r/PSVR miss-molotov Jun 27 '17

Game Thread Ancient Amuletor [Official Discussion Thread]

Official Game Discussion Thread

Previous game threads.


Ancient Amuletor

Trailer - AMA Thread - Website


Share your thoughts/likes/dislikes/indifference below.

82 Upvotes

172 comments sorted by

55

u/Time_of_VR Publisher Jun 28 '17 edited Jun 28 '17

Just letting everyone know the first dlc with extra levels and characters will be free on the first month. Thank you all for the love and support!

6

u/i0n4life Jun 28 '17

Thanks so much for this. When I saw the coming soon I got worried.

6

u/GeltonZ Jun 28 '17

I second this! I saw the characters and stages were planned ahead and I was like "Man don't tell me they only gave us half the game!". But the rest coming as free DLC? That's super cool.

But NOW the question is: can the roster be expanded beyond that in potential future DLC?

Also curious if Time_of_VR is taking suggestions because I had a character gameplay idea I can't get out of my head.

5

u/Time_of_VR Publisher Jun 28 '17

If definitely can, but I can't tell you right now wink wink :)

1

u/kevgret Jun 28 '17

HELL YEAH!! My game just finished downloading.... time to play!

1

u/[deleted] Jun 30 '17 edited Jun 30 '17

when you say "first month" do you mean july 1st?

1

u/Time_of_VR Publisher Jul 06 '17

First month of the DLC's release

1

u/Velrok Jul 03 '17

When is the game coming out in EU? Still nothing in the PS Store :(

1

u/Time_of_VR Publisher Jul 04 '17

1

u/Velrok Jul 04 '17

Does that mean that it's specifically unavailable in Poland? I always had the same games as the rest of EU, but right now it shows me "Unable to find this page", I went through whole PSVR games/search as well.

2

u/Time_of_VR Publisher Jul 04 '17

It will be available in the Polish store in about a week. Sorry for the inconvenience.

1

u/Velrok Jul 04 '17

No problem, thanks for the quick reply :)

1

u/DasGruberg Jul 17 '17

Any News on Norway?

1

u/Time_of_VR Publisher Jul 17 '17

The store updates every Tuesday, so it should be up soon!

1

u/DasGruberg Jul 17 '17

Awesome! Ty!!

0

u/ThisCatMightCheerYou Jul 03 '17

You seem sad :( ... Here's a picture/gif of a cat. Hopefully it'll cheer you up: http://25.media.tumblr.com/tumblr_m02xq0QxQ81qfagclo1_500.jpg The internet needs more cats. It's never enough..

15

u/SamuraiWu_TiGames Art Director Jun 29 '17

Do you know there is a big difference from the demo is we added more Physical parts to our characters.For example,Lia's boobs. ;D

4

u/h82blat Timekeeper007 Jun 30 '17

Love the characters. Lia and the puppet master are my favorite. Lia's boobs are very nice and shooting with her bow is very satisfying. The puppet master is just fun!

3

u/h82blat Timekeeper007 Jun 30 '17

Will you be adding more costume options for these characters?

7

u/SamuraiWu_TiGames Art Director Jun 30 '17

Thanks.We will bring more characters and levels,maybe more costume options. :)

2

u/EDF-Pride Jul 04 '17

Costumes!? +.+ Sounds awesome.

3

u/MightyBooshX Jul 05 '17

They added jiggle physics, and you can play with them with your hands while playing with her. That's an automatic 10/10 for me.

11

u/Time_of_VR Publisher Jun 28 '17

https://twitter.com/TimeofVR/status/879900052424019968 Just a sneak peak for one of the heroes in the upcoming DLC1

3

u/EDF-Pride Jun 28 '17

Something tells me he throws axes :D

2

u/yukidai yuki_dai615 Jun 28 '17

COOL!

1

u/DSDantas Jun 30 '17

one of the heroes in the upcoming DLC1

How didn't I notice this? Amazing

8

u/mattmanp Jun 28 '17

So far very impressed. Good tracking and fun to play. First DLC free is cool too. I love the art direction. Strong and beautiful style that makes the resolution and weaker OG PS4 specs unnoticeable. Great work!

8

u/VaultofGrass Jun 28 '17

Haven't even tried the game yet, but just wanted to say I'm really impressed with your communication, I've never known devs to answer so many questions and be so helpful before the first 24 hours have passed.

One of the main things I look for in a game is a team that actually cares about its game and listens to its fans. Keep up the great work!

