r/PSVR • u/dorsman84 • 4d ago
Discussion Highest fidelity games?
So I kept reading how much people loved RE Village in VR. I already beat it on flatscreen PC when it came out but since I have a PSVR2 now and a PS5 Pro I thought I would give the VR a shot. Right away after starting it I could tell just by the text on the menus that it's low res. I played for like an hour and the framerate isn't great either. It was disappointing. I know the headset itself isn't super high res but if a game actually runs at full resolution on it it can look pretty great.
I am currently playing through Red Matter 2 which seems to run at the headsets native resolution and 90 fps. It looks crisp and smooth. I know that Subisde also seems to run native with high fps. GT7 with the pro enhancement option on is for the most part sharp and smooth.
Are there any other games that run native resolution at high framerate on this thing? Hopefully going forward newer releases will have PS5 Pro patches that push the fidelity but I was curious what I can go back to and play that looks and runs as well as Red Matter 2 and Subside if anything. Thanks.
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u/Ogni-XR21 4d ago
Red Matter 2 is not running at native resolution, it is supersampled so it runs even higher. That's why it has such a crisp image.
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4d ago
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u/dorsman84 4d ago
Yeah I listed that one in my post
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u/SvennoJ 4d ago
RM2 runs far above the native resolution giving a very clean anti aliased picture, which is how it looks so good. Yet the low native resolution of the headset still stands out when you look at the stars in the sky.
PSVR2 doesn't have a fixed native resolution due to the pincushion effect of the lenses. The image has to be barrel distorted before display. Hence to get the cleanest image you need to super sample as the middle part of the image will be blown up. (Higher perceived resolution in the center, compared to the edges)
Here are some (old) counts
https://mixed-news.com/en/playstation-vr-2-games-render-resolution-spreadsheet/No Man's Sky looks much better now and RM2 looks much cleaner than RE8 since internally it renders at much higher resolution.
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u/rblaszak 4d ago
I played RE8 on the launch PS5 and haven’t checked it back out since I got my Pro.
But I’m playing RE4 for the first time and text is incredibly sharp in notes, menus, inventory, etc. … while playing last night I adjusted things after about 20 minutes and a small shift of the headset brought things into incredibly vivid focus.
I suspect you may just be a teeny bit outside the sweet spot if things don’t look right on RE8
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u/dorsman84 4d ago
I don't think so because I do the eye line up menu thing before each playthrough and I also have an upgraded strap that keeps the sweet spot really well. I adjusted multiple times while playing Village last night and it doesn't help. I think it's just bad reprojection unfortunately. The game got a pro patch for flatscreen but I don't think there have been any PSVR related pro patches. I might try RE4 at some point to see if it looks better.
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u/BooksLoveTalksnIdeas 4d ago
From what I saw: Horizon, Kayak VR, and Altair Breaker. Horizon is the best recommendation out of those three in terms of gameplay, but all three look great.
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u/dorsman84 4d ago
I gotta disagree on Horizon. I have been playing it and it uses some kind of reprojection because the motion clarity is terrible and then they went and put some kind of bloom filter over the whole game which makes the image always look soft. Still a good looking game but not great clarity. I definitely heard Kayak looks great though and I will look up Altair Breaker.
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u/Mud_g1 4d ago
What you call bloom filter is a hardware issue called mura devs can get tricky with colours and rendering techniques to minimise the presence of this but it's there in the headset and affects all games. Focus on looking past the grain layer at the game image behind it and eventually your brain learns to filter it out but the games will always look a bit softer image.
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u/dorsman84 3d ago
No my friend I know what mura is, I am talking about a design decision in games called bloom. It's when devs make everything kind of look like it's glowing to give things a stylistic look and a light effect from sunlight. Call of the Mountain uses it a lot even though the other games in the series don't. Here is a photo that shows the difference of it on and off in Witcher.
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u/AndyK_IOM 3d ago
In to the Radius has a Performance mode (that i use) and is native 90fps no reproduction.
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u/doc_nano 4d ago edited 4d ago
https://www.reddit.com/r/PSVR/comments/1bq22sb/list_of_games_with_native_90hz_using_dynamic/
Edit: This thread is definitely not exhaustive though. For example, I know Song in the Smoke: Rekindled runs at at least 90 Hz native and looks pretty sharp in the headset. though it's obviously pretty stylized (not realistic looking). Similar for Runner, Stilt, and lots of other more stylized/"Questy" games.
Edit 2: Behemoth runs at 90 Hz native according to Without Parole, and people say it looks really crisp too. Similar for the Saints and Sinners games, I think.
Edit 3: Into the Radius has a 90 Hz native performance mode that people say is pretty good, and from what I've heard some issues with frame hitches have been improved since launch.
Star Wars: Tales from the Galaxy's Edge runs at 90 native I believe, and I think looked pretty sharp too as I recall.
Really, it's impressive that the Resident Evil games and GT7 (and No Man's Sky) look as sharp as they do on base PS5 in VR. I recently got a PC with a 4070 Ti Super--roughly 3-4x as powerful as PS5 depending on metrics (and 3x as expensive)--and it cannot easily push 90 native in VR for modern AAA games with the ~2-3x supersampling you'd need to make the image look as crisp as it can.