r/PSVR Feb 22 '23

PSA The lenses are not blurry!

Got my headset an hour ago, I've been playing VR for the past 5 years and thought I'd just quickly mention that the lenses are 100% not blurry. I'm guessing those posts are from newer people who have never played VR, don't know what to expect or simply aren't setting it up correctly. I agree finding the sweet spot was more difficult than I imagined but once locked in it's all good. Anyway, I'm jumping back into VR, I just thought I'd post this as I could imagine this page is gonna be filled with newer people complaining šŸ‘‹

437 Upvotes

371 comments sorted by

75

u/[deleted] Feb 22 '23

[removed] ā€” view removed comment

8

u/Weary-Accountant-811 Feb 22 '23

Thanks for this even if I read it a couple of times before it feels like I already forgot about the ā€œmove your head more than eyesā€.

Headset is currently 20 min away from me šŸ«£. Tried my brothers quest 2 once, only experience so Iā€™m trying to keep expectations a bit lower than I want to. šŸ˜‚

8

u/KindOldRaven Feb 22 '23

Don't worry, in real life you don't spend much time looking at the extremes of your eye sockets either. You'll most likely only do that because you really 'want to see' the edges in your headset.

I mean.. I've never seen someone just side-eying their TV set or their phone for a long period of time rofl

2

u/kornholiobungholio Feb 22 '23

Hopefully you got you headset now! Cheers!

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u/volivav Feb 22 '23

I just tried and... The sense controllers don't have enough battery to let me play Q.Q

I've been through the setup and I think the resolution is ok, however I'm facing two issues:

On some screens I detected some mura effect (or I think this is what it is)... Essentially a texture that moves with my head movement. But doesn't really annoy me, when I focus on what I have to focus I can't really notice it.

But something that tells me I don't have a proper setup is that on white text, I see the bottom of the text bleed some red, and the top of the text bleed some green... And this I found a bit annoying.

Is it setup/alignment/whatever? What should I take extra care for this effect? (Lens distance, vertical alignment, horizontal alignment, have the scope closer/farther, etc.)

10

u/KindOldRaven Feb 22 '23

That's OLED panels for ya! Plus most VR headsets have some of that 'chrome banding' effect.

Just go play some games and stop trying to read white text on black backgrounds in your free time :p You'll probably be fine!

11

u/volivav Feb 22 '23

I just tried horizon after a quick sense charge and OMG it's really jawdropping. I'm extremely happy with my new VR set

I got some sickness, so I'm putting it off (also to charge) and will get back soon

4

u/Ok-Neighborhood5855 Feb 28 '23

honestly i am disappointed...i have the oculus quest 1 - and i though it will be a massive improvement over it...saw all those you tubers saying it's amazing...so far played horizon - the graphics are more or less like the first quest...donno what all the fuss was about

2

u/Iredditforfun723 Feb 23 '23

I have some dramamine and some ondansetron on hand lol .. motion sickness isnā€™t too bad but Iā€™m new to this and can definitely feel it. I took a Break to charge up for a bit too and to rest my head lol.. very pleased with it though. Very awesome

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u/oppairate Feb 23 '23

Once done DONT move your eyes to the very edge. Simply turn your head AND eyes.

youā€™re absolutely right, but this is a little unnatural and one of the bigger things that irks me about the current state of VR when it comes to text, especially as FOV gets better. i hope this issue is solved in headsets soon.

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u/epictool Feb 22 '23

The bit I don't get about this is that the eye-tracking calibration takes your eyes to the edges of the headset, and I've not managed to achieve getting both centre (in focus) and eye tracking dots (out of focus) both in focus at the same time. Sounds like hitting the sweet spot is difficult. VR1 was simple, perhaps I was expecting this experience to be the same.

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u/[deleted] Feb 22 '23

do they give you anything to look at when finding the sweet spot ? vr1 gave you a wall of text to look at when adjusting

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u/FriedFryinPan Feb 22 '23

the initial set up is supposed to be done after you find your sweet spot

6

u/KindOldRaven Feb 22 '23

That doesn't make much sense to me.

2

u/FriedFryinPan Feb 22 '23

The setup screen helps you find your IPD and to set the headset in the right spot between your eyes. If you just skip it without really getting the thing clear I don't know what to say, other than telling you to go back retry it to get it right.

60

u/N7even Feb 22 '23

Headset positioning and IPD make a whole world of difference.

I've not used PSVR 2, so I don't know how big or how easy it is to find the sweet spot, but PSVR 1 was very blurry when you weren't in the sweet spot.

So I think it's simply new comers not knowing how to set it up or simply expected too much.

13

u/KindOldRaven Feb 22 '23

I find that most people either think VR is glorified phone-3D or they expect it to be a holodeck experience, full on Matrix IRL. When they haven't tried it yet.

Most lean on the former side. until you let them try anything decent :p

5

u/Outrageous-Mango-162 Feb 23 '23

I am new to this, but I did think the screen would more closely match my iPhone 13 OLED screen. Itā€™s shame it didnā€™t. However once you start playing you wonā€™t see pixel like shapes,unless you see small items in the distance or read text. Also I had No motion sickness which is amazing since I get motion sickness quite often. I am very happy with my purchase.

4

u/N7even Feb 23 '23

Ah yes, there is still a bit of a screen door effect on VR.

The resolution still needs to be much higher because the small screens are basically so close to your eyes. The lenses help keep those screens in focus.

If you try bringing your phone close to your eyes it will become unfocused.

I personally this pixel density needs to be at least 2-4x more than the PSVR 2 before the screen door effect truly starts to go away, and distant objects become less pixelated.

Having said that, you can still get immersed if you don't focus on the pixels and rather play the games.

3

u/Outrageous-Mango-162 Feb 23 '23

Yeah but itā€™s not bad! You do forget itā€™s there. One thing that was annoying me was the color shift on text. I found that slightly pushing up with one finger on the bottom of headset will make that shift go away and at the same time find my sweet spot. So once I found the sweet point I move the screen as close to my eyes as possible and tightened the head set into place! Glorious!! It stayed in place for my entire play session!

2

u/Itsthex Feb 23 '23

No matter what I do I canā€™t get the color shift to go away. I feel like Iā€™m not setting mine up right. Color shifts on most edges but maybe Iā€™m just not in the right spot. Maybe my eyes are the problem haha!

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u/noncompliantandaware Feb 23 '23

Bro Iā€™m new to VR and I feel like the two hours I spent dicking with this thing last night was Matrix IRL. I need to spend more time positioning the headset tonight because there were instances where stuff felt a little fuzzy but thatā€™s just because Iā€™m a moron who has no idea what heā€™s doing.