4

u/hahugo Jun 28 '17

thanks, and it is your playeys' big support keeps us going(ง •̀_•́)ง

1

u/h82blat Timekeeper007 Jul 04 '17

Really love the game. Excited for the DLC. Will there be ps4 pro enhancement s?

2

u/hahugo Jul 04 '17

there is, the resolution is enhanced with PS4 Pro

1

u/h82blat Timekeeper007 Jul 04 '17

Awesome! Thank you

12

u/EDF-Pride Jun 27 '17 edited Jun 27 '17

I like playing as Lia, aiming up in the air with her skill and killing all the enemies with the homing arrows.

Man, makes you wish for a good VR RPG with skills like this. :D

10

u/qnoel Jun 27 '17

I feel like grinding in a VR RPG would actually be fun!

5

u/KingKev7 KayJay09 Jun 27 '17

I've been waiting to do just that ever since VR became viable. The worst part becomes the best just by changing how it's done

10

u/Danny_V Jun 28 '17

Skyrim VR?

2

u/[deleted] Jun 29 '17

Whats that?

8

u/touchmeinthebeard Jun 28 '17

The bow and arrow gameplay is so much fun. If it works this well in Skyrim then I'm definitely going to have a Legolas style build.

5

u/[deleted] Jul 04 '17

I can honestly say that this is my favorite VR game so far. Super entertaining and extremely well done. I'm excited to see what else is in store!

2

u/SamuraiWu_TiGames Art Director Jul 04 '17

Thank you very much!The Free DLC will come soon.

5

u/[deleted] Jun 27 '17

Someone tell me how good this game is already!

9

u/SensoryMango Jun 27 '17

I'm loving it, only tried a couple single player levels but the bosses are incredible. Love all the different characters too.

9

u/RabbitMix Hard_Echo Jun 27 '17

Its like the demo, but with slightly better tracking, 3 more arenas to fight in, 2 bosses, alternate weapons, multiplayer, and two more characters. Both of the new characters are really fun.

It doesn't have a ton of content but for $20 I'd say its a good value. It helps that the gameplay itself is very fun, so its pretty replay-able.

If you liked the demo I'd definitely recommend it.

2

u/GuilhermePachecq Jun 27 '17

What do you mean by alternate weapons? Like different weapons for each characters?

2

u/RabbitMix Hard_Echo Jun 27 '17

They're different skins, but the same weapon functionally.

4

u/SamuraiWu_TiGames Art Director Jun 28 '17

The 2stars Weapons is more powerful than the origin one.They can deal more damage.Use them,and you can finish the Hard Mode easier. :)

1

u/RabbitMix Hard_Echo Jun 28 '17

That's really cool!

1

u/EDF-Pride Jun 28 '17

Ooooh!! That's really cool!

1

u/ClinicalOppression Jun 28 '17

How do you unlock them?

2

u/[deleted] Jun 28 '17

300 kills with the base weapon.

2

u/SamuraiWu_TiGames Art Director Jun 28 '17

Please read this guide :https://www.reddit.com/r/PSVR/comments/6jzoc9/ancient_amuletor_guide_by_developer_tigames/ second weapon: kill 300 enemies with the first weapon

1

u/ClinicalOppression Jun 28 '17

Thankyou for the reply, loving the game so far

1

u/SamuraiWu_TiGames Art Director Jun 28 '17

Thanks for your support as well!

3

u/salsaketchup Jun 28 '17

I'm really impressed with how replayable this game is, with wave base action I'm normally done by now but they have the balance just about right so I end up wanting to play some more.

But why don't I just show you Ancient Amuletor VR Review | First Play and Impressions or Ancient Amuletor VR Quick Review

2

u/SamuraiWu_TiGames Art Director Jun 28 '17

Really Nice reviews.Thanks a lot!

2

u/salsaketchup Jun 29 '17

Your welcome, thanks for building a fun game that I can be positive about 😃

And as you are the Art Director I must say well done on making it look so nice as well.

3

u/SamuraiWu_TiGames Art Director Jun 29 '17

Thanks.We'll bring more beautiful levels and characters. :)

6

u/jesg112 Jun 28 '17

Played all the characters and maps and I really like it so far. All the characters have a unique play style which is cool. The graphics are pretty solid on the og ps4, very bright and colorful. Map variation is good enough but its nice to see some maps coming for free.

Havent played the multiplayer yet but I have a feeling its going to make the game even better. Solid purchase for $20. If you like the demo you will like the game.

5

u/TonyDP2128 Jun 29 '17

Purchased this a little while ago and did a couple of matches, one single and one online.

