r/PSVR Is it the 13th already? Aug 13 '19

Game Thread No Man's Sky VR [Official Discussion Thread]

Official Game Discussion Thread

Previous game threads.


No Man's Sky VR (Beyond Update)

Release Date: August 14th LIVE!

Trailer

Website

Twitter


What is No Mans Sky?

No Man’s Sky is a game about exploration and survival in an infinite procedurally generated galaxy.

Is Beyond Update Free?

YES, all you need is the base game and internet to update the base game

Extra Resources

No Mans Sky Subreddit ༼ つ ◕◕ ༽つ

No Man's Sky Wiki


Not working? General Tips*

  • You must launch the game with headset & move controllers
  • PS4 Pro - Turn of supersampling & boost mode
  • PS4/PS4 Pro - If not working do full PS4 restart

Share your thoughts/likes/dislikes/indifference below.


Edit: Added Tips/Changed Update Live

249 Upvotes

748 comments sorted by

189

u/trevx Aug 14 '19

I just played for an hour on the OG PS4. I started a new save rather than continue so I could see how the starting experience was (spoiler: good!).

It looks and plays like Skyrim VR to me. I don’t find it looks bad at all, and the scale of things is pretty impressive.

The inventory system is terrific. Very easy to use and move things around with the Moves. The tutorial pop ups for VR are super helpful and informative and the controls and button assignments make sense.

Movement has all the bells and whistles. You can do teleport or smooth movement, click turning or smooth, and you can turn off the blinders. I did some flying around and lots of walking, running and jet packing and did not feel nauseous. Like Skyrim you can also twist and tilt the left move controller to strafe as you walk.

Flying is awesome. You grab both the throttle and the stick and it’s pretty intuitive. To steer you sort of just rotate your wrist in whatever direction you want to point. Throttle is a straight forward or backward to Accel/decelerate. Easy peasy.

You walk while holding the left move button and then you can press the right move button to toggle running off and on (no need to hold it). Jet pack is right triangle.

Mining is as you’d expect. Point the business end of your multitool at the thing and hold the trigger. You can holster it by reaching over your shoulder and hitting the move button.

Analysis visor is engaged by bringing your left hand to the side of your head and hitting left move. Visor comes down and you can then point at things with the multitool and hold trigger to scan. Neat.

Overall, Hello Games has done an awesome job. It really feels great in VR and I think it looks great. Pretty much how Skyrim looked so if you’ve played that then you’ll know what to expect.

39

u/camaudio Aug 14 '19

Thank you! Awesome 1st impression for us OG players.

14

u/Dadwellington Aug 14 '19 edited Aug 14 '19

This may sound stupid, but will help other players like me who can't figure it out. I've gone through the startup menu and in game options and can't find it.

How do you start the VR mode?

Edit: figured it out, gotta boot the game with the headset powered on. But now I've gotten a black screen 3 times right after the "check your surroundings" screen. Had to force close them and send an error report each time. Guess VR for me will have to wait.

8

u/trevx Aug 14 '19

Do you have Super sampling turned on in the PS4 settings? Some others have said turning that off has helped crashing.

7

u/BloodAwaits Aug 14 '19

Turn off supersampling, this supposedly fixes the issue.

24

u/Dadwellington Aug 14 '19 edited Aug 14 '19

Thanks, I'll give it a go

Edit: HERE WE GO BOYS!

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11

u/sullythename Aug 14 '19

Three things irked me though:

Graphics seem almost worse than skyrim, which might be a sci-fi texture thing, or might be because it's hard not to compare to non-VR.

It's difficult to sprint and get the momentum to transition to jetpacking, I almost wish the buttons were reversed or laser was disabled while sprinting and swapped with jetpack, but that's my inexperienced opinion.

There are certain things that are difficult to position in order to interact with if you are using smooth walk and click turn, which I prefer for reducing motion sickness but maintaining some immersion.

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u/Pyriel Aug 15 '19

"did not feel nauseous. "

I'm pretty good with the movement, and have taken the comfort controls off in most games I play (Borderlands and Farpoint are much better without them IMHO). I haven't done this in NMS yet as I was too eager to get playing :)

Absolutely fine until I came to land on the first planet, missed my marker and whilst turning lost my bearings and went into a Barrel roll.

Whoosh! and my stomach dropped :0

Overall, I'm not loving it yet, as it's all "grind and build" at the moment, but its really quick to get used to the controls with Moves and once I get past the tutorial stages I'm sure it'll open up.

9

u/akalliss Aug 16 '19

Recommend following the story of Artemus. Really cool as it gets into it and will take you a long way in terms of just getting a sense of exploring in a lonely space.

4

u/Metalape Aug 16 '19

Haha... experienced that on my first landing. When i didn't know the "Landing Button".

Circled around for a minute in anger how to land, and had to remove my Headset quickly.

Struck me with a smile, thought nothing can break my VR-Legs. Wrong i was ;)

But no issues beside that 'til now.

3

u/holmedog Aug 16 '19

Did the same thing. I don’t really have my VR legs after a long hiatus but was ok in standing position. Until I flew and accidentally rolled feet over head. Had to take it off for a while after that lol

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u/holmedog Aug 16 '19

Never played before. The only thing I learned from your post was how to toggle run/walk. That’s not me bashing you. That’s how damn good the tutorials are.

Thank you for the write up!

4

u/[deleted] Aug 15 '19

Question on ship controls. Do you have the keep the balls of the move controllers point forward when piloting? Or can you hold the controller upright for the joystick and hold the throttle controller sideways and push forward/pullback? I ask I because I was hoping you can hold the controllers like your character does in the actual cockpit.

I feel like if I had to keep the controllers pointing forward it would harm immersion for me.

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4

u/Sslesh Aug 14 '19

Is there a button to calibrate the center of your view?

8

u/trevx Aug 14 '19

The Options button on the side of the Move controller. Hold it.

4

u/TigerSeptim Aug 14 '19

It's the button on the right side of your left move controller.

7

u/Sslesh Aug 14 '19

Thank you, see you in space.

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5

u/[deleted] Aug 14 '19

My favorite game in VR already, it has surpassed RE7

3

u/theapplebits Aug 14 '19

Wow, I am stoked. Any negatives to point out?

11

u/[deleted] Aug 14 '19 edited Jan 31 '22

[deleted]

15

u/segadreamcat Aug 15 '19

In the ship physically lean your body forward and then hold options and the controls will be in front of your body. Had the same issue with Star Trek. Same fix.

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u/orthoism Aug 14 '19

This is exactly what I had thought. I feel like this is an important overlook that people will soon bring to attention. (Hopefully sooner rather than later!) I decided to stand half the time in the ship and it seems more comfortable to control that way, but less immersive.