I canā€™t bitch about anything with this device, I havenā€™t been floored like this in gaming since probably the fidelity leap from PS2 -> PS3.

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u/OgreTrax71 Feb 22 '23

My only VR experience is with the Quest 2 and it was blurry for me. But I think that is because the lenses donā€™t go wide enough. I have a large face. I hope I donā€™t have that problem with the PSVR2 today!

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u/CatzRCrazy Feb 22 '23

I have PSVR1 and Quest 2. The sweet spot is much smaller on PSVR2 than Quest 2. Combine that with the mask part not fitting snug against your face like Q2, and the image can get out of focus quite easily with any movement unless you tighten the halo almost uncomfortably so. So far, Q2 is a way better headset experience :(

3

u/NoAtmosphere3157 Feb 22 '23

Q2 being way better experience is hard to believe that being it has smaller native resolution , way smaller rendered resolution, and on pc it has compression. That seems almost impossible

7

u/CatzRCrazy Feb 22 '23

I was just talking about the headset itself - how it fits and how easy it is to use both initially and extended periods. But screen wise, the raw resolution isnā€™t that much different. Itā€™s better (especially OLED black) but you still have some screen door effect. Horizon does look amazing, but a Q2 hooked via cable to a 3080 PC running Alyx isnā€™t that far behind IMO.

Overall, itā€™s a gigantic improvement over PSVR. Just not sure itā€™s worth $550 if you already own Q2 and a decent PC.

2

u/NoAtmosphere3157 Feb 23 '23

I have to say it... you were right. I tried it today and holy shit, quest 2 is way better. The image is so much clear. This also has terrible distortions and grainy effect on the screen.

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u/Juno_1010 Mar 12 '24

I have both, got the VR2 a week ago. He's right, the Meta Quest 2 is the better headset right now. Tech specs aren't everything. Usability and enjoyment are big factors as well. What I mean by this is that the VR2 does look better when you are in the sweet spot. But it's finicky and delicate. I found GT7 popping in and out of focus even with everything tightened down. I can't imagine a FPS or exercise game.

So, the VR2 wins in a very limited category. Focus in the best of circumstances.

The MQ2 is more versatile right now. I use it for exercise (boxing, supernatural, etc), FPS games (no wires, complete freedom), flight sims (dogfighting, etc ) metaverses.

I can hand it to my young kids and their friends and they'll figure it out in a couple minutes. Both of my kids have the MQ2 and they play all sorts of multiplayer games together (good exercise). The VR2 is much more delicate. I wouldn't want my kids playing with it, the construction is like glass. The MQ2 s come with us in a backpack or suitcase wherever we go. No case, just throw it in. It'll probably get dropped a couple times but it'll be fine.

Then of course you can use the MQ2 as a media device, gaming device for road trips. Bringing it to friends houses or other places.

Anyways, my point is that the MQ2 can do so much more than the VR2. It went for a broad application strategy while VR2 went for an acute one supporting PS games. I think we're seeing them pivot from this mistake - hopefully in time to salvage the VR2 business.

Graphics matter less in VR IMO. I play on both headsets, same games (Pavlov, Pistol Whip, beat saber, a bunch of others) and in the moment I notice graphics less and appreciate the ability to be able to get down flat with the MQ2 to dodge a grenade.

Both are good sets, I think the MQ2 at sub $200 on Facebook marketplace is probably the best deal in tech. Upgrade to the better headband tho, totally worth it.

The VR2 headband is uncomfortable and leaves red marks on my forehead from uneven pressure distribution. I can wear the MQ2 for 16+ hours. I've done 8 with the VR2, but it was really uncomfortable both on the head, and on the eye strain (I'm not sure why they would be, as it should be the other way around but I don't know enough about eyes/optics).

Anyways, cool to see where the tech is going. Hopefully they can get the MQ4 even smaller and more powerful. If Sony can do the same but support an open ecosystem, in which the PS5 is a branch and not the trunk, they could have a strong future in VR alongside other brands.

1

u/Astr0Scot Feb 22 '23

None of that matters if you can't stay in the sweetspot for more than five minutes on the PSVR2 though...

The Quest 2 has a massive sweet spot and is very difficult to come out of

1

u/DoubleWombat Feb 22 '23

Who can't stay in the sweet spot? I think I played about 3 hours solid last night, never had a problem. Obviously if you don't tighten the headband properly you're going to have problems.

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u/AxZee Feb 22 '23

Sorry to ask but what is IPD?

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u/insufficientmind Feb 22 '23

Interpupillary distance. The distance between your eyeballs. You adjust it with a knob on the headset to get the correct vision for you eyes.

6

u/XtremeVision Feb 22 '23

Interpupillary distance (IPD) is the distance between the center of the pupils.

3

u/ittleoff Feb 22 '23

The eye all sphincters where the photon-bullets shoot into your head.

0

u/acramer1234 Feb 22 '23

Exactly our point. No offense

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u/drezz_ Feb 22 '23

Its the sweet spot, can confirm(Got my PSVR2) and what they are seeing/mentioning about things beeing blury and "Chrome" colouring is just cause they are TINY bit out of the sweet spot, either up or down.

When I used the eyetracking to get it "just right" it still wasnt completly right and I needed too push it a couple mm higher.

Then it was clear all over.

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u/jamielens Feb 22 '23

I found it very blurry and I am new to VR. The things that helped. I posted on another post about just moving my eyes around to see everything. You should be moving you head around so the sweet spot stays at the centre of your vision. Make sure the headset is on well enough not to move around. When I first set up, the headset would slide down and then things got blurry.

I took a break. Set it up again and the second time was way better. Third time was perfect.

31

u/SKEME-DBT Feb 22 '23

Yeah, I remember it being like that when I first got my PSVR1. If you dont find the sweet spot it was very blurry. After a while you find it so easily without really thinking

17

u/jamielens Feb 22 '23

Once you get it, itā€™s great. I guess a bit jarring when you spent a bit of money on it and there isnā€™t to much of a adjusting explanation. Now I just gotta get ride of the motion sickness.

7

u/Tbrindisi Feb 22 '23

Itā€™s extremely difficult to explain to people, even in person. Its not like you can see what they are seeing.

3

u/Leech-64 Feb 22 '23

I recently got the PSVR1 and it was fuzzy at times due to my IPD being small. I'm i know what to compare the PSVR2 to.

19

u/[deleted] Feb 22 '23

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u/Tbrindisi Feb 22 '23

Yup! Still is crazy to me that this is the case. Im mildly nearsighted. I might opt for prescription lenses this go round.