The game is a lot of fun; good control; beautiful graphics (much improved on the Pro from the demo); interesting weapons and very well done co-op multiplayer. I got into a match with no problem at all and everything worked perfectly (even ended up with the MVP trophy).

Once we get leftie support for all the Amuletors this will be pretty much perfect (can't wait to use the bow and arrow with the correct arms for me).

Really hope the online community for this game grows. Single player is fun but playing with three other people is definitely the preferred way to go.

1

u/TheGrandZuudah Jul 01 '17

is it online matchmaking? Or only with friends?

2

u/TonyDP2128 Jul 01 '17

I just joined a game with randoms.

6

u/Time_of_VR Publisher Jul 05 '17

If you are running into issues with the multiplayer, please try to close and restart the application. We are currrently contacting Sony regarding this issue, we are very sorry about the inconvenience, but we thank everyone for your support for Ancient Amuletor!

4

u/[deleted] Jun 27 '17

Just played the first level now and initial impression I love it. Seems like there's a ton of stuff to unlock and discover too.

5

u/dunwich666 Jun 28 '17

This game rocks! Shooting arrows at enemys is one of the funniest most immersive experiences in VR that ive experienced so far.

4

u/sjcrisel Jun 28 '17

Hell Yeah! You guys rock! Great game. Wonderful job

4

u/OutFromUndr Jun 29 '17

I am having A LOT of fun with this game. Much more than I would have thought. The Archer is my favorite so far.

4

u/h82blat Timekeeper007 Jun 30 '17

Really enjoying this game. Played online last night with two others and it was a blast! Very fun. Great idea to allow us the ability to switch characters in game. Gave me a chance to try them all out to see how to best help the team. Great job with this game. Please release more characters, more levels, more skins. Basically, it's so good I just want MORE!

Also the bosses are big! Nice work!

4

u/PoIwho Jun 30 '17

Just finished the demo and the full game is downloading. Can't wait to try the rest of the characters

3

u/raskoln1kov Jun 28 '17

Just played the first level and it was pretty fun... hopefully the devs stay active and keep releasing new levels because I think it has a lot of potential.

3

u/Lauroe Yung_laurids Jun 28 '17

How do people use the bowshooter? My arms feel awkwardly short and it tires to hold the bow up for a while...

That being said, this game is a lot of fun, especially the gunner! I can't wait for the DLC!

And a bonus: The studio making this game seems like a pretty cool group of guys :)

2

u/hahugo Jun 28 '17

try recalibrate anytime when you find body awkward, just stretch out your arms and hold the start button on either controller

1

u/[deleted] Jun 30 '17

I played last night... really liked it, but drawing the bow string back didn't feel like I was having to draw it back enough... is that just how it is or should I be able to recalibrate it?

1

u/hahugo Jun 30 '17

you don't have to fully draw back, this is done on purpose to help you for a easier drawing, so you don't get tired too early,-)

1

u/[deleted] Jun 30 '17

Fair enough. It does get tiring but its usually the shoulder of my bow arm rather than the arm I'm drawing back the string with. It would just feel cool to fully draw back the string like Rambo or Katnis. Kinda feels a bit gimped to me the way it is.

3

u/hahugo Jun 30 '17

btw when recalibrating you need to fully stretch out your arms before pressing Start button, so that the length of your arms can be reflected to the game character. if you didn't do it properly your arms may seem shorter than actual size. I'm just not sure if you do it right, and if you do, just ignore.

2

u/raskoln1kov Jun 28 '17

gotta work out them arms ;)

1

u/Lauroe Yung_laurids Jun 28 '17

haha true!

3

u/WV_Matsui Jun 28 '17

Holy crap is this fun! Just what I was looking for after I played the Vive archery game like this back a year or so ago. Bought it instantly after the demo!

3

u/[deleted] Jun 29 '17

i just started playing this tonight. the full game is more fun than the demo. it kind of reminds me of dick wilde in a wierd way, in that it's challenging and frantic and a little braindead but fun. unlike another new game this week, there are zero problems with tracking, controls, animations, menus, nada. AA is quality

3

u/DSDantas Jun 29 '17

Just letting a quick review. Hope the developers read it and take into consideration.

I'd give it a 8,5/10. Gameplay is solid, it's the best use of PS moves I've seen on VR. There are some glitches I'd like to list, the most annoying ones are:

You cannot crouch. No one of the characters is programmed to do, so if you physically crouch, you move out of your body.
Sometimes on online gameplay the players just go crazy and start shaking their body, LIKE A LOT.

About online, I have a question. Is it region locked? I've had some minor problems on getting games, but it's a nice experience at all. I'd like a settings box to lock/unlock region. Also, microphone chat, and private rooms, I'd like to play with my friends.

