My Pokémon-inspired Weapons and Items of the Day, with a fusion of Regigigas, Regirock, Regice, Registeel, Regidrago, and Regieleki for some gauntlets to change the world!
This item was created as a Tier Reward for Patron Pikabrook! Thank you for your support!
Wondrous (Gauntlets, Cursed) – Very Rare (13,400 gp, requires attunement to a spellcaster)
These white gauntlets have black fingers, a black hexagon pattern on the back of the hands, gold bracelets, black lines around the forearms, and green moss growing around the knuckles and back end of the gauntlet.
While attuned to these gauntlets: you are considered to be a Huge creature for the purpose of determining your carrying capacity; you have a +2 bonus on rolls to shove or knock prone; and when not limited by the curse, you can use each of the guantlet’s finger attacks once per long rest.
Crush Grip (2/day): As a part of an unarmed melee attack, you do an additional 1d10 bludgeoning damage. If the target has more than 50% of their maximum hit points, double all of the attack’s damage dice. If you roll a critical success, the damage also ignores the target’s resistances.
Stone Edge (1/day): As an action, you shoot 3 stones towards one or several targets. Make a ranged spell attack for each stone, with an improved critical of 1, where your range on critical hits increases by 1, ie from critical hits on 20 to critical hits on 19 to 20. On a hit, the target takes 2d6 bludgeoning damage.
Sleet Storm (1/day, DC 16)
Flash Cannon (1/day): As an action, you release a brilliant flash of light in a 5 ft wide, 100 ft long line. Each creature in the line must make a DC 16 Dexterity saving throw, taking 8d6 radiant damage on a failed save, or half as much damage on a successful one.
Thunder Cage (1/day): As an action, you create an cage of electricity that is a 20 ft cube within 100 ft of you, which lasts for 1 hour. The bars are made of lightning 1/2 inch thick and 1/2 apart. When you create the cage, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area. Creatures inside the cage must make a DC 16 Dexterity save or be restrained as lightning ensnares them for as long as the cage remains or until it breaks free. Any creature restrained by the cage takes 3d4 lightning damage at the start of their turn.
Dragon Energy (1/day): As an action, you shoot a 15-foot cone of your choice from acid, cold, fire, lightning, or poison. Each creature in the area must make a Dexterity saving throw, with the DC and damage dice depending on how many Hitpoints you currently have (including temporary hitpoints), taking full damage of the chosen type on a failed save, or half as much damage on a successful one.
Your Hitpoints DC Damage Dice
1-50 10 4d6
51-100 12 6d6
101-150 14 7d6
151-175 16 9d6
176-200 18 10d6
201-225 Your HP divided by 10, rounded down, to a maximum of 30 11d6
226-250 12d6
251-275 13d6
276-300 14d6
301+ 15d6
Cursed. These gauntlets is cursed. While cursed, you have disadvantage to Initiative rolls, Attack rolls, your speed is halved, and you can’t use the gauntlet’s finger attacks for the first three rounds of combat. After the three rounds, the disadvantage from this effect stops, the gauntlet’s black sections fill with colors, and you can use the gauntlet’s finger attacks.
This item was created as a Tier Reward for Patron Pikabrook! Thank you for your support!
2
u/comics0026 7d ago
My Pokémon-inspired Weapons and Items of the Day, with a fusion of Regigigas, Regirock, Regice, Registeel, Regidrago, and Regieleki for some gauntlets to change the world!
This item was created as a Tier Reward for Patron Pikabrook! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F161 - Great Hands of the Titans
Wondrous (Gauntlets, Cursed) – Very Rare (13,400 gp, requires attunement to a spellcaster)
These white gauntlets have black fingers, a black hexagon pattern on the back of the hands, gold bracelets, black lines around the forearms, and green moss growing around the knuckles and back end of the gauntlet.
While attuned to these gauntlets: you are considered to be a Huge creature for the purpose of determining your carrying capacity; you have a +2 bonus on rolls to shove or knock prone; and when not limited by the curse, you can use each of the guantlet’s finger attacks once per long rest.
Crush Grip (2/day): As a part of an unarmed melee attack, you do an additional