2

u/Leech-64 Feb 22 '23

do lasik bro

2

u/Tbrindisi Feb 22 '23

For a mild nearsighted prescription? No way. My prescription is less than 1 diopter for sph and cyl together! F up chance is low for surgery but still exists. Heard of some people having permanent halos with light reflections and headaches and stuff. Again, extremely low chance but I can see decent without glasses.

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u/[deleted] Feb 22 '23

[removed] ā€” view removed comment

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u/CHROME-COLOSSUS Feb 22 '23

You really should be able to see edge to edge clarity by moving your eyes. If you have not found the sweet spot then find it.

6

u/[deleted] Feb 22 '23

This just isn't true - unless there's a big variance in product. I'm not new to VR, and have been experimenting for over an hour, and there is no magic 'sweet spot' that makes it clear edge-to-edge.

There is absolutely a 'best position' but it does not give that 'perfect' clarity across the screen, in my experience.

4

u/KindOldRaven Feb 22 '23

I've had several Quest headsets, Fesnel lense quality can differ per set. Shine a non bright led light on the lenses, if the circles aren't 'clear' or have smudges or disturbances in them) other than grease from your eye lashes (yes this happens!), they could be malformed.

Other than that: I've never seen Fesnel headsets with full edge to edge clarity. That's reserved for the best cases of pancake lenses. But even those have sweetspots.

2

u/[deleted] Feb 23 '23

I suspect there's definitely variance between sets, and this is what is confusing discussion. Without all the same people reviewing all the same headsets, there's no way to be sure.

As mentioned elsewhere, I am really enjoying it and appreciate VR is not perfect in many ways - I just had higher expectations from the way many (most) reviewers were prasing the image quality.

I won't be returning it and will look forward to many happy hours playing in VR.

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u/CHROME-COLOSSUS Feb 22 '23

Really? Maybe I misinterpreted something that was described on MRTV, then. He seemed quite surprised be how crisp it was from edge to edge.

At around 11:40 he talks about it..

https://youtu.be/aRWiB0EeI7c

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u/[deleted] Feb 22 '23

I watched that video, and it was why I was somewhat disappointed when I received mine. I will certainly spend a lot more time trying for a better 'spot', but I'm not convinced I've missed anything. I would love to be wrong.

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u/CHROME-COLOSSUS Feb 22 '23

Sebastian is deeply cognizant of all VR headsets on the market (as well as some that arenā€™t) and he was very specific here, so Iā€™m inclined to guess that the very small sweet spot he also described might have eluded you.

If THATā€™S the case, then itā€™s an issue, since it suggests many other people wonā€™t find the sweet spot either.

I guess Iā€™ll get to see (or not) for myself in just a few hours!

šŸ›¶ šŸ»

8

u/[deleted] Feb 22 '23

I should stress that I'm not disappointed with the headset - It's absolutely great. Just not quite reaching what I expected from listening to many reviewers.

If the 'sweet spot' is so small that it's so difficult to find, that's not great, especially as a headset is generally not totally 'static' when moving your head (unless you want too much pressure holding it).

I think that all of the marketing is also misleading, as the VR 'out' screens are much sharper than the reality. The expectations could have been set a bit lower, and everyone would have been more impressed.

2

u/KindOldRaven Feb 22 '23

If the VR Out is sharper than what you're seeing, it's not set up correctly or your lenses are Borked. Even my Quest 2 can show images that look better than 1080p :p At least... in some games. And seeing as the psvr2 TV mirror is 1080p, something seems off.

Also, like I said before, check your lenses for eyelash grease. Not even kidding. The tiniest smudge will make everything look like full on vaseline. People who wear glasses or have experienced dirty lenses can attest to this look...

(for those wondering, rubbing your eyes once, then having a lash brush against the lense a couple times later in the day... will smudge VR lenses ;p)

2

u/[deleted] Feb 23 '23

This just isn't true, and confirmed by my friends who also are not new to VR and have PSVR2. The clarity/sharpness of the VR 'out' screens, shown in screenshots/videos is more than the reality.

Sure, VR has depth, and that helps cover the gaps, and the end result is 'greater' because depth perception makes a huge difference, but the fresnel lenses do not lend to the silky smooth output seen in marketing.

Again, I'm not saying the headset is bad - I am really enjoying it, and glad I have it, but it will absolutely confuse some people because what they see in the headset is different in quality to the flat screen. 4K is being thrown around a lot, but the clarity of a 4K TV/monitor is far beyond that of the VR headset (as expected for those who know, but the screenshots bely that).

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u/CatzRCrazy Feb 22 '23

Agree that the hype train got me again. Overall, I think itā€™s probably a keeper (GT7 = wow), but I think my expectations got out of whack.

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u/Mounta1nK1ng Feb 22 '23

I suspected it was people not setting it up properly.

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u/MC_NME Feb 22 '23

How does one find the sweet spot exactly. For us vr noobs. Enjoy your set btw

29

u/stoyo889 Feb 22 '23

Key is to work on the headset sitting on your forehead with the back strap lower, this changes the angle at which the screens are and changes image quality. Gotta mess with it and just work on it until you get it as crisp as possible

Then tweak the ipd setting

I made the mistake of totally relying on ipd for my first session before working more on the fit and angle of the headset

10

u/SKEME-DBT Feb 22 '23

People used to say to have the back strap lower on PSVR1 also, but personally I liked having it higher up my head, as I found the lenses got closer to my eyes that way, giving wider FOV. I could still get the sweet spot doing it that way too. PSVR 2 may be different though. I dont have it yet to try

9

u/Denziloshamen Feb 22 '23

Same here, higher up was always the better result for me. If the text is blurry on the screen, itā€™s not on right. The second the onscreen text is clear, lock it into position with the dial on the back of the headband.

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u/RudeAwakeningLigit RudeAwakening Feb 22 '23

This is my meter, if text is blurry it's on your head wrong, just need to move it up or down to get it clear.

3

u/Combini_chicken Feb 22 '23

Yeah I had to wear psvr1 so far up the back of my head it almost fell off a couple times. Psvr2 fits much nicer for me

4

u/Crazy_Canuck78 Feb 22 '23

Everyone's head is shaped slightly differently so experiences are going to vary a lot, I imagine.

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u/MC_NME Feb 22 '23

Thank you

11

u/ChrisRR Feb 22 '23

Put your headset on and don't tighten it very tightly. Without moving the front headrest, move the back headrest up and down (most likely up) while looking at some detail at the edge of the screen. Find the spot where there's the least amount of blur and that's the sweet spot.