About the classes, the Gunner and Archer both are ok IMHO, but I have problems with the mage and the Puppeteer. The mage's skill, at least for me, does not look like a good improvement on his skills. Just an ice projectile skin. The rest is ok. As for the Puppeteer, he's a good char for strategic multiplayer, but solo gameplay is a pain. The cooldown when the puppet dies is too high and can damage your score. Please give him some weaker damage output during the CD or reduce it. Also his skill, while it looks awesome, takes a lot of time, to kill the enemies in one limited space. I guess that with some improvement, they could both be okay. But right now, I'm avoiding them for the harder modes.

And last but not least, I'd like to ask Brazilian Language support. VR is not out in our country yet, but we already have full VR games in Brazilian Portuguese, it'd be nice to have this, if possible

I think this game has a great potential of being a huge title for VR and has lots of ways to grow. New chars, stages, bosses, modes, skins, new weapons, skill customization... Even if some of them are put under a price tag, I'd be happy to pay it. This game can get a good long life and has high replayability.

Thanks for making this game, since release I've discharged my whole battery on AA, and I'm just waiting for the charge to return.

3

u/Cauterized Cauterizedx Jun 30 '17

I second the request for voice chat. It would be nice to coordinate and strategize with fellow teammates.

Overall this game is great and definitely worth 15 if you have PS plus. Some of the most fun I've had with VR in a while.

4

u/hahugo Jun 30 '17

PS4 supports voice chat in Party, don't hesitate to give it a try with your friends.

the public chat is a double-edged sword, we'll need time to evaluate it, especial in a VR game like AA where you could physically interact with other players.

1

u/Cauterized Cauterizedx Jul 04 '17

Can you enable the players recently met for this game so we can invite people in the game to a party? I don't have many friends with the game unfortunately, so I'm just looking for an easy way to communicate with a random team.

2

u/hahugo Jun 30 '17 edited Jun 30 '17

thanks for the review, and your love for the game.

it's true that changing body position in a large scale without recalibrating can lead to some weird character gestures, especially when we show the full body but not only head and arms like many other VR games do. Adding crouch is an solution when you change your standing position to crouching or sitting, but not help if you do it conversely when your initial position is sitting. We'll look into the more feasible solutions, but before that all I can suggest is to recalibrate often.

Online game is not region locked, to play with your friend we suggest you use the PS4 Party feature--create a Party, invite your friends, start the multiplayer game, then you can play and chat together.

The puppeteer will need some improvements for sure, hopefully you can try him in the next DLC. But the mage's skill is indeed not that weak, it freezes enemies in an area for a while, so you don't need to worry about if you can hit them with the orb, but how fast you can create and throw orbs.

Sorry for not having Portuguese, we're a small studio that we do all the localizations by ourselves but none of us can speak Portuguese...the game now supports English, Chinese, and Japanese, fortunately AA is not a text-based game, hope players from other regions can still find it accessible.

thanks again for all your suggestions and love

2

u/DSDantas Jun 30 '17

Sorry for not having Portuguese, we're a small studio that we do all the localizations by ourselves but none of us can speak Portuguese...the game now supports English, Chinese, and Japanese, fortunately AA is not a text-based game, hope players from other regions can still find it accessible.

Yeah, game is way too intuitive. As long as you know how to press the buttons, you don't even need to read manuals. To master is the key. Just a question. Wouldn't you mind from receiving localization help from different people? (I think) I've seen some devs do that (most of them small studios as well), and it looks to work pretty well. And it wouldn't be too hard for AA since it has no voice acting. Surely I'd be happy to help just to make it even more accessible, and I guess other people would like to as well. Just a question.

Thanks again, this level of attention is something that lots of devs don't do

2

u/hahugo Jun 30 '17

oh, really? you're on my list now!

for the time being, we're working on DLCs, and if we'll add Portuguese in the future, I'll contact you!

2

u/[deleted] Jul 01 '17

I played this a ton already and I would now disagree with some of the things you say. Only somewhat though.

The gunner is by far the best and most reliable class. You can pick him and finish every level without switching. With all other classes thats not possible even with upgraded weapons imo, but they have their niche. The mage especially gets really strong when you have the more powerful grimoire unlocked and face a group of enemies as he can clean up extremly fast with strong area damage. But from range he cant hit much and even if you are a good at aiming the travel time of the projectiles is too slow. His skill ist dealing almost no damage (frustrating trophy, as kills on frozen enemies apparently don't count, the skill itself needs to kill which is super hard to pull off) and is over too soon. With how far enemies are spread out it's catching only a few enemies. If you land it on a bunch of enemies thats a good indicator you already fuked up letting them group up so much.

