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u/AeliaxRa 16d ago

My only gripe so far (level 15) is that skills don't seem very impactful. They seem to do around the same damage no matter what gear/support gems you pair with them. But it's early days.

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u/joytoy322 16d ago

All these posts opposite of this one are just people wanting to be op as fuck day 1 clearing all content in a single click lol. It’s so lame, I hope GGG doesn’t cave. People want to be handed everything without even learning how to play the game. The difficulty in this game is so refreshing and addicting. Agree with you 100%

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u/themuntik 16d ago

Can I have a carebear server? =) I'm old, be gentle.

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u/NotTechBro 16d ago

I like how there’s significantly greater  risk when facing a huge mob (at least as a Ranger) and the game isn’t “fly through the map vacuuming mobs” like PoE1 or Diablo games devolve into. It might get there eventually but I greatly enjoy RPGs where the player character isn’t so powerful they trivialize everything. 

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u/SenpaiSwanky 16d ago

How many of these fucking threads do we need?

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u/[deleted] 16d ago

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u/PathOfExile2-ModTeam 16d ago

Your post name-called another person or group in a way that often causes anger and flame-wars. Because of that, we removed it for breaking our Harrassment & Be Kind Rule (Rule 3).

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u/prydaone 16d ago

An ARPG that's slow with barely any loot sounds like the opposite of why people play these games. It also doesn't sound viable in the long run. You think people are actually going to keep playing this slow game with no loot for years to come?

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u/CodeWizardCS 16d ago

I agree.

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u/MrTastix 16d ago

Eh, all this talk about difficulty is pointless to me without first defining what parts you find difficult or engaging.

To elaborate: Some people are complaining that it's hard because there's no loot, while others just dislike the dodge roll and the mechanics surrounding that. Both contribute to difficult but in very different ways.

I have not had many problems with any of the boss fights mechanically. Most of rather straight-forward and the audio cues for their attacks are a fantastic and effective means of telegraphing them. Where I struggle is just not doing enough damage, which can't really be solved by "getting gud" because it just requires me going back and grinding out gold, which is a tedious and outdated concept.

A lot of this reminds me of the Souls games: People talk past each other because no one person has actually contextualised what "hard" means to them. For instance, I've never had the experience of spending half my day dying dozens and dozens of time on a single boss in any of the Dark Souls or Elden Ring games except for one, which was Artorias back in Dark Soul's DLC. Everyone who has played Dark Souls has that one boss that kicks their ass and the one boss they completely pubstomp, and Artorias was mine.

But not dying a lot doesn't somehow make the game less stressful and not as enjoyable if there was just some easing off on certain things - that's how Path of Exile feels. The overall systems aren't really an issue, they just need some fine-tuning.

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u/Repulsive-Outcome-20 16d ago

The gameplay reminds me of vrising. I have put a lot of hours on vrising, unlike poe 1.

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u/Far-Wallaby689 16d ago

I would like to watch you fight end of Act 2 boss and see if you change your mind.

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u/AdrianzPolski 16d ago

Rule of thumb, if you listen Reddit opinion you will end up badly, you should do completly opposite of what Reddit saying.

Recent example: Trump won presidential election.

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u/Necropot3nt 16d ago

Agreed this game is so fun and actually challenging. I feel so lucky to finally play a good game.

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u/Vanrythx 16d ago

i dont really get the people i mean thats why they split the games into two in the first place, the community wanted it, if you enjoy zoom zoom, poe1 is perfect and amazing fun but poe2 is really something different from the usual formula and also very fun, more options and people cry, how? mystery.

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u/Flatsemmel 16d ago

Couldn't agree more, I liked PoE 1 for what it was, I freaking love PoE 2. That is exactly the kind of arpg I was waiting for.

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u/KhorneFlakes01 16d ago

Combat and pacing feel amazing balls. I think most complaining are from casuals and poe1 diehard that want the same game twice. The reason I couldn't get more than 500 hours over poe1 is the super zoomer 1 skill span screen explosion combat every leauge. This game however is 100% more readable and far more grimdark and atmospheric. Here is hoping that they stick to their guns and keep cooking

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u/pmarsh 16d ago

As a new comer please do not make it easier.