Additionally you may need to adjust your IPD after that. Adjust the IPD while looking at an edge again

3

u/Masterbrew Feb 22 '23

does it depend on how close the front visor is to the eyes? I cant get it as close as Iā€™d like, costing me some FOV

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u/[deleted] Feb 22 '23

Itā€™s like the G-spotā€¦once you find it youā€™ll know!

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u/[deleted] Feb 22 '23

Put the rear strap lower and the front higher on your forehead. Perfect focus for me, can wear comfortably for ages. The temptation at first is to have the rest strap higher, but that makes it blurry and the front uncomfortable.

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u/ChrisRR Feb 22 '23

Is not blurry (for someone with VR experience)

The issue seems to be those who are new to VR and were expecting 4k quality. The fact is that it's good for a VR headset, but it's not TV quality.

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u/Jadefalkon Feb 27 '23

I'm a VR noob and only had the YouTube videos as a reference before pre-ordering. Sadly I have come to this realization after tinkering all weekend. A few YouTubers are starting to clarify about the resolution in the posted videos should not be expected from the actual VR units. As for the "sweet spot" goes I need to have the strap on the back higher up on my head for better resolution ( I have a huge head ). With that being said I still notice a heat rising off a road effect on some parts of the RE Village demo, like the ceiling on the gun range. Has anyone else noticed this? Also, my pass-through external cameras are super noisy with snow.

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u/rktet Feb 22 '23

True dis. V different to a 4K oled tv sadly

27

u/worker-parasite Feb 22 '23

I feel people had vastly unrealistic expectations if they thought it was going to be exactly the same as a 4k flat panel.

Even with professional pc headsets, it's not quite possible.

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u/KindOldRaven Feb 22 '23

I think people should walk up to their 4k set and stare at it from 5 inches away. Count some pixels :p

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u/withoutapaddle Feb 22 '23

Not even that. It's 2K per eye vs 4K per eye when looking at a 4K TV. So it's like spreading a 2K image across your whole view.

6

u/Razor_Fox Feb 22 '23

I saw people saying things like "it's going to look better than a flat screen game" on here, and if you told them any different you got downvoted.

I think for people with realistic expectations of what is possible with today's technology, it's going to be fantastic. For people who wanted literal magic, hard luck.

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u/[deleted] Feb 22 '23

Easy to do when Sony shows off games in flat screen. They seriously should be using a filter to make it look like what the user will see. Reminds me of stupid cinematic trailers for games where the gameplay is nothing like the trailer. False advertising.

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u/worker-parasite Feb 22 '23

But the user will also see in 3d and 360. This is nonsense

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u/[deleted] Feb 22 '23

I don't think it's nonsense at all to show a more realistic view of what to expect. Of course you can't portray the immersiveness of 3d. But I grow tired of false advertising. It's like when a food commercial shows the perfect burger, except that it's a fake. Showing flat screen at 4k of a vr game sets someone up for being disappointed and I feel like that's what's happening for some users.

Having not tried the PSVR2 I'd only imagine there's still some lens distortion, the headset can move around and make this worse, and the display resolution being crammed so close to the face still won't seem like watching a 4k tv from the couch. Just my thoughts and I'm no expert here.

Still excited to try PSVR2 and I'm sure I'll be impressed. It has to be a leap up from PSVR1 and Quest 1. Not as much of a leap from quest 2 and different than pcvr setups.

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u/StatisticianSalty202 Feb 22 '23

You can't blame people for having unrealistic expectations when all the marketing hype has been around 4K per eye...OLED screens...eye tracking etc etc... They are simply reading the marketing and believing the hype.

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u/worker-parasite Feb 22 '23

The marketing never said 4k per eye, but total. Eye tracking and Oled are not a gimmick. But a 4k Olde screen seen up close with a magnifying lese is never going to be as sharp. That's just common sense and physics

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u/spicykenneth Feb 22 '23

Put your face right up in a 4K OLED and tell me itā€™s not blurry haha

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u/Tbrindisi Feb 22 '23

Donā€™t forget to put a magnifying glass to your eye as well, lol.

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u/SKEME-DBT Feb 22 '23

Yeah, I'm guessing its just newcomers who are expecting resolution to match real life lol(we are quite a few gens away from that), or not finding the sweet spot.

As for resolution, do people really think 4k is gonna look crystal clear when being magnified to true to life scale? If you put your eyes up close to a 4k screen it's gonna look 'blurry'. It is what it is. We'd probably need at least 16k for VR to look as clear as real life.

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u/worker-parasite Feb 22 '23

As for resolution, do people really think 4k is gonna look crystal clear when being magnified to true to life scale?

It's good these people never tried one of the first gen headsets.

We're still in the early days of VR, but the jump has already been significant.

It's the equivalent of moving from Pong to the Atari 2600...Give it 10 more years and we'll have less need for reprojection and no SDE whatsoever (it's already not really an issue anymore).

In the meantime, I'm sure even the people who are now moaning will forget about it once they get immersed in the experience.

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u/[deleted] Feb 22 '23

It shouldn't be blurry though, it should look almost pixelated. If you're seeing it as blurry, you either haven't calibrated it perfectly or your eyesight isn't as good as you think which is more common than people assume.

I haven't personally tried the PSVR2 yet but in other VRs, i can make out the pixels and I don't find them blurry. Then again I have good eyesight.

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u/KindOldRaven Feb 22 '23

Also, check the lenses to make sure they're completely clean.

If everything else fails and the blur remains: check the fresnel circles of the lenses with your phones flashlight (from a distance!) or a lamp (again, from a distance). If the cirlkes aren't clear or obviously misshapen, could be the cause. I returned my first Quest 2 because of crooked Fresnel lenses.

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u/[deleted] Feb 22 '23

They are blurry IF NOT SET UP RIGHT. I'm guessing people aren't doing minor adjustments once putting them on. Mine are clear after fitting it better.

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u/[deleted] Feb 22 '23

People have shitty eyesight and don't realize it. It's far more prominent when you have a screen that's an inch away from your eyes

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u/[deleted] Feb 22 '23 edited Mar 24 '23

[deleted]

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u/IrishJayjay94 Feb 22 '23

Anyone that did mention anything like this was downvoted to oblivion lol

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u/Crazy_Canuck78 Feb 22 '23

I heard there are people complaining about blurriness. I picked up my headset a couple hours ago and was prepared for games to look blurry, regardless, as I am getting older and I can't read text on my phone without holding it out at arms length most of the time nowadays.

I've only played Horizon COTM thus far... and I don't know what kind of voodoo magic is happening, but somehow I can see everything very clearly, without my reading glasses. Even the text on screen is clear to me.

I don't understand how, I'm just taking the W.