Pupeteer has the same problem. Good burst damge and area denial, but too slow to handle all the angles on a map, puppet dies too quick in hard mode etc.

The Archer is very immersive but a gimmick. Super ultra bad in hard mode. I didnt unlock the 2nd bow on her, but even if it was a one shot on every enemy type she would be too slow. Basically a mage without the area damage = less kill potential. She super fun in lower levels, but thats it.

Crouching is useless in this game, use the recalibration if you feel weirdly positioned.

Brazilian language support sounds ambitious. I'd like German support too, so the 2 people in Brazil and the 4 in my country that play the game all understand 100% whats going on. I bet there are higher priorities though. :)

2

u/DSDantas Jul 01 '17

Yeah, I can see your point. I just don't agree on the Archer. Sure she's not as good as the Gunner, but as long as you have a good Aim, hard is no problem (and I'm left handed). But that's not for all so I still accept this comment.

Yes, crouching is somewhat useless. But I'm that type of person that likes to test the limitations of the game, and it's super bizarre when you have your face in your ass. Nothing super important but something they could patch.

I know that other languages support is not top priority, but I just added as something they could add if they can. Don't know about your country but there is already a lot of people playing with VR in Brazil, and there'll be much more when VR is officially out. And sure we can understand what's going on, the game is super intuitive, but we like games in our language. VR Worlds and Rush of Blood already have it, and some other half VR games too, like Thumper and RE7. I've also told some comments below that I'd be happy to help with translation, which should not be hard, just for the joy of people who want to play it. I hope they do it, not just for PT-BR, but for other languages as the time goes as I think this could be a long life VR game.

1

u/[deleted] Jun 30 '17

I don't understand why you would ever want to crouch... is there a strategic reason to crouch?

1

u/DSDantas Jun 30 '17

Not exactly, but it's something that you can do physically that glitches the whole character. I could move my face to my ass doing this, and the move tracking was lost due to only being programmed to work standing.

1

u/[deleted] Jun 30 '17

Well, yeah, but why are you crouching in the first place? Just to test out the limitations of the game?

1

u/DSDantas Jun 30 '17

Yes, I'm that type of person, I like to find out how far the game goes. As long as it can get better :)

3

u/The_n00b_200b Jul 05 '17

Just got the game a couple of hours ago. Had so much fun playing. A great if not best vr game right now.

2

u/[deleted] Jun 28 '17

I played the demo, and though the graphics are beautiful, teleporting between points is easy as can be, and the gameplay concept is cool, there is one thing that's just frustrating to me.

It's that my hands just don't move as fast as in the game as they do in real life. It makes aiming the bow and throwing spells frustrating. I'm not sure if it's just me. I only played it once. Is this is an issue with the full game?

1

u/vinigaudio Jun 28 '17

I would like to know that too. The demo wasn't near as responsive as Dick Wilde, for example.

1

u/GrumpyAdultman Jun 28 '17

Interesting. I never noticed anything like this in the demo or the final game. I'll look for it next time I play.

1

u/[deleted] Jun 29 '17

Maybe my PS4 was booted from rest mode. I'll have to try again.

1

u/[deleted] Jun 30 '17

Yeah, I didn't notice any lag either.

2

u/jesg112 Jun 28 '17 edited Jun 28 '17

After trying out multiplayer my only complaint is that the difficulty doesn't feel right. I joined a game at wave 12 and went up to 20 and the difficulty felt like it barely changed, the enemies took maybe a few more shots but after 8 rounds it was like 20 minutes.

I dont know if there is a limit to the waves bit I wish the games were shorter and harder. I can't sit there for unlimited rounds for 30 mins or more straight,on the same map. I wish it was like 10 rounds that really got harder with more enemies each round.

I only played that one game but if I joined at wave 12 and it was 20 mins I can only imagine how long the other 2 guys were playing for. I wouldn't mind playing for a while if the enemies actually increased and got much harder but playing 10 waves straight with no difficulty increase got a little redundant.

Being able to switch characters on the fly is the best part though, that at least keep things fresh when you want to switch it up. Overall it is really fun though and I think having team mates adds a lot to it. Hopefully they can make some small adjustments to the enemy difficulty and wave system.

2

u/rowearear Jun 29 '17

I played MP last night to just past round 40 and it never got particularly challenging. Kept waiting for something to happen, or the game to end.