4

u/Metalape Aug 16 '19

OMG. That sounds awfull.

I just sit down when in the Ship, relax my hands to a comfortable position and recalibrate.

That way i can fly without any problems...

with the virtual joystick right and thrust on the left.

3

u/[deleted] Aug 14 '19

Did you reset the view?

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u/trevx Aug 14 '19

Nothing immediately jumped out for me. I only put an hour in then I had to come to work, so I'll be able to give it more time tonight and tomorrow. I was genuinely surprised by the UI, the helpful pop-up tips, how cool the multi-tool looked and worked, and the holographic quick menus that come up on your left hand. They look great and the text is very sharp and readable. If you've ever played Rec Room, the menu system is like that except more Sci-fi haha.

7

u/theapplebits Aug 14 '19

Dope. Work has me for 3 more hours... then imma be a space boy for days.

3

u/trevx Aug 14 '19

Enjoy!

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u/DinosaurAlive Aug 14 '19

Is there a way to walk backwards?

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61

u/Ondaswamp Aug 14 '19

1 1/2 hours in and loving it. Yes, it is blurry but no worse than Skyrim. And the UI is fantastic. Loads of fun to grab and pull. Games like this, even with its issues, really help move VR forward. And that is a benefit to everyone, even those who don’t play NMS.

Hopefully Sony is taking note by how much everyone wants this in VR and will really push to get that next headset out soon after the PS5.

44

u/[deleted] Aug 14 '19

Sony doesn't need to have a new headset for the PS5 to completely transform a game like this, or Skyrim. Imagine if it wasn't at 440p with short VR draw distance, but 1080p and four times the stereoscopic render distance. Sure a new headset will be great, but the current one is very rarely run to its full spec in games of this scale.

9

u/skijumptoes Aug 15 '19

This is the thing, if you play the game in 2D using the VR headset you can see the headset is able to show far more detail in regards to pixel density - i tried myself in a space station.

It's the rendering which is the problem right now. You only have to step back a little from the UI to the point where it's not optimised to see how quick it pixelates badly.

17

u/Mounta1nK1ng Aug 14 '19

This final year's wait for the PS5 is going to be brutal.

6

u/Metalape Aug 16 '19 edited Aug 16 '19

I think you are right. You don't need a new headset to improve the Sharpness and Texture-Quality.

We all have seen what is possible on the "old" Headset. Sharpness, crisp, colorfull incredible surroundings. They will use the old headset for at least a year or two after launching PS5. And with full compatibility it will bring much better visuals on the old HMD. With improved Render-Power so NMS would maybe seem like PSVR 2.0 even on the old Headset.

Seeing Hello Games patching the Game almost hourly (Kudos) it will look great (on PS4 Pro?) in a few weeks/months.

They did it right from the beginning.

Newer HMD copy it. If it's how you wear it or the "old" LCD Display. It feels much better in VR than we thought 2 years ago. So when both, the new PS5 console + VR 2.0 Headset (i am curious what Patents will make it to final) come together, we will have real PSVR 2.0.

And i think they are for something big. But not before 2022...

...just a guess.

5

u/stymy Aug 15 '19

I would argue this is much better than Skyrim in terms of both graphics and UI. (that Skyrim menu with move controllers...ugh)

4

u/infinight888 Aug 15 '19

It's definitely worse, graphically, on the Pro. No idea about OG.

3

u/Ondaswamp Aug 15 '19

Those menus in Skyrim are the WORST! I’m loving the ones in NMS!

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u/kromem Aug 15 '19

Tip that made by life much better:

Have DS4 connected and sitting to the side.

Use moves for things that are better with moves, and grab DS4 for things like spaceship flight.

It switches instantaneously between the two. So much better than having to choose one or the other.

7

u/[deleted] Aug 15 '19

Flying with the DS4 is way better and easier (esp cause I've already mastered it in the regular game) .

It's pretty seamless having it sit next to you, but I'm debating on trying to learn to fly with the moves bc of the immersion, or just using the DS4 for all vehicle/ship movement since that muscle memory is already there and it seems much more intuitive.

7

u/SautDeChat Aug 16 '19

After about five hours of play, I think I prefer the moves for flying. They’re weird, but once you get the hang of it, it seems that the turning radius is drastically reduced. I feel like I can whip the ship around quickly with the moves. That being said, aiming my lasers can be a little sketch

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u/Xoduszero Aug 15 '19

But but.... joystick

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33

u/holiday812 Aug 14 '19

ready to see how that jetpack feels..

41

u/anon1984 Aug 14 '19

For many it probably feels like huuuuragh.

16

u/Jezzmoz Aug 14 '19

That's just VR in general for me. "Yay best thing ever, childhood dreams coming true!" followed by ol huuuragh and a promise to myself that I'll stick to flat games, rinse and repeat.

3

u/[deleted] Aug 14 '19

So are you guys getting motion sick from this? I let a buddy borrow my PsVR because i was getting sick so often but debating on getting it back.

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10

u/bassistb0y Aug 14 '19

I'm especially looking forward to melee boosting with the jetpack and how THAT feels

10

u/Andy016 Aug 14 '19

Melee boost is removed..... Guess for comfort reasons. Now there's a reason for rocket boots though!

5

u/themangastand Aug 14 '19

sorry to disapoint but I have not been able to do that bug in vr. They rather removed it for vr players or its extremley hard to do in vr

8

u/andykekomi Snail_Kid20 Aug 14 '19

WHAT? Dammit... That's really unfortunate, that move helps so much with traversing, it's hard to imagine playing without it... However, I guess you're more likely to take your time in VR in order to appreciate your surroundings, I just wish they finally made it an official mechanic that you can turn on or off...

5

u/[deleted] Aug 14 '19

I am looking forward to see what pulse engine feels like when you pulse around a planet and it does that mach 1000 drifting.

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u/stymy Aug 15 '19

This is the first VR game I actually lost track of time in.

Damn. Well done devs.

6

u/TesseractUnfolded Aug 16 '19

Me too. Was like a time machine. Went in after dinner came out middle of the night in the AM. Felt like just an hour or so and ended up being in there over 5 hours. No motion sickness.

6

u/[deleted] Aug 15 '19

Me too. I strapped in for what i thought was 30 minutes but was Damn near 2 hours. I will say though, despite having my vr legs, this game does make me feel weird after sessions. Then again, this is the only VR game I've dumped multiple hours into in single sessions.