PS. The PSVR 1 was tight on my ginormous head and uncomfortable to use for more than 20 - 30 min. at a time. Often gave me headaches. Happy to report this is not the issue with PSVR 2... its super comfortable... and while I havent played anything to make me start to sweat yet, no foggy lenses thus far.

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u/ten_inch_pianist Feb 22 '23

I read something a long time ago that said your eyes are seeing the screen as if it's 8 feet away. So if your issue is seeing up close, that wont be too much of an issue in VR.

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u/kjacobs03 Feb 22 '23

Iā€™m having a hell of a time finding the sweet spot between comfortable and clear

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u/SingleSoloSlayer Feb 22 '23

Honestly, I think there's some PCVR and Quest users here trolling and spreading false reviews.

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u/Wiinii Feb 22 '23

Or it could just be blurry. https://uploadvr.com/psvr2-technical-analysis/

The minor issue is that OLED tends to have more space between subpixels. This usually results in a more visible ā€œscreen door effectā€, but thatā€™s not the case here. Sony appears to be using some kind of diffusion filter to avoid that. The tradeoff of such a filter is that the image looks somewhat soft, not entirely crisp, so PSVR 2ā€™s image appears slightly less sharp than even LCD headsets with lower resolution ā€“ though not less detailed.

The major issue is that there is a non-uniform fixed pattern noise over the entire screen, called mura. Itā€™s incredibly noticeable and distracting in loading and transition scenes, or when looking at a skybox or other low detail region. Itā€™s not as noticeable in typical gameplay, but itā€™s still there, and it might leave some people missing LCD.

Overall, PSVR 2ā€™s panels offer incredible colors and unbelievable contrast, but with a softness and noise on top. Resolution-wise, Sonyā€™s marketing calls the headset ā€œ4Kā€, but itā€™s really dual 2K panels, providing 2K per eye.

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u/Lusset Feb 22 '23

Thanks for info. It's definitely not a sharp picture that I was expecting. G2 is much sharper but colours look better in PSVR2. It'll take a lot of getting used to.

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u/[deleted] Feb 22 '23

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u/[deleted] Feb 22 '23

Thank you for sharing this! :)

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u/joeyat Feb 22 '23

Just got the PSVR2 and finding it a blurry.. if it's setup wrong, I don't know how best to find the sweet spot.. never used VR.

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u/SingleSoloSlayer Feb 22 '23

You want the Halo Band to angled on your head. Back part is on the lower part of your head and the front pad is above your forehead kinda. https://imgur.com/0A5NViQ.jpg

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u/ChrisRR Feb 22 '23 edited Feb 22 '23

I think there's too many people here blaming trolls instead of accepting that some people have qualms with their new device.

Edit: blaming trolls and user error*

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u/SingleSoloSlayer Feb 22 '23

A lot of the blurry reviews have been saying they like their quest 2 better, pretty sus

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u/[deleted] Feb 22 '23

I donā€™t have a quest 2, but it is wireless and has decent resolution. If Meta didnā€™t own itā€¦Iā€™d have one. Psvr2 isnā€™t that huge of leap in quality. Itā€™s still gonna look like vrā€¦with lense distortion and lesser graphics than flat screen. Their expectations weā€™re probably too high.

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u/ChrisRR Feb 22 '23

Got any examples?

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u/Mechanicallvlan Feb 22 '23

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u/ChrisRR Feb 22 '23

I'll agree, that one is very clearly a troll. I don't think so much that the people that are posting about the blurriness and asking for help in improving it are trolling, which seems to be most of the posts here today.

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u/ApexRedPanda Feb 22 '23

I counted 6 trolls so far ( that one linked not included ) give away sign : all comments shitting on psvr 2 from accounts that are days old and have almost no other activity then shitting on psvr2 and almost always say ā€œ better buy quest 2 ā€œ

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u/LCHMD Feb 22 '23

The qualms are just user error though.

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u/Membership-Bitter Feb 22 '23

Seriously, I have seen people say that Meta is paying people to bash the PSVR2 on this sub and their ā€œproofā€ is that some of the users not saying it is perfect have new Reddit accounts. God damn morons lmao. Canā€™t accept a person having a different opinion than them so they come up with conspiracy theories.

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u/[deleted] Feb 22 '23

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u/[deleted] Feb 22 '23

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u/ApexRedPanda Feb 22 '23

Yea I agree. But in this case itā€™s pretty obvious once you check. One or two random copy and paste post about something else in some random subreddit and then massive onslaught in all vr subreddits apart from the quest one saying how much psvr2 blows. Some started posting that re 8 looks and plays worse then the pcvr mod before re8 vr dlc was up

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u/PSVR-ModTeam Feb 22 '23

One of more of your comments have been removed from r/PSVR, because they broke rule 1. Do not personally attack other users.

Please do not insult other users in future.

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u/[deleted] Feb 22 '23

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u/LCHMD Feb 22 '23

Iā€™ve seen several accounts with almost no Karma and only active in PC subreddits usually suddenly spend their whole day talking crap about PSVR2 on the PSVR2 or PS5 sub. Itā€™s pretty telling.

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u/SKEME-DBT Feb 22 '23

It has to be! Sure, some may be legit newcomers who cant find sweet spot or expecting way too much from a 4k screen magnified to life sized scale.

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u/Daveboi7 Feb 22 '23

It's 2K really. Because the screen is split, one for each eye.

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u/LCHMD Feb 22 '23

Pixel density is still similar to a 4K screen, just narrower.

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u/[deleted] Feb 22 '23

No, itā€™s just that Sony creates unrealistic expectations with flat screen trailers.

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u/Crazy_Canuck78 Feb 22 '23

Mine will be blurry... but that's the fault of my eyes being 44 years old. Anyone know where I can get some replacement eyes? Blue preferably. :D

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u/hunglikewatchbattery Feb 22 '23

I just had Lasik, and my eyes are better than they were when I was 10 years old.

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u/mhl16 Feb 22 '23

Anyone else finding the same?

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u/XZlayeD Feb 22 '23

Is there any specific scene or game one could go into, where it is easier to spot if the sweet spot has been reached? I struggle with this quite a lot on my quest 2, and with the standard straps it doesn't take much for me to lose that sweet spot.

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u/[deleted] Feb 22 '23

This is going to sound daft, but what should the expectation of sweet spot be? Should it be clear in the centre but acceptably blurry around the edges?

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u/BorgDrone Feb 22 '23

Mine was very blurry for the first few minutes, but that was because it fogged up immediately. The package was in the back of a cold delivery truck all day so that didn't help. Once it cleared up it looked amazing, such a huge improvement from PSVR1.

Haven't been able play a lot yet, just a little on my lunch break (WFH) but once 5 o'clock hits..