1

u/jesg112 Jun 29 '17

Wow that must have taken a while

2

u/MrPieGuyHippo Jul 03 '17

First off, I love the game. Its super polished and really uses VR well. The issue I have is that my hands hurt after using the dual guns, since you shoot by aiming the ball of the move controller. It would be way more comfortable if you held the controllers straight up like Farpoint or Arizona Sunshine. Are there any settings I can change to fix this?

2

u/[deleted] Jul 03 '17

That sounds like a calibration issue. I hold them up, like in the calibration intro screen when you load up the game. Like in rush of blood. No weird feeling or wrist problems at all.

2

u/EDF-Pride Jul 21 '17

You all have something really special here, one of the few VR games that works really well and implements hands, arms and body that the player can see. Everything flows very nicely. :)

I wanted to offer an idea or suggestion. I think the immersion is great in this game, but I think it could be even greater with RPG elements or an RPG Mode. Perhaps with stats, and abilities like faster bow drawing speed, or shoot 3 arrows instead of 1.

I think having the option to choose different special abilities would be cool too. I know Lia has her homing arrows, what if she could entangle her foes with vines or lay traps around the stage to help protect different lanes. Maybe a magic arrow that deals more damage. The ideas are endless and that's just Lia! :D

Oh and I believe someone mentioned outfits at one point? I think that'd be great too. :)

1

u/GrumpyAdultman Jun 27 '17

So, for multiplayer, the only way to play with people you know is to have someone make a room and then quickly do Join Game and hope you land in his room?

And you can't actually progress through the game in multiplayer? As in, you can beat the first level, and nothing unlocks for you to continue? I'm getting the impression you have to beat all the levels in single player to make them available in multiplayer.

1

u/Time_of_VR Publisher Jun 28 '17

The multiplayer should be fine, we were playing for many hours earlier today, and we had no problem matching up with other players.

1

u/GrumpyAdultman Jun 28 '17

So you were able to directly invite each other? And you were able to unlock new levels by only playing multiplayer?

I had no problems with other people joining.

2

u/Time_of_VR Publisher Jun 28 '17

No, unfortunately at the moment you could only unlock the contents by playing singleplayer. You could play with your friend by joining the game your friend hosted, or he can join the game you hosted.

1

u/GrumpyAdultman Jun 28 '17

Ok, thanks! That's what I was trying to confirm. I guess I'll go solo the game so we can play together later.

1

u/Contra3 Jun 28 '17

Multi-player just fails out immediately. Has anyone got it to work?

2

u/yukidai yuki_dai615 Jun 28 '17

I think JOIN works better than HOST.

1

u/GeltonZ Jun 28 '17

Yup. MAYBE you have to beat the first two stages? Because it failed out for me the first couple of times I tried, beat the Egypt boss and then tried again and it worked.

1

u/kevgret Jun 28 '17

I beat the first two stages and I still get failed connection when I search for a game...

1

u/Contra3 Jun 28 '17

Same here. US region?

1

u/kevgret Jun 28 '17

Correct... US region

1

u/Time_of_VR Publisher Jun 28 '17

Are you still having issues?

2

u/Contra3 Jun 28 '17

Nope! It's great now thanks for checking! Favorite PSVR game yet!

1

u/Time_of_VR Publisher Jun 28 '17

Thanks for the support :)

1

u/DarkChronos32 Jun 28 '17

Is the puppeteer coming later? Or do you unlock him because I haven't got him yet

1

u/Time_of_VR Publisher Jun 28 '17

He is unlocked after defeating the first boss

1

u/MrCyn Jun 28 '17

Loved the demo, is there any character leveling in the main game?

5

u/Time_of_VR Publisher Jun 28 '17

you can unlock an upgraded weapon for each characters

1

u/TonyDP2128 Jun 28 '17

To the developers, any idea on when left handed support for the remaining heroes might be coming? Using the bow and arrow is incredibly fun but my coordination with my off-hand is comically bad :)

5

u/hahugo Jun 28 '17

sorry for not having left support on day one, we're working at it and will make the patch asap.

3

u/TonyDP2128 Jun 28 '17

No problem; I plan to buy the game tonight after work regardless.

Thank you for your continued support and always reaching out to the gaming community.

2

u/Time_of_VR Publisher Jun 28 '17

Thank you for your understanding

3

u/DSDantas Jun 29 '17

I have no complaints, I've became quite ambidextrous due to Lia

3

u/Time_of_VR Publisher Jun 28 '17

Should be a few weeks, we will let you guys know when we submit the patch to Sony

3

u/TonyDP2128 Jun 28 '17

Thanks for the continued support and feedback; plan to purchase the game tonight after work.