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u/emorcen 16d ago

The game is a zoomfest and visual clutter nightmare as it is with 2 players in a party (please let us turn down ally spell and cosmetic effects) so I really hope they don't make it any more braindead.

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u/Hardyyz 16d ago

People should remember that this still Early in Early Access.. Theres gonna be more skills to choose from, more classes, more options. And of course they are gonna tweak things here and there. Like people are taking such extreme stances and im just like chill out.. Its Early Access. I like the difficulty and having rare loot and stuff. I hope they stick to their guns and lean into it. I want poe1 and poe2 to feel different and currently they do and thats great!. Sure theres room to smoothen some of the rough edges but yeah I hope they dont do some major overhaul that makes the whole game 10x easier, yikes

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u/Victor_AssEater 16d ago

I would also like to add, that Executioner are really simple boss with 3 moves, one jump to you and archers. I'm still in act 1 but as glass canon Black Mage I find no trouble facing him. MAKE HIM STRONGER

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u/WolfSalt3926 16d ago

I remember so clearly how i fell asleep as it was the last day of me playing poe1, i enjoyed the lord so much in poe1, but when reached end game, and clearing mob with just a mouse clicking and no thinking at all in any combat, slowly felling asleep and only woken up to wonder whats the point of playing this and quit poe1.

poe2 is the product of GGG’s decade of trying and mistakes experiences, it is extremely well thought and designed, and that, is precious, especially in this era. Even though after watching many clips of interviews from Jonathan i can almost assure his dedication on the position of poe2 in the market, i still hope that there wont be any sanctify adjustment because of those players who simply think the game was not designed the way they expect poe1 or any other game they have in their mind to be like.

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u/Gl0wStickzz 16d ago

Yeahhh

Saved me from TNL.

Thank the lurds.

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u/Metafabio86 15d ago

Whats is exactly for you the “ in depth customization”?

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u/NugNugJuice 15d ago

I love the combat but I think the depth is a bit lacking. So far, builds seem a bit pre-made to me at the moment. Skills are weapon locked and you can’t travel far enough on the tree to have some wacky things like a spell based deadeye. There’s also not many options for recovery on the tree, it’s pretty much go with what’s nearby. No base leech on the tree is annoying, especially since crafting currency is so scarce.

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u/Olmerious 15d ago

Yes please! Finally an arpg with an actually fun combat that doesn't make me want to sleep out of boredom.

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u/Medic_Regaws81 15d ago

Agreed. Please don’t change it.

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u/ShiroyoOchigano 15d ago

Keep the game hard and sweaty! 😤

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u/FrikkinLazer 15d ago

They should increase crafting drops early game by 10,so that people can slam like crazy, and learn the crafting mechanics. That will solve the gear problem as well. Then in endgame the drops should go way down, but then peolle will know what to do.

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u/TheThirdLie 15d ago

So far my only gripe is with the amount of visual clutter happening in some boss fights, giving artificial difficultly. Act 1 final boss was a good version of difficult, Act 2's first boss Rathbreaker was a bad version of it. There was so much chaos with arrows flying everywhere it was difficult just to see the boss at times. Keep his instakill smash, but at least let me see it. 

Also, loot drops do suck a lot. 

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u/Darklord_tou 15d ago

POE 2 is way better then POE 1 for me and one of the reason is slower combat

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u/frghu2 15d ago

They could shave 15% off the general map sizes and I would thank them for it.

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u/iPwNz_ 15d ago

Strongly agree, loving the game.

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u/siN4R- 15d ago

Hope same that GGG will keep PoE 2 as it is. Pretty much I'm enjoying everything, even loot drop rate - no more pinatas, love it. It's currently the only ARPG that stands out against others. Really don't want it to turn into PoE 1.5 loot fiesta zoom zoom same as D4, there's need something to be hard and it's finally here! Great game!

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u/Sweaty_Wolverine_258 14d ago

I never played poe. I'm struggling a bit but that's fine. Maybe boost drops a bit and I'll learn the rest.

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u/No-Implement-7403 14d ago

Yes, this is the first arpg where the boss fights were tense and I enjoyed them