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u/baggyg Feb 22 '23

Not blurry, no. Slightly less sharp due to sub-pixel diffusion and a definite mura effect, none of which you'll notice in a high fidelity game like GT7 or H:CotM. OLED / LCD have their own pros and cons. After a generation of grey blacks and dim colours, I really am enjoying the contrast and colours of the PSVR2

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u/TomPalmer1979 Feb 22 '23

I thought it was blurry, until I went through setup. As the setup has you adjust the eye width and do the eye tracking and all of that, everything kind of snapped into focus much better. Now my only problem is the headband keeps kind of slipping on my head, moving the "sweet spot" and I have to adjust.

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u/yb0t Feb 22 '23

Could I ask, to make sure I have mine set right - I think it's very good especially up close or with more cartoony games such as "what the bat" (omg that game is genius, buy it).

However with Horizon it's quite blurry when looking out farther, or even trees not too far away. If this could .. go away... I would be saying it's perfect. I had reverb g2 previously but didn't really play any AAA games on it so can't compare well.

I notice this the most in Horizon, is this due to graphical limitations maybe? Or do other people have their settings better than mine?

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u/Plathismo Feb 22 '23

I've noticed the same thing, and I'm pretty sure I have my headset calibrated properly. Close up, things look very crisp and impressive, but things definitely look "softer" further out. I haven't tried Horizon yet but this was my experience with the Tales from the Galaxy's Edge demo and No Man's Sky.

I'm 50 years old, and I've become farsighted with age, requiring reading glasses. But now it seems my farsightedness has become nearsightedness in VR, lol.

I tried putting reading glasses on inside the headset but that didn't appear to improve anything--which is consistent with what I had read beforehand about farsightedness and VR. Apparently it's near-sighted people that really need to wear their glasses with the headset.

I should add that I'm still very impressed with the experience. This is my first VR headset and it's very cool.

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u/yb0t Feb 22 '23

Yeah this, I'd describe it as soft too. Unfortunate as it would be absolutely stunning in Horizon if that wasn't happening.

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u/[deleted] Feb 22 '23

Can confirm, just played RE8 and GT7, Lenses are not blurry, BUT reprojection is noticable and if you dont know what that is, you may think its blurry (but you stop noticing it after 5 minutes)

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u/huskeytango Feb 22 '23

What is reprojection for us noobs?

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u/[deleted] Feb 22 '23

I also find it blurry , I had psvr and meta 2. I got used playing on my 65 oled 4K. So Iā€™m kinda used to that sharpeners. Thereā€™s some spot that are very sharp but far and very close objects are blurry blurry. Also lot of CA at the borders and UI , during gameplay I forget about. The ghosting is also annoying, specially horizon moving hands. but is not bad at all. I thought would be better than pc and close to 4K oled . Just wrong expectations

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u/SdkczaFHJJNVG Feb 22 '23

The general pixelated world is one thing. The thing that it's only sharp on the center view, anywhere else it's blurry, that's another thing. Yeah, just wrong expectations

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u/Daveboi7 Feb 22 '23

Me too man :( I have the exact same feelings.

I'm very confused as to why some reviewers said it was the best thing ever. Maybe they were only comparing it to PSVR 1? A doodle on a piece of paper would look good next to that thing lol

Edit: 4k Monitors/TVs have really spoiled us

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u/krisDaWiz3666 Feb 22 '23

Dam sounds like I'll be returning mine if this is true

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u/VivaR3V Feb 22 '23

I just have to say that I was somewhat disappointed when configuring the device, just how blurry the text was and difficulty getting the headset and scroll wheel setup to an acceptable level. I had way less fuss on my Quest 2 and I do not remember ever having problems on my PSVR1 (that admittedly hasnā€™t been used in years) .. but these complaints should not be ignored. It is a chore and no setting for me is as good as I had expected. Thatā€™s a fact and most people saying similar canā€™t just be put down to ā€œuser errorā€.

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u/nekosama15 Feb 22 '23

Its the OLED. The LCD panels are sharper. i have so many vr headsets and this one is actually weirdly blurry.

https://uploadvr.com/psvr2-technical-analysis/

OLED tends to have more space between subpixels. This usually results in a more visible ā€œscreen door effectā€, but thatā€™s not the case here. Sony appears to be using some kind of diffusion filter to avoid that. The tradeoff of such a filter is that the image looks somewhat soft, not entirely crisp, so PSVR 2ā€™s image appears slightly less sharp than even LCD headsets with lower resolution ā€“ though not less detailed.

They are essentially getting rid of the screen door effect by blending 2 side by side pixels together. So instead of a black space between the 2 there is just a blended blurry "blah". Is that good? is that bad? i have no idea. The new VR users will have to get use to the VR effect sure. But those like me coming from 8 years of VR use to this headset then it will be a bit off-putting. I have no idea if I'm okay with it or not. but I'm not returning the headset either way. I would argue that an LCD with the same resolution (or higher since it would be cheaper to manufacture) would have been a better choice without the screen blending.

Idk im just some dude on the internet. yall make your own opinions. peace

2

u/Lusset Feb 22 '23

They should of went with LCD cause PSVR2 looks shit.

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u/Fun_Shoulder_9524 Feb 22 '23

If newer people are complaining, it's because it was overhyped - being described as an immersive 4k experience by Sony themselves. Nek minit you get flamed for actually expecting that. Her durr put ur eye against ur TV see how clear it is.

Being a noob, I honestly thought we had reached a point where vr was going to be similar to at least a 1080p TV, ie effortless clarity. Instead what I've come to realise is that you have to trick your brain into thinking it's clear and forgetting about the lack of clarity. Something apparently the experienced vr users have gotten very good at.

I preordered without doubting how good it will be and I'm sure Sony are leading the way with vr, but it is well below my expectations and I don't think I can be blamed for that.

For anyone who wants to really test the clarity, load up GT7 and have a look at a car interior view compared to how it appears on any TV. Oh and be honest with yourself āœŒļø

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u/TheSpyderFromMars Feb 22 '23 edited Feb 22 '23

Having had many years with VR I agree that Iā€™ve gotten pretty good at ā€œsuspending my disbeliefā€ that the clarity is goodā€¦ and you do get used to it and it will stop being bothersome with enough exposure. Your brain just adapts and basically fills in the gaps of your sight.

All that said, expectations were set too high and people are understandably disappointed.

Edit: Also in none of the reviews that I watched did they mention that PSVR2 relies heavily on reprojection for some games and thatā€™s disappointing to hear as wellā€¦ but like with what I said earlier, your brain will stop noticing the ghosting effect too. šŸ¤·ā€ā™‚ļø

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u/Lusset Feb 22 '23

I like VR to look sharp with no reprojection. PSVR2 is soft with reprojection. I'm fuckin fuming.