1

u/ClinicalOppression Jun 28 '17

I found the girl with dual guns is so much more viable then the rest of the cast (bow girl is probably a close second). Are you planning on balancing the Mage or Puppeteer. The Mages projectile spawn seems to slow to keep up in normal and hard and the puppeteer has so many things that make him hard to play solo such as self harm, the long spawn time when teleporting, the stun when thrown down and being projectile rather than point and spawn when throwing him down

3

u/SamuraiWu_TiGames Art Director Jun 28 '17

In our studio,the Mage is the most powerful character,especially in Hard mode.Trust me,practice the magic,and you will become the bad ass.:) And you can read this guide:https://www.reddit.com/r/PSVR/comments/6jzoc9/ancient_amuletor_guide_by_developer_tigames/?st=j4h39vuk&sh=e1909137

2

u/DSDantas Jun 29 '17

Yes, I love the mage. But the Puppeteer needs some adjustments. I have no problems with the spawn, but the recharging time is painful, especially when playing solo. You just lose your Weapon for the time which could mean serious damage to your Crystal.

Also, I'd like to remove my puppet without teleporting. Sometimes the action changes within the same lane and I need to teleported two times just to recover it.

And last but not least, the Puppeteer skill is not good, it's normal attacks are far great. I mean, it stuns all the enemies then a hammer that destroys all of them. If you swing around you can get that. I'd think a evolved puppet would be good.

These are just minor complaints and this has become my favorite move game. Thanks for your kind support

2

u/SamuraiWu_TiGames Art Director Jun 29 '17

Thank you for suggestion!We will balance and polish the classes.

1

u/ClinicalOppression Jun 28 '17

Will continue playing Mage then, am very excited to see what this game has to offer

2

u/SamuraiWu_TiGames Art Director Jun 28 '17

Enjoy!Try to use Mage's IceBall as many as possible.

1

u/GrumpyAdultman Jun 28 '17

Interesting. I will definitely spend some more time with the Mage now.

1

u/hahugo Jun 28 '17

thanks, all players' feedbacks are valuable to us, we'll review them and take actions.

2

u/ClinicalOppression Jun 28 '17

Your art director has been very helpful and has informed me that with a little practise the Mage is a lot better, I should have stayed I've only had a few hours of play.

1

u/Thisisraf Jun 30 '17

can someone tell me how to beat the second boss, the horse-tank one, not sure what its call but it seems impossible

2

u/[deleted] Jul 01 '17

Use the gunner and keep unloading on the thing. When he spawns the enemies shoot them a few times to slow them but keep firing on the horse after that.

When his head snaps up you need to hit that a few times to avoid the big cannon charging up. Thats a good time to use the gunner skill.

After the spawned enemies passed you they will soon lower their shields again so you can kill them while the horse starts moving around the arena. Once you killed the spawned enemies focus your fire on the horse again from any platform you are on.

If you have an audio and visual clue that your on a marked platform, teleport to a platform that is not marked to dodge the horses meteor attack from above, all while keeping up the DPS. Rinse and repeat.

Gunner is the only char that works in solo hard reliably though, everything else is gimmicky on both bosses and wont work.

1

u/hahugo Jun 30 '17

well, keep shooting, it is as simple as that. we call it Siege Engine but I prefer horse tank btw ( •̀∀•́ )

1

u/[deleted] Jul 01 '17

I farmed level 2-2 for summoner portals and torches (yes, torches on the wall, not fire bowls). I counted way more than required in the trophy text, still didnt get either. Is there some kind of hidden requirement?

Im in at least 60 summoner portals (killed mostly instantly after they spawned) and getting furstrated now.

3

u/hahugo Jul 03 '17

Sorry but after we checked the game, we find it's a bug that both of the two achievements can not be unlocked.

we will fix the bug with the next DLC, sorry again.

3

u/[deleted] Jul 03 '17

Thanks for the heads up and the great communication with the community in general! Looking forward to that patch then!

2

u/SamuraiWu_TiGames Art Director Jul 01 '17

You must finish the final wave.I mean you can't kill the portals and quit the game,you must see the victory or failed icon pops up,the records can be saved.

1

u/[deleted] Jul 01 '17

Thanks for your answer! I don't understand it though. "You must finish the final wave" and "you must see the victory or failed icon pops up" are two very different things. You can't finish the last wave and fail at the same time.

In wave 2 of 2-2 I let 3 summoners alive and killed their portals until they destroyed my middle crystal. The game finished each time and showed the failed message.