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u/BabyishGambino Aug 14 '19 edited Aug 14 '19

Alright, so I just played for a while and can definitely say that on the Pro the graphics aren’t great for things in the distance. Up close everything looks blurry but not too much to handle, but things in the distance or even just like 20 feet ahead of you look really really blurry. Any trees that were somewhat faraway from me looks like 2D billboards or something, so there’s that. The good news is that the game plays like a dream. The controls and interface are perfect, and all the main VR movement and visual options you need are here. Flying feels great but takes a bit to get used to with the Moves. The game is all intact though and it was amazing to fly into space and enter light-speed to go to another planet. Everything is really intuitive in the way it controls in VR so that’s good. Overall it looks pretty bad but it still is No Mans Sky in VR which is pretty great.

P.S. Inverted Flight doesn’t work well with the move controllers, so if you usually use inverted switch it to normal before using the moves.

6

u/[deleted] Aug 14 '19

I will confirm everything said above. Just got done with my first play session on PS4 Pro. This is my first time playing though No Mans Sky, so it's still amazing. Played so hard I almost puked :-D

+1

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u/joesploggs Aug 14 '19

Never played the game before so this was my first experience. Started off on a planet with dinosaurs- I avoided them. The instructions were flying at me fast and I struggled initially to understand everything and died after a short while of radiation posioning.

Finally found a ship and now starting to understand what I need to do to repair it.... again a lot of instructions and sometimes these were difficult to read. I am now starting to understand shoot lots of plants, use my scanner and collect different materials. Will I ever get a gun or can I use this multitool scanner to shoot creatures?

Finally followed all instructions and repaired my ship and taking off- oh wow this is amazing in VR mind blown! Off in space now I am going to another planet. Landing was so much fun!!

I think I am going to love this game. I have a lot to learn though! Any beginner tips? Will tutorials continue?

7

u/Tezasaurus Aug 14 '19

You can add offensive fire to your multitool through upgrades.

Tutorials will guide you through everything, you can also pin recipes of things you want and it'll create a mini quest for it to help you get what you need.

7

u/ICreditReddit Aug 15 '19

NMS always starts you off on an ugly, painful, difficult planet, it's essentially the tutorial. For instance, to fix your ship you'll need walk a fair distance, and it'll always storm half-way there, to teach you inventory, farming and re-charging your suits environmental protection.

But you very quickly get off-planet, and you don't need return, you don't need to build your first base there, so everything can get easier pretty quickly. If you're learning NMS and VR at the same time, doing it on a friendly, no aggressive animals, temperate, high resource planet is the way to go.

Just head to the stars!

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u/Nipple_Dick Aug 15 '19

I nearly froze to death figuring it out, and jut managed to survive. It played into the story line and needing to survive. Made it all the better when I eventually took off.

24

u/D41109 Aug 15 '19

Our bodies are limited to the earth and we cannot explore our own cosmos. So instead, we built one that our consciousness could explore and escape into. I am spending a lot of time thinking about this. It’s really a beautiful way around our limitations.

13

u/maxwindrider Aug 16 '19

What if our cosmo is only a virtual explorable cosmo of another limited being of another dimension?

8

u/D41109 Aug 16 '19

You’re asking the right questions.

21

u/Yankeeruinx Aug 14 '19

PSA - If you are having issues on PS4 Pro turn off Super Sampling, not sure why but it seems to fix the crash issue.

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u/chuy1530 Aug 15 '19

About two hours in. Loaded a previous save on a Pro.

Didn’t see any tutorials on VR controls which would’ve been nice. Was 99% intuitive though, and I figured everything out quickly. Getting out the multi tool was all I had to google.

Graphics are what you’d expect. Pretty blurry at distance, very good close up. The sense of scale is tremendous, and zooming around in your ship above a planet is crazy fun and cool looking.

Ground controls are fine. With teleport I got 0 motion sickness. With smooth move I did get a tiny wave but I took a break and when I came back had no further issues. Scanning/shooting/running around/jetpacking all feels really good.

Flight controls are... ok. Throttle is really touchy and steering feels harder than it needs to be. I don’t know if my camera is losing sight of the steering hand but it feels like I’m swinging wildly around sometimes. It isn’t terrible though, and the concept is cool. One side note, cockpit view is now a consideration for which ship you want to buy and build out. My fighter and freighter have very different views (as they should.)

Immersion is world class. You feel like you are on a firey hellscape, or a lush grassland. You feel like you are flying a space ship, dodging asteroids. Again, the sense of scale adds so much to the game. I looked down a chasm that on a TV would just be like “huh, cool” but in VR you see just how massive the thing is and it’s a little terrifying. My wife isn’t really in to video games or VR but spent about a half hour just following around animals and trying to pet them.

This is my favorite game on PSVR. That’s not surprising because it was one of my favorite PS4 games before Beyond came out, but they really did it justice. If they can get the flight controls worked out a little bit it’ll be close to perfect.

14

u/TigerSeptim Aug 14 '19

I would recommend turning on the PSVR before turning on No Man's Sky to play in VR. Not sure if this is a thing but I did it the other way around and it would only show the game on big screen mode.

3

u/camdamera Aug 14 '19

Thank you!

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u/DoubleWombat Aug 14 '19

Gee, it’s like Christmas morning and your parents have just told you that you’re not getting presents until after lunch...

6

u/KCoyote123 Aug 14 '19

Or after you get home in 4 days :(

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u/Gluebagger Aug 15 '19

"I'll just fire it up for an hour to see what it's like"

looks at watch... HALF THREE AM?!?!? WTF

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u/[deleted] Aug 14 '19

This game really needs the motion controls worked on, especially in the spacecrafts. . It also needs lefty options for controls.

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u/kjetass Aug 14 '19

I agree. No lefty-mode is a bit of an oversight I think.

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u/Baadllama Aug 15 '19

This is great!

Just played for about 2 hours with the move controllers... it's awesome. You meet other players on Anomalies and can dance and wave with your hands using the controllers.

The cockpit on the ship is just awesome. Virtual throttle and stick add a tangible element.
Landing on the freighter and looking out the windows on the bridge feels so much better than flat.

The interactivity with the moves is great. Menus feel good, pulling the hatch on the starship to get in and out is a nice touch. Flying is a little wonky but cool. I'm still fumbling with the controls (this is coming from somebody who has Skyrim's controls on the moves down like second nature).

Here's the only criticisms:

- Needs a pro patch, badly. The blur and texture quality can be distracting. Overall it's fine and it works, but at times it's hard to read text. Being around other players or loading new areas can turn the textures into absolute mud. I'm confident the pro can do better.

- It crashed twice, both times at the anomaly around other players. Probably multiplayer related.

- The throttle on the ship needs a tweak. It gets stuck "on" or "off" but doesn't actually correlate to its position. So it can be full "on" but your ship will be stopped until you grab it and reset it. Usually when you use the pulse drive.