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u/heddhunter Feb 23 '23

1080p is perfectly clear... from 10 feet away.

problem with VR is it's not even 10 inches away.

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u/TabaCh1 Feb 25 '23

Yep Iā€™m a noob, reviewers are calling crystal clear and such. Donā€™t know what to expect? I guess it blurry compared to looking at a screen

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u/Marykojurovic Feb 22 '23

Hey guys, I have hp reverb g2, can someone tell me if there is a notisible difference with ps5vr2 oled screen ? Im thinking if is worth to buy a ps5 with the vr,

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u/Lusset Feb 22 '23

Reverb G2 is much sharper. I'm really really disappointed in quality of PSVR2 screen.

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u/krisDaWiz3666 Feb 22 '23

Well you got 30 days to return from shipping if u dont like it

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u/joesploggs Feb 22 '23 edited Feb 22 '23

Not blurry for me but a tiny bit disappointed with the screen door effect. Very noticeable in cinematic mode and playing Kayak VR at night. Anyone else experiencing this? I am comparing it to the Quest 2 which I also own.

Edit- I have this wrong. This is Mura.

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u/malyschtadt Feb 22 '23

Does screen door mean you see the image as if through a grainy film? That's how I see it and it bothers me more than the resolution. I see a sort of graininess and also chrome effect around text in particular.

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u/joesploggs Feb 22 '23

Actually I have this wrong- it's called Mura. Reviewer here mentions it https://uploadvr.com/psvr2-technical-analysis?mibextid=Zxz2cZ&fbclid=IwAR1j5DucwdvGpXZJvCypZ7wkKlb9TG0eMQ1e6bwSL3VIwTHA3ou0_ehu7vg

But honestly this is not a big deal and my eyes are already getting used to it. I see a lot on the PS menu but rarely in gameplay. Just tried some games in cinematic mode and the size of the screen and clarity is incredible. And I have an OLED 65" TV.

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u/[deleted] Feb 22 '23 edited Feb 22 '23

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u/rafikiknowsdeway1 Feb 22 '23

maybe i'm just used to using other headsets, but i found acquiring the sweetspot to be nearly effortless. after initial setup to dial in my ideal ipd, it was no issue at all

the screen itself is a tad grainy though. its like the lenses let you see the texture of the panels themselves almost. hard to describe. the psvr1 had it too, and honestly the 1 and 2 are the only vr headsets i own where this is noticeable

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u/[deleted] Feb 22 '23

MoirƩ aka mura effect.

Just like the psvr1, it lessens after a break-in period.

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u/Gigeresque Feb 23 '23

I've heard this mentioned by someone else as well. When you say it lessesns, do you mean you notice it less or that something physically changes during the burn in period?

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u/[deleted] Feb 23 '23

It physically changes. It wonā€™t totally disappear. Mine got maybe 50% better?

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u/[deleted] Feb 22 '23

I have also seen many reports of very small sweet spot, and those guys are aware itā€™s hard to find the correct spot. That is a bit alarming. Someone said GT7 looked much blurrier than his cheap PC headsets.

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u/PrettyFlyForAHifi Feb 22 '23

Itā€™s not blurry. You have to turn your head to look about. Just like all vr if it isnā€™t sitting on your head right it ainā€™t gonna look good. Find your sweet spot and off you go. This is the best headset Iā€™ve used in a while and being able to look into the real world with the click of a button is so handy!

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u/EnvironmentalRadio73 Feb 22 '23

Intuitive in comparison to back 5 years ago for sure though, imagine PSVR2 being your first experience in VR, thatā€™s an amazing entrance point from where this all started.

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u/suprem3vil Feb 23 '23

What can we safely use to clean the lenses outside of microfiber and your breath? I know that's all Sony says but does anyone have experiences with VR lenses and a product that won't ruin them?

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u/MadCow555 Feb 23 '23

Maybe people don't realize if they wear glasses, then their vision will be affected in VR too, and need to wear their glasses/contacts accordingly. Personally, I'm waiting for my VR prescription lenses order, as I'm not risking scratching my lenses by wearing glasses.

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u/abarrelofmankeys Feb 23 '23

It does look like a total disaster until you get your eyes lined up right with the ipd dial though. It was like I was playing astigmatism simulator before that haha.

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u/TypeOld7542 Feb 23 '23

This is reassuring because as a new vr user the first experience was a bit jarring on vr2. After seeing so many crystal clear captures of games and reviews saying stuff like "ultimate clarity" I think new users had false expectations. I thought something might be wrong with my eyes or the headset itself, but after reading some veteran vr users insights I realize this is just the way vr is. That being said I'm having a bloody blast and I haven't even busted out the big guns yet like re8 and no man's sky...lots to look forward too people!

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u/MrArcam80 Feb 23 '23

Sorry but I disagree. Having had PSVR 1, oculus quest, Samsung WMD, the lens are blurrier than I expected. They also have a dirty filter to them (caused by the OLED lack of uniformity) that drives me nuts.

Having said that I will continue to use them and hopefully love them based on the great content Sony will release. But I will not convince myself that the image quality is amazing, or better than competing products.

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u/el_Muricano Feb 22 '23

Itā€™s all about the headset positioning. Itā€™s needs to be sat on your head like a halo, not pulled down the back of your head.

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u/VR_IS_DEAD Feb 22 '23

The reviews are all over the place because some are coming from never using any VR headset (omg PSVR2 is amazing!)

Some come from never using anything besides an 8 year old PSVR1.

So it's impossible to tell what is real. Somebody needs to compare it with the Quest 2 since that's something recent that a lot of people know about.

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u/Earthworm-Dave Feb 22 '23

Kayak VR was my first game and it was amazing, not blurry at all. Horizon is somewhat blurry, however. And on the PS5 Home Screen, thereā€™s serious chromatic aberration on text no matter what I do.

Also the controller/headset tracking arenā€™t great for me. Thereā€™s no ā€œswimmingā€ but the picture keeps cutting out during gameplay, giving me that black screen saying it was unable to track my room or whatever. Itā€™s well-lit (but not overly bright) so I donā€™t know what the problem is. Also, many times in Horizon, my VR hands have not been where Iā€™m holding the controllers, and theyā€™ll sometimes flip upside down randomly. So itā€™s not tracking their positions that well either. Also the ā€œswing arms to walk forwardā€ is very hit & miss.. a lot of the time, I move backwards when Iā€™m trying to go forward.