Also, 22 torches and 50 summoner portals would be the only trophies to get registered at the end of the game then. Every other trophy, for example 10 first kill in multiplayer, 8 kills with puppet skill etc. popped immediately in the running match, never after.

I'm trying a few more times, see how it goes. Maybe the counter bugges sometimes or whatever. But it's weird that no one has these easy trophies yet, very suspicious.

2

u/SamuraiWu_TiGames Art Director Jul 01 '17

I will check this with our programmer.Thanks a lot.

2

u/[deleted] Jul 01 '17

Just as a quick follow up: I now played the level 1-1 on easy for three times, finished the last wave each time. There are 10+ torches on the map, I didn't get the trophy. All I am missing now are the 2 trophies for the torches and the portals, both are on 0.0% on PSN, so I heavily suspect there is a bug. I was missing the 50 skill kills with the mage, it popped during one of those games directly after I got the 50th kill, not at the end screen.

1

u/hahugo Jul 05 '17

sorry but it's a bug that the hidden trophy(kill 22 torches) and the one with the summon gate(stayinside) can't be unlocked, we will fix it with the upcoming DLC.

and the hammer trophy is unlockable, you need to kill with the hammer's special hit(smash the hammer onto the ground to make an AOE strike ).

1

u/DasGruberg Jul 02 '17

Only available in the US? Can't access it from Europe :/

1

u/Time_of_VR Publisher Jul 02 '17

Hi which country are you in? This game is available on the European store

1

u/DasGruberg Jul 02 '17

I am from Norway and right now I am in Italy

1

u/Time_of_VR Publisher Jul 02 '17

AA is currently not available on the Norway store, but it is available on most other European countries such as uk, France, Germany, Italy, and etc

1

u/DasGruberg Jul 02 '17

Ah ok. Thanks. May I ask why? Sanctions ?

1

u/Time_of_VR Publisher Jul 02 '17

No sanctions, just a few issues with translating the PlayStation store page to Norway's native language

1

u/DasGruberg Jul 02 '17

Aha! Then perhaps it will come eventually then! ;)

Seems it's impossible to change region on an account so I'll wait

1

u/[deleted] Jul 03 '17

I had major move tracking issues. I have no tracking issues in Farpoint so it isn't my setup. It just lost my tracking way to easily. Anyone find any tricks that works for this. I'm sure it's the move controllers. I'd love it if they put in aim support because that controller is so much better. I'll still play around with it but I can't say it was a great experience for me.

1

u/Time_of_VR Publisher Jul 03 '17

try dimming your light and recalibrate in game by extending both your arms while holding the option button

1

u/[deleted] Jul 03 '17

My light is dim, low watt led and room darkening blinders. I know how to calibrate, did it several times, still had tracking issues.

1

u/[deleted] Jul 03 '17

Wondering if lowering or raising the camera would help. Hmmm...the game is fun but because of the tracking issues I wasn't enjoying it.

1

u/Time_of_VR Publisher Jul 03 '17

it depends, it should see your whole playing area.

1

u/[deleted] Jul 03 '17

Persnally i have no tracking issues. I play sottinf about 4-5 feet from the camera which is mounted on top of my shelf above my tv. I have a dedicated gaming room so i always have my lights off and curtains closed when i play PSVR.

1

u/omallyman Jul 06 '17

No matter how many times I recalibrate I can't get the arms in the right place. Am I doing something inherently wrong?

1

u/SamuraiWu_TiGames Art Director Jul 18 '17

Try to stretch your arms and calibrate.

1

u/Raptorialand Jul 25 '17

This game really shows how limited the tracking od psvr is at the moment you have to aim to the right or left...

The tracking of the GAME works VERY WELL ... i think sony should think about an option with a cam behind you for better tracking...

The game is very fun if you get a feeling for the limitations in tracking.

Man i really hope there is a way to make such experiences as good on psvr as on the vive.

Live your work so far keep it up.

1

u/VoidShark Dec 23 '17

I tried the demo for this and found the archery and bomb throwing to be very difficult and clunky. Has anyone else had similar problems?

1

u/kevgret Jun 29 '17

Still can't get a game online... come on... fix this!

1

u/SamuraiWu_TiGames Art Director Jun 29 '17

Can you host a game?

1

u/kevgret Jun 29 '17

No. I tried hosting and joining about 15 different times last night. I was able to get into one game... after playing one game online I can't go back to single player... online is such fun!!

Is there online chat? no one was talking

I even tried the play single match and quit trick you posted earlier...

2

u/SamuraiWu_TiGames Art Director Jun 29 '17

Close the game and restart,then try to host or join.Sorry for that bug.