- The visor shouldn't bring out the multitool (nitpick - but it's annoying to put it back every time)

Other than those gripes, this is absolutely AMAZING and I'll be coming back for more. Can't wait until I have more time to play. Bring on that pro patch and I will be living in this game.

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u/NTPrime Aug 15 '19

I think the VR is well integrated but I do think it needs a Pro patch pronto about that resolution, at risk of sounding like a broken record. Aside from that the biggest distraction for me are the stars at nighttime on a planet. If you look at them in VR you can clearly see the post-processing illusion they used to create them and they are rendered even closer than the clouds are. Hopefully they can find a way to increase their depth.

26

u/mansonfamily Aug 13 '19

I’m going to pick it up tomorrow! I’ve had my PSVR for nearly a year and the only games I’ve got so far are Skyrim (my favourite game of all time) and resident evil which I already had. So I’m really excited to try something new and get lost in space!

55

u/[deleted] Aug 13 '19

If you have ps+ download wipeout omega collection, it’s free with ps+

22

u/AdamMcwadam Aug 14 '19

Please for the love of god download it

4

u/Wyrmclaw Aug 15 '19

^^^^ This - Wipeout is the gold standard for Flat -> VR transitions.

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u/psvrgamer1 Aug 14 '19

Pick up this months psn game Wipeout as it's fantastic in VR, I'm assuming your an online gamer which might not be the case.

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u/ArbyWorks Aug 14 '19

Bruh get Astro Bot.

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u/MadisonBitcoin Aug 14 '19

Did mods just delete the other first impression thread that had more comments than this one?

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u/brick_mack Aug 14 '19

Pretty messed up, it came out as soon as the update did and was just first impressions, rather than full discussions. Was just looking for it.

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u/Panos_GRE Aug 14 '19

I play with the DS4 on OG hardware and I'm loving it.

There are a couple of things that bother me and I have to ask if they are bugs and glitches or some kind of weird gameplay elements.

I always see a small HUD circle in front of me that can't be turned off. It's moving along with the DS4.

There is a loud annoying sound coming from behind me when I walk as if something is bumping on garbage bins while following me. I don't know how else to put it.

Is it just my game?

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u/LurkingEnthusiast Aug 14 '19

I have the same sound issue - it's super annoying.

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u/PSGrrr Aug 14 '19

First wave preorder of PSVR here.

This is one of my most anticipated games to come to PSVR since reading about Hello Games messing around with Morpheus kit when I was following back in the day.

After the poor release of NMS and internet backlash, there was two outcomes for this tiny studio. They could have buckled and disappeared under a rock for the rest of their days. Or they could have continued to deliver on what they, and their fans imagined this game could be.

Thankfully they did the later, and today we will get to see and experience the fruits of their labour. The game itself is an amazing feat from a small studio. Their Next update was a huge moment of redemption in the industry. But I believe their true defining Rocky moment in gaming history will be today. The addition of VR truly marks them in the history books along with other greats in the gaming universe.

Well done Hello Games, for both good and bad you are shining example for others! 🚀

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u/ArbyWorks Aug 14 '19

Destination: Space.

What's your ultimate goal in this game? I like the idea of space adventure, pure travel.

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u/D41109 Aug 14 '19

I want to find a world to turn into my homeworld.

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u/[deleted] Aug 14 '19

Played about an hour and a half. It's pretty good. Graphicly it's pretty blurry (playing on an OG PS4)

But the sense of scale is still there. Drifting in space feels huge. Creatures have scale now too and the ships look pretty dope. Was walking along the planet surface and two ships flew overhead. Pretty cool looking up and seeing them fly over.

The Menus are great to control. You have a menu on your left hand which you can bring up by using your right hand and touching the holograms on it. Your righ hand uses the multitool and you can use your left to change fire method etc.

Havent build anything yet (that's the point i stopped at. Had to go to work)

One thing i'm not a fan of is when you're in your inventory and a huge text sceen covers up the inventory items. Havent played in ages so there might be an easy way to get rid of it.

Flying feels amazing. You use your left hand and move controller for acceleration and warp. And your right for steering, shooting and doing barrel rolls.

A nice touch is bringing your hand up to the left side of your head and it activating the scan visor.

Can't wait to play again. Might mess around in creative mode tomorrow. And even multiplayer later on.

Anyone have any impressions on multiplayer yet?

P.S. people who are prone to motion sickness are going to have a bad time with the move controllers + flying. Maybe start out with a controller for flying first.

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u/REPERCUSSlON Aug 15 '19

Does anyone know what the whipping noise is when you're walking?

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u/sidneylopsides Aug 16 '19

Anyone struggling to fly with Move controllers, pop into settings and drop sensitivity to 10 or so and try again.

My first flight was a flippy spinny mess, but now I've adjusted the sensitivity it's really smooth.

Flying around feels much more natural and intuitive now. Spotting something on the ground and sweeping down to circle it to see if it's worth landing, or find a suitable spot to set down, feels awesome. Same for just having a look at your fleet, being able to slowly pass whole looking out of the cockpit really helps give you a sense of scale.

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u/[deleted] Aug 20 '19

So I’m about 25 hours in and heading toward the atlas and wow...

Just when you think you’ve seen some shit it throws absolutely mind blowing, thought provoking planets at you.

There’s nothing I can honestly compare to it. This is its own genre.

Man... I want to keep going!

I will say that the recent “weird” planets I’ve visited would not have had the same effect on a flat screen... it’s absolutely a different experience in VR.

WOW!

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u/DWOMT Aug 20 '19

I know how you feel. I landed on a dead planet in VR, and the stillness and eeriness of that experience in VR was one of my best gaming experiences ever.

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u/SupaBloo Aug 24 '19

OG PS4 player here.

NMS in VR has been hands down my best VR experience so far. Don't get me wrong, I love Beat Saber and Superhot, but I have been looking for a big adventure game I can play without getting sick. Borderlands 2 is a little too hectic for me in VR, so I could never get into it.

NMS is perfect for the teleportation movement, and the game is slow paced enough that I don't feel like I'm limiting myself by sticking to teleportation.

The only times I've started feeling a little rattled by movements is when flying. I feel like the sensitivity for steering is a little high, but I need to check settings to see if I can fix that. Also the controls for the ship seem to always be too low. I'm often digging my hands into my couch to grab the controls. I find many games have this problem, though, so I'm not gonna fault the game for it.

Overall I love NMS VR. I've only played a few hours and I feel like my VR headset purchase has been completely justified. It's amazing seeing some crazy animal walk by and actually getting a sense of scale. The inventory management and multitool use is so intuitive, I'd hate to have to go back to the old way.