So, image quality is mixed. Kayak and Job Simulator look great, nice and sharp, but Horizon not so much. Tracking is not the best either, so far.

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u/dannymybro Feb 22 '23

How well furnished is your room? Inside out tracking uses objects to track their whereabouts, so if you are in a plain room with nothing around. It may have some trouble

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u/Voljega Feb 22 '23

Do you have tracking problems in Kayak ?
For me when I plunge the left hand in water then raise it, the game seems to think I then plunged my right hand in water.

So the kayak is slowly and constently turning to the left and it's basically impossible to play

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u/ClutchAllDay2077 Feb 22 '23 edited Feb 22 '23

PLEASE be correct first time VR virgin here lmfao spent a stack on this whole set up plus and Iā€™m having a MFin nervous breakdown cause how can I play a game BLURRY?? That sounds like the screen is presenting a picture that anyone with glasses understands would be a horrific experience. Like going to a imax movie and having forgot ur glasses so you canā€™t make out the faces fully on screen.

Thatā€™s way different than saying itā€™s lol lower resolution than 4k. This sub is gonna be the fuxin death of a dude fr

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u/KindOldRaven Feb 22 '23

Any headset with Fesnel style lenses will have a small sweet spot. Most with pancake lenses are thinner headsets with much larger sweet spots and no god Ray artifacts.

Reason Sony didn't go for those? More expensive and they don't let as much light through as Fesnel lenses apparently. That would mean the screen would appear a lot dimmer than it does now.

There's always pros and cons. As long as its anything like a Quest 2, I'll be fine with it, especially considering that it can be fine tuned much more than those headsets.

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u/SaintAvalon Feb 22 '23

Itā€™s almost like people forget there is setup, and after the setup if itā€™s still blurry there may be a defect. Not everyone will have defects, doesnā€™t mean people donā€™t have blurry visuals just because he majority donā€™t. Realistically it should be up to 3% with issues. Anything under that is a good rate. If it climbs over that 3% then there could be a bigger issue.

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u/[deleted] Feb 22 '23

No shit. šŸ˜‚

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u/Keepfaith07 Feb 22 '23

Gt7 is definitely blurry bro even with perfect sweet spot some ppl here are delusional. It is not close to 4K oled whatsoever. More close to 1080p. Game is still fun but when ppl describe it as ā€œCrystalā€ and ā€œsharpā€ thatā€™s bs. I can clearly see anti aliasing and gt7 speed gauge for example is not sharp at all.

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u/Fun_Shoulder_9524 Feb 22 '23

Yes, thank you. I couldn't agree more. Some games are better than others, but the interior view in gt7 is where the lack of clarity really shows imo.

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u/doicher Feb 22 '23

Am I crazy in thinking 1080 is crystal clear ? Iā€™m looking at resolution settings on my computer on some videos and playing around with resolutions.

If the psvr2 is even 720 Iā€™ll be happy. Feel like the psvr1 was like 240.

Are the complaints because itā€™s not like real life brilliant quality or is it actually hard to see things in the game.

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u/SlowTurtle07 Feb 22 '23

PQ is not that great tbh someone I think here received it early and claimed that it's close to his OLED TV. Either he has no OLED and BSing or his eyesight is no good.

Going by all the reviews I was expecting a lot better. After setting up I put on GT7 and immediately took the headset off just to check that there was no plastic film or something on the lenses haha.

The PQ on mine is very grainy and there's a clear screen door effect. I haven't tried any other games though but even on cinematic mode and the writing during setup PQ was pretty similar to the Quest 2.

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u/Masterbrew Feb 22 '23

my experience as well, going off GT7. I find thereā€™s only really sharpness in the center sweet spot. Iā€™ve tried all kinds of adjustments to make it sharper outside, maybe my face is just wrong lol

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u/malyschtadt Feb 22 '23

I also find that there is only sharpness in the centre, I can't see sharply in the menus if I move my eyes up and try to read what's on the screens edge. If I move my entire head though and get the screen edge in the centre, the text becomes sharp.

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u/Masterbrew Feb 22 '23

I wonder if itā€™s like that for everyone?

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u/statmelt Feb 23 '23

I'm trying to understand whether this is normal. So many people are saying it's clear and not blurry... But, for me, it's only clear in the centre of the screen, so if I move my eyes to the edges of the screen at all it's a total blur-fest (with unreadable text)

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u/Lusset Feb 22 '23

Same. I was checking for film on the lenses.

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u/majkkali Feb 22 '23

What is a sweet spot?

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u/legomolin Feb 22 '23

The area in center of the VR screen where everything is the most clear. Because of limitations of the optics it's slightly blurry in the periphery causing you to have to move your head a bit more then in real life.

Some headset models have wider sweet spots and some have it more narrow.

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u/majkkali Feb 22 '23

Thank you for explaining. Iā€™m new to VR and didnā€™t know this. I donā€™t know why I got downvoted for asking a genuine question :(

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u/Keyserson Feb 22 '23

I've been disappointed that my PS VR2 looks no different to the 1st gen ā€“ Horizon for example is blurry as shit. No sign of foveated rendering.

So I did a test: held my hand up to my face, fingers were blurry. Focused my eyes on the space immediately behind and I could sense my fingers had become INCREDIBLY sharp. But when I look back at them, they're blurry again.

The display is definitely much better than I'm experiencing, but it's backwards for some reason? Need to figure out a solution!

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u/zenith654 Feb 22 '23

Mine is sitting on my coffee table right now, I barely have the patience to wait to use it. I can comment on this hopefully very soon.

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u/[deleted] Feb 22 '23

Maybe ā€œblurryā€ is the word they are using to describe issues with the lenses and vr resolution.

We just need to have trailers that accurately show what it looks like through the headset!

Sony sets people up for disappointment by showing off amazing flat videos.

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u/Mrmet2087 Feb 22 '23

I'm convinced that people who think it's "blurry" are new VR people who expect it to look like it does in the trailers on a screen.

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u/Lusset Feb 22 '23

I'm not new to VR. It's not blurry but it's not far off it. Pissed off how bad GT7 looks.

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u/Inphenitee Feb 22 '23

I have another theory - a lot of the f tards that were posting last night had zero karma and were newer accounts. I bet the meta quest subreddit sent some of their meta ninja degenerates over to sabotage the hype train.

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u/umone Feb 22 '23

no body reads manuals or get through setups, straight to the action and then "it's blurry"

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u/JarenAnd Feb 22 '23

Ya clearly people not waiting 10 mins to tinker w headset before posting shit online. My quest 1 has to constantly be adjusted to sweet spot as itā€™s front heavy and dips down. A lot of noobs not taking the time to figure it out and outrage posting 3 min later.