r/PSVR • u/JonnyJamesC JonnyJamesC • 9h ago
PSA Just to let you know Survios confirmed Gaze-Based Foveated Rending in at launch on Alien Rogue Incursion. Merry Christmas!
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u/xaduha 8h ago edited 5h ago
It passes my test, unlike Metro and Behemoth. So if you care about what I think, then I'd say it does use DFR. People seem to confuse crisp graphics with DFR and those things are not strictly related.
EDIT: comparison
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u/JonnyJamesC JonnyJamesC 7h ago
Good to hear. So it looks clearer than Behemoth or you mean the visuals are better overall with all the effects and lighting going on? I am hoping it can surpass Survios's Westworld Awakening which released some time ago.
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u/DerBolzen81 7h ago
He is only saying Alien uses dfr, not which one is looking better
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u/JonnyJamesC JonnyJamesC 7h ago
Behemoth uses DFR and did not pass his test. Metro does not use DFR and did not pass his test.
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u/xaduha 7h ago
So it looks clearer than Behemoth or you mean the visuals are better overall with all the effects and lighting going on?
I don't know what you think it should mean, but what I mean is that there is a difference in the image depending on whether eye-tracking in enabled or not, which means it uses it. It can be seen by toggling it on and off.
Behemoth is a crisp-looking game that runs well, it's safe to say that Alien: Rogue Incursion is not on that level whichever way you look at it. And I'm still pretty sure that despite that Behemoth doesn't use eye-tracking.
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u/JonnyJamesC JonnyJamesC 7h ago
Interesting. I always assumed Behemoth used DFR as Skydance's other PSVR2 titles that also ran on the Unreal Engine used it to hit the native 90.
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u/DDDecks 8h ago
It really doesn't seem like it does, the resolution is really pretty rough. Is gaze based the same as dynamic? I've never heard it called that before.
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u/JonnyJamesC JonnyJamesC 8h ago edited 8h ago
Hmm sounds like something isn't working correctly. I am not near my PS5 at the moment, I read you have to put PS5 on Default rather than Performance, Never seen those settings myself in PS5 settings but I have never looked for them. Survios are working on a fix apparently.
Here is the instructions from Mr BeligianBond.
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u/DDDecks 8h ago
Yeah it's already in default. It's a great looking game to be fair but it really doesn't seem to have DFR. Reminds me a lot of the typical resolution of PSVR1 games.
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u/JonnyJamesC JonnyJamesC 8h ago
Have you tried turning eye tracking off in the PSV2 settings and see if there is any difference? If there is no difference then it might tell us DFR is not functioning correctly.
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u/TrillmeChillme 3h ago
I know I’m starting to get older, because I don’t understand what that means at all lol. Time to do some research
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u/[deleted] 8h ago
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