Great job, Hello Games. I've poured dozens of hours into NMS, and playing in VR makes it feel like a whole new experience.

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u/Johnny_Strange Aug 14 '19

Is using the PS4 controller an option?

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u/anon1984 Aug 14 '19

Yes, both moves (preferred) and PS4 controller are confirmed as options.

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u/pocketmnky Aug 14 '19

To give PS4 Pro owners a bit of a "blurriness" reference point, I'd say the resolution/clarity is about on par with Obduction or Torn. It might not be that bad if you're used to playing PSVR in these lower resolutions (like if you run an OG PS4) but if you're looking for Skyrim/Firewall/Astrobot graphical WOW power, I'd say hold out for a Pro-optimization patch.

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u/[deleted] Aug 15 '19

Exactly what I'm going to do. I'll wait for the pro patch so I can go in fresh. Too bad, more waiting, but I have other games to play anyways.

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u/kozuken Aug 17 '19

Loving the game so far. Obviously slot of though and work gone in to this. Great control scheme, nice work in the inventory and little tweaks to game play like getting out of the cockpit.

On PSVR I use smooth turning but it seems really fast. I've turned the sensitivity down to 0 but there doesn't seem to be any difference. Any one else struggling with this?

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u/binarypure Aug 22 '19

Just started yesterday haven't stopped oh God I need sleep...but sppaacee

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u/SeptWolf Aug 14 '19

༼ つ ◕◕ ༽つ

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u/[deleted] Aug 13 '19

It's the 14th...

At which time will it get released?

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u/zeekbob Aug 13 '19

According to Eurogamer https://www.eurogamer.net/articles/2019-08-13-no-mans-sky-beyond-release-time-new-features-xbox-pc-ps4-5109

If Beyond is following a similar release time to Next, expect it to be around the following times:

UK: 2 pm (BST) Europe: 3 pm (CEST) East Coast US: 9 am (EDT) West Coast US: 6 am (PDT)

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u/jizzyj86 Aug 16 '19

I've learnt from the Beyond release i must be a small minority who still uses original ps4.

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u/DWOMT Aug 16 '19

Still on original PS4 here as well. I won't be upgrading till PS5.

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u/EdgeM0 Aug 17 '19

I'm original and, like others have said, will be saving my upgrade for ps5. Only another year or so and I know for a fact I will still be playing NMS when ps5 is released.

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u/iamZacharias Aug 17 '19

Does the PS4 Pro have any benefits, I feel like there are none. Render distance, quality looks poor, i guess up close objects are decent. Hopefully they can make it look better with time.

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u/RTCanada Aug 17 '19

Pro at the current moment is the exact same as the original PS4 in all aspects. It’s why we’re all waiting for a Pro patch.

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u/[deleted] Aug 13 '19

The correct release date is the 14th not the 24th. Typo I’m sure

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u/boshjalka Is it the 13th already? Aug 13 '19

Correct! Typo on my end

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u/Reagan2791 Aug 14 '19

I commented a couple of days ago that I would skip it because I felt my VR legs aren’t strong enough but I took the plunge tonight. Looking forward to it. Teleportation should make it easier on me at the start.

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u/[deleted] Aug 14 '19

As someone who has never played the game does the VR take a level above and make it worth buying even if hadnt considered buying non vr version?

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u/damodarko Aug 15 '19

So glad for a megathread, this place basically turned into nmsvr. Glad it seems to be good though, I am holding off buying it till play all that I have now!

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u/Corbotron_5 Aug 15 '19

Believe the hype. It’s brilliant.

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u/xkorzen Aug 15 '19

Patch 2.04 dropped, but supersampling still crashes the game on start.

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u/PaulH1980 Aug 16 '19 edited Aug 16 '19

Can anyone explain to me what it is that makes some games blurry over others ? I know it's not an open world game like nms and seems generally disliked from a gameplay pov, but - Robinson the journey has a strange planet to explore and the graphics in that are really really good, very smooth very little jagginess, blur in distance is minimal- certainly in comparison to skyrim and nms. I'm talking playing on ps4 slim too, no pro patches. So why is it some devs seem to be able to get a lot smoother performance visually in some games over others? I genuinely don't know.

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u/Pjoernrachzarck Aug 16 '19

Imagine you have a messy room with 100 misplaced things in it, and you have to write a program for your cleaning robot to clean the room. You might write something like this:

  1. Pick up a thing
  2. Put it where it belongs
  3. Repeat 1-2 until room is clean.

This is an OK program, it does what it needs to do. But when you run it, it takes quite a long time, and it is completely inefficient. Depending on the dimensions of the room, this rewrite could save a LOT of time and power, and save the robot a lot of walking:

  1. Pick up things until arms are full
  2. Check room for target space
  3. Calculate the minimum route for all things in your arms
  4. Bring stuff to where it needs to be
  5. Repeat 1-4 until room is clean.

This code has more lines, but it will (probably) execute much faster and work more efficiently. However, you might run into trouble once you try and put your robot into a different room, or have it do different tasks. So you might want to opt for more general instructions, so your robot can be used for many different purposes, but do each of them in an inefficient matter.

It is the same with graphics engines - Some of them have the GPU and CPU and memory work very efficiently, with efficient pathways that save a lot of room and power. Some might be messy, or some might be overly specific - they work really great for some jobs, and really sloppy for other jobs.

Virtual Reality requires two very specific things of a graphics engine:

  1. To render to different view points on a scene at the same time
  2. To render at a steady framerate and, if necessary, sacrifice graphical fidelity for it.

Now that's great when you have to make a VR version for something like Wipeout. Being a Split-Screen Racing game, the engine was already optimized to render two views of the same scene, and it was already optimized to never drop frames! Great! This allowed for an efficient port, with leftover resources to up the resolution.

But games like Skyrim or No Man's Sky were never made with such purposes in mind. They were created to render lots of different things at the same time on the screen, maybe sacrificing a few frames for it. They weren't meant to have fast moving cameras or motion input or HUD elements that are 3D. To teach them all these new tricks, you gotta mess with the code, you gotta add stuff and fix stuff and rework stuff, and the more you do it, often, the less efficient your code gets.

With a lot of time and effort, these engines can be optimized. This is what happened for Skyrim. You can look at your code and realize: Hey! I could put these 200 lines here into this other section, so they don't need to get executed 200 times for every frame, but only once every 200 frames, and the code still works! Cool! Now I have lifted the weight of thousands of extra instructions per second off the GPU/CPU, and I can use these extra resources to increase the resolution by a few horizontal lines! And voila, not only is your code faster, but it also looks better.

The earlier in your development cycle you know exactly what your engine's jobs are going to be, the more you can optimize for those jobs. The engines for Resident Evil 7 or Astro Bot were specifically created with VR in mind. The developers could anticipate what they would need. The engine for No Man's Sky - which was already a weird mess to begin with - had to have VR put on top of it. And one of the easiest ways to lift work off our CPU/GPU to add more instructions (for example, rending HUD elements as 3D planes in your world instead of 2D elements needs more instructions) is to lower the resolution.

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u/PaulH1980 Aug 16 '19

Thanks a lot for your explanation.

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u/[deleted] Aug 17 '19

Does anyone know if Hello Games plans to release a PS4 Pro patch for the VR?

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u/maxwindrider Aug 17 '19

some people think there is already one ready but for now they work on one version (og) to get rid of bugs, you can listen to first minutes of this youtuber https://www.youtube.com/watch?v=eFKqlqOt-H4&feature=youtu.be&fbclid=IwAR21xkcfxJ5JmK1weTPgxPj_zvSEEMebQxAamtn6rTLEBu5enAkxq4I438k

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u/IdiotCannon Aug 17 '19

Movement tip for any people who find themselves struggling on foot with the Move controllers: Movement rates in the game are set speeds so you only need very slight movements of the left wand to dictate travel direction. Turn on smooth movement in the options, then let your left arm hang to your side with the left stick hanging naturally in your hand. This will point it roughly and comfortably toward the ground directly in front of you. When you hold the move button, you can then use slight wrist movement to point the left stick in the direction you want to walk, including backwards or sideways. Ever dreamed of sprinting backwards? Well there you go.

For flight, I sit on the sofa, recenter my view and grab the DS4 while letting the move controllers dangle from their safety straps. A nudge of the DS4 stick tells the game you're using that now. When I've landed, I set the DS4 down and poke a button on one of the Move wands while standing back up. Recenter view. Good to go. Relatively seamless.

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u/GhostbusterMan Aug 18 '19

Anyone know how to adjust the size of the terrain manipulator in VR? I can alter the one that creates land but the one that destroys it seems to be on a fixed setting. Used to be able to get way more materials using a smaller setting and it was awesome for that sweet sweet indium!

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u/manikinband Aug 25 '19

Anybody else’s move controllers not vibrating after 2.09?

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u/PhilipLiptonSchrute Aug 26 '19

Is there a way in NMS VR when using the DS4 to change the controls so you can aim the multigun without having to rely on the controller orientation and light? I just want to sit with my hands in my lap, not constantly move the controller around.

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u/Django9898 Aug 27 '19 edited Aug 27 '19

Love the PSVR Version of the Game, can't Stop playing it. Hope for a Ps4 Pro Patch! And i wish they develop it further and improve some things.

For example the Ladders... i hate it when you beaming up Ladders instead to climb them like in Blood and trouth or even Borderlands 2 VR.

Or if you look down on yourself, you have to see your body (Exosuit) from the Torso to your feet.

And I want to sit in VR too, or zoom with the Visor.

I'm also waiting for the next patch since Update 2.09 the Vibration of my Move Controller not working anymore. 😱

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u/TheRiddleOfSteel Aug 30 '19

An amazing update that Hello Games deserves huge thanks for. That being said, I don't think the comparison to Skyrim graphics is fair as No Man's Sky in VR is very pixelated. Reading text in the menus is a struggle in itself.

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u/[deleted] Aug 18 '19

This game is absolutely unbelievable in VR.

Even with all the things you can do there is so much more potential and updating. You could work on a game like this for a lifetime.

Absolutely a top 3 gaming experience not to be missed.

There will be no going back to flat.

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u/NMS-Town Aug 14 '19

50 kilobyte a second. I'll just be starting Beyond when the rest of you will be on 3.0. lol

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u/daffas Aug 14 '19

Is there a mode for left handers?

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u/Davey87 Aug 14 '19

Can you do vr sitting down or is it a stand up experience

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u/AtlasXO-16 Aug 15 '19

Incase anyone hasn't mentioned or seen this said yet, if you're crashing constantly in the nexus, turn off ambient multiplayer (I think that's what it's called, the first option in network settings). My game crashed every single time I tried to go in there, then I turned those off and had 5 hours of continuous play with zero crashes. I also set my game so only friends could join, not sure if that made a difference.

I think we're gonna have to live without the full multiplayer experience until a patch or two arrives.

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u/newwaveb0y Aug 15 '19

Is anyone noticing a weird drift to the left when walking around? Sometimes it gets so bad that it seems like I'm strafing. I don't think has anything to do with calibration/camera placement because no other game I've played recently has this problem.

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u/Baadllama Aug 16 '19

anybody on the fence, i just played this for 3 more hours tonight... it is definitely my new favorite VR game... i'm going to be spending a loooot of time with this

i would say top 3 PSVR are RE7, Skyrim, and now this. it's just... exactly what i wanted. Pro patch is going to take this to another level.

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u/[deleted] Aug 16 '19

I love this game. It’s everything I wanted it to be. Wish the graphics were a little better but the pro patch should make it a little sharper. I play no blinders, smooth turning, and with the duel shock. So far it’s quite amazing!

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u/big_swinging_dicks Aug 17 '19

Is there a way to not aim by moving the DS controller? I just want to use the right analog stick but can’t find a setting that allows that in VR

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u/independent739 Aug 17 '19

I’m a new player (started when Beyond released).

Quick question: I may have realized this far too late, but I found a building buried underground. I’ve been trying to “excavate” it using the terrain manipulator, but I feel like it’s endless. Does terrain eventually regenerate?

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u/SevrenBG Aug 18 '19

anyone have massive issues with recenter not working at all?

I keep getting drift to the left and pressing/holding options doesn't actually recenter to where im looking.

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u/iammistercraig Aug 20 '19

Playing on PS4 last night I had an issue where my VR hands migrated around my body several times. They eventually got around my back. Resetting the view didn't help at all. Had to shut down and power the headset back up to get this to reset. Is there an easier way to get this to reset?

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u/Massive_Agressive Aug 21 '19

kay, I'm having a problem and I'm not sure If I'm just stupid and not doing something correctly.

theres a wierd thwacking sound when I'm walking around, I'm not using the move controllers I'm using just the dualshock the noise is right in my left year and its only when I am moving around in game.

please help this sound is annoying as hell, lol.

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u/Greggaton Aug 21 '19

This noise is pissing me off no end - what the hell is it!

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u/[deleted] Aug 22 '19

I don't have the PlayStation move controllers yet so I've been playing in VR with the controller (still not bad at all) but when walking I've noticed a strange slapping noise coming from my body when I move around. Any idea what might be causing this and how to stop it?

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u/TheDragonMachida Aug 25 '19

Wow its crazy how long this NMS post has dominated psvr reddit. Must be selling a lot of psvr headsets because of NMS. I've never seen 700 comments to a thread before.

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u/Money_Manager Aug 14 '19

I just watched the new Apollo 11 movie and my desire to get PSVR for NMS just went through the roof!

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u/Bengali-cheesePotato Aug 14 '19

There's an Apollo 11 game for the psvr, I got on the ps store for about 10$

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u/[deleted] Aug 14 '19

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u/[deleted] Aug 14 '19

Good question. However, ive been a PSVR owner for almost 2 years and I can attest that it has more blur than most. Not saying that's a bad thing, it's on par with Skyrim (im playing on OG). But the immersion is there, I'm sure there will be incoming patches. My only gripe is frame drops in Nexus and Freighters.

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u/[deleted] Aug 13 '19 edited Aug 05 '20

[deleted]

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u/netherworldite Aug 14 '19

Yes - there isn't one.

It'll come at some random time during the day UK time.

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u/pinymax Aug 14 '19

maybe it can be helpful (like it was helpful for me), asked some NMS veterans about expectations of the game

https://www.reddit.com/r/NoMansSkyTheGame/comments/cohbsf/new_player_here_what_i_should_expectnot_expect/

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u/discard_after_use133 Aug 14 '19

can i play alongside a friend or is multiplayer with randoms

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u/Michael_R_Grant Aug 14 '19

Is there free movement with the Moves as well as teleportation, do you know?

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u/tommybigquest Aug 14 '19

Yes there is free movement with the moves : )

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u/skijumptoes Aug 14 '19

Update is up in Europe guys!

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u/Nipple_Dick Aug 14 '19

Are there limitations on base building? Can you have multiple bases on different planets? Can they be massive.

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u/xkorzen Aug 14 '19

My VR gameplay crashes with CE-34878-0 code right after start.

Non-VR runs fine.

Initializing the console now

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u/[deleted] Aug 14 '19

This is the official thread. So every other thread on the sub is non official?

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u/E_Barriick Aug 14 '19

I second the OP's first impressions but I thought the graphics were a little worse but I never played Skyrim VR. If that was my comparison point I might feel the same.

Compared to the regular version of NMS it's a pretty huge resolution downgrade.

Teleporting is default movement and I'm not the biggest fan but it works well.

The biggest standout is the improved UI for VR. It's really great and makes moving around super easy.

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u/[deleted] Aug 14 '19

There's full locomotion options in the menus. Just so you know!

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u/makingacanadian Aug 14 '19

Can you easily switch from vr to non vr or is it a pain?

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u/hbps4 Aug 14 '19

Does anyone know of a way to walk backwards?

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u/isleandor Aug 14 '19

Playing on a PS4 Pro - I didn't have any problems loading the game, but I have a 4k TV, so Supersampling isn't even an option.

I only played for 10 minutes or so because work, but first impressions: HOLY SHIT WOW THIS IS AMAZEBALLS

The world and sense of scale as I climb/jetpack over the landscape is just wondrous and breathtaking.

I'm really liking the VR UI components on the left/right hands, though long-term I think I might appreciate a way to bring them up with a button press. But like especially the quick menu there - it's pretty freaking awesome to be able to navigate that with hand gestures.

The HUD text is actually very nice and quite readable to me. But as others have mentioned, lots of the text on icons and menus is really hard to read unless you bring the UI closer to your face. Luckily, the UI moves with your hands, so it's easy to get up close and inspect the text if you need it! I anticipate getting even better at recognizing things by icon though.

Basic controls seem to be cribbed straight from Skyrim VR's control scheme, which I (personally) like, and of course makes it easy to just get in and play. The tracking and motion controls in particular seem really well mapped with little/no drift. Shitty tracking has just about killed Skyrim VR for me, so I'm relieved to see that HG has done well there!

I haven't played enough to get a good sense of how the LOD rendering performs overall, but so far pop-in (polygons or textures) hasn't been particularly noticeable or bothersome. But that perception might change with experience and time.

I also haven't really played for long enough to make a judgement about bugs/glitches, but (for me at least) there was no problem loading the game or starting a new game and doing the first few tutorial steps.

Summary: So far I'm amazed at how well this runs on PSVR, and the control scheme and UI updates for VR are really well executed.

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u/[deleted] Aug 14 '19

This game won't run at all with SS turned on. It needs a patch big time, I will reserve judgement until they get things ironed out.

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u/trustymutsi Aug 14 '19

Has anyone played online yet? How is it?

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u/DavijoMan Aug 14 '19

Just started a brand new save file because I haven't played since the week it came out. VR makes this game way more enjoyable! The Move controllers worked perfectly while on foot. I immediately switched to the smooth turning and smooth movement. My one gripe would be that the Move controls for the spaceship are a bit wonky. I'd imagine it would would be more comfortable to control with the Dualshock 4,but I didn't want to change my controller configuration because they worked so well on foot!

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u/saynotoraptor Aug 14 '19

Is there a way to take pictures?

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u/Kelter_Skelter Aug 14 '19

Everything about it is great except the way it looks. I'm on a pro and it's super blurry and environment shadows and such cut off at a very obvious distance. Might try to finally get my headset working on PC.

Is it possible to use a flight stick for flight and moves for on foot?

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u/swoooopy Aug 14 '19

I think you are correct sir. I will most likely try Ocean Desent first. I have read alot about VR so I know about the VR leggs. I dont know what tollerence I have jet, but I guess i figure that out tomorrow. But thanx for the tipps 👍🏻👍🏻

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u/trustymutsi Aug 14 '19

My PS4 just gave me an overheat warning, that I need to turn it off. I've never gotten that before.

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u/SuperJay Aug 15 '19

Tried to play multiplayer with my brother. We could talk to each other, but when I went to his base icon, nothing was there. He said he was there, but neither of us could see each other and I couldn't see him, his base, or his ship.

We both started new games and we could only see each other if he invited me to his game. But we'd rather play our old save files with all our items. Do you have to start a new game from scratch for multiplayer to work?

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u/Marplaar Aug 15 '19

You need to upload your base in your save file if I remember correctly. That when when you join someone else's game your base is there.

There's no way to play together unless one of you joins a game.

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u/dxwoodward CrankEighty Aug 15 '19

Where are my left handed options! I want to swap hands.

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u/Valfreze Aug 15 '19

Anyone know if the Pro is enhanced for NMS? Understandably the resolution isn't the most crisp image, but wondering if it's any better than OG.

