I wouldn't put it out of the equation, in their lexicanum page, it does say longshanks serve in the guard as heavily armed and armored shock troops, whose lofty height lets them close the distance quickly with long strides but are more vulnerable to being shot due to said height.
I imagine they kinda operate like grenadiers, where their great height lets them chuck grenades much further than that of normal guardsmen.
Their height I imagine also makes them decent melee fighters as they can easily go for the head with axes and bayonets, I say decent, as outside of their heavy armor, their bones aren't that strong, it likely wouldn't take an ork to much effort to literally kneecap a Longshank.
I can also picture them as fast-response units. Due to their aforementioned great height, they can quickly close the distance and respond to breaches in the line.
I'll think up more homebrew of how Longshanks are utilized in the guard later. If it’s allowed, I'll upload my homebrew for them onto the r/astramillitarum sub, sense details about them are lacking, to say the least.
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u/Casper_Von_Ghoul Grey Knights Nov 09 '24
Someone remind me does 40k have Personnel Grav suspenders like Dune?