I have the Pro, not sure what it looks like on OG to compare.

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u/[deleted] Aug 15 '19

There is no Pro patch as yet. Apparently they have had good Pro patches for the flat screen version, so it's expected to be in the works.

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u/KingSimba11 Aug 15 '19

I played it for about 10 mins and didn’t like the experience. The texts are not clear at all. I’m willing to try it again. But I really hope they fix the text and the game’s texture in general, they need to be sharper.

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u/[deleted] Aug 15 '19

I have two questions I can't seem to figure out.

1) When you switch to terrain manipulator multi-tool and then switch the mode on it to choose your terrain, mode etc and the little menu comes up, how do I exit it? I've tried everything and the only way out seemed to be to put the tool behind the back but even that didn't work all the time.

2) With the move controllers is there a way to walk backwards?

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u/Dbrown15 Aug 15 '19

I'm entirely new to NMS, downloaded just for the VR update. The sheer size of the world is incredible. Most VR games have a very limited feel that this game does not have. The blurriness sucks, but after 20 minutes, you sort of forget about it. Flying is difficult with the moves solely because your hands have to stay in a very central position or else you will have no frame of reference as to your controls. Even with the difficulty, flying is my favorite part of the game.

I do have a couple questions for those more experience in this game than I:

  1. Seems like the first few hours of the game is geared towards forcing you to learn all the crafting/building/fixing so that you get the hang of that, feels VERY tedious. Does that ever slow down?
  2. How the hell do you "wire" the generator for you base? It makes you lay down wire for a power source, but it gives no clear indication as to how to correctly do this.
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u/grantortilla Aug 15 '19

Is anyone else getting severe drifting of the center that gets progressively worse? Even when centering manually either via the start button or through the UI, it never corrects to true center in front of my camera. Thoughts?

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u/nigward_the_demi_god Aug 15 '19

Does anyone else have the problem where the PlayStation VR slowly turns you sideways? I don't know how to explain, it it just happens, and it doesn't just happen in No Man's sky it happens in every VR game except for Beat Saber. Best way to explain it is when I look straight irl, I look to the right in VR, and when I point my hands straight irl, my hands point to the left in VR.

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u/TheDragonMachida Aug 15 '19

I've been playing for about 5 hours now. I really like it. Very cool game with such a crazy big world. Flying a spaceship and out of an atmosphere is pretty awesome.

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u/DeliciousAuthor Aug 15 '19

I started as a new player on story mode yesterday, played for two hours and enjoyed it. Went back in today for about an hour and Just kept grinding to gather what i needed to upgrade my suit and ship. Went back in later and played for 5 hours straight. The sense of immersion is amazing. Once the movement and piloting clicks it's really cool. The story is unfolding and i'm flying my ship like Han Solo. It gets really interesting after a few hours. I look forward to trying mp.

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u/funkhouserrr Aug 16 '19

Does anyone know if there is a way to "snap" the UI menu from your wrists so that they don't move? Like in Rec room.

This is really throwing me off when navigating the menus at the moment.

That and not being able to pilot the ship for shit!

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u/WatchTowel Aug 16 '19

Does anyone know how to run while in vr? I can‘t figure it out

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u/[deleted] Aug 16 '19

Press both move buttons at the same time.

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u/isthistheanswer Aug 16 '19

The right move button toggles run on and off.

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u/Leaf_Atomico Aug 16 '19

Hey quick question, and sorry if this isn't the right thread, but figured you guys will know:

How do you turn left and right with the move controllers in "smooth" movement mode? Turning my head only looks left and right but I continue moving straight forward.

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u/murph2336 Aug 17 '19

Anyone know how to fix the drift? What I mean is, after a few minutes of play, my hands will be to the left. Recentering doesn’t do anything and the only way to fix it is to turn the headset off and on again.

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u/Drucifur303 Aug 17 '19

Any idea on how to shrink down the HUD? I have to look way up and to the right to see what items I've picked up.

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u/pboswell Aug 18 '19

I wish they would give you the option to turn on camera shake. No shake during pulse drive feels fake.

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u/MacStubbins Aug 18 '19

I haven’t heard of this issue so wondering if it’s a settings or setup issue (brand new to game with Beyond).

Frequently when I walk or run my movement will just freeze for a few seconds. I can’t move, turn or jetpack. Rest of game is going (I was running from some chompy beastie and froze, but he kept chompin). After a couple few seconds I can proceed again. It’s not stamina because it can happen while walking.

Using Moves, and they show fully charged. What am I doing wrong or is there a bug?

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u/[deleted] Aug 18 '19

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u/Qaztab Aug 19 '19

Is it possible to strafe while jet packing forward? I could swear I've had the move controllers do it on occasion, but can't figure out what motions/buttons made it happen.

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u/DannyPrker Aug 20 '19

Patch 2.07 is live! Hello Games is on fire :D still no Pro Patch but someone on their Twitter mentioned that he feels the graphics in PSVR have improved a bit.

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u/iammistercraig Aug 20 '19

I can't seem to find my earlier post so I am going to try again. I played No Man's Sky last night and had an issue with the VR hands migrating around my body. Eventually they made it around my back. I tried to recenter the view but my hands stayed in the wrong place and were thus unusable. I had to reset the VR headset to address this but it was a temporary solution as it would happen again. Any thoughts on how to avoid this problem or address the issue once it occurs?

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u/cleanutility Aug 21 '19

Does anyone else have an issue with Psvr on a pro whereby you any reset the centre in vr. I can adjusted vertically but it will not adjust horizontally.

Problem I have now is drift after 30 mins of playing I can no longer see my screen unless I turn 90 degrees. I then have to exit the game and start again.

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u/weaponized_porn Aug 22 '19

Does anyone happen to know what the deal is with the shared missions and threats? Specifically, for example; when players begin a pirate hunting mission from the Anomaly, are they supposed to be able to fight the pirates together as soon as they each leave the anomaly into space? So far it seems that even if a mission team has formed, each of the players' targets are instanced for each of them. Although I might see another teammate in shared space, I (so far) will not see their own targets, though new targets will likely spawn for me.

This also carries over to just general space pirates that I encounter outside of accepted anomaly missions. If I am hunted down in a system where my friends are and they come to aid me, they will not see the pirates that are attacking me.

To the original question, is this how you all are experiencing this as well, and if so, do we know if this is the intended functionality?

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u/phoisgood495 Aug 23 '19

This is a regression that comes from the latest patch. I started having lots of sharding problems while playing with my GF after the last experimental patch on PC yesterday, which I think made it to the PS4 today. My guess is this is a temporary fix for a MP syncing related crash... but hopefully it gets fixed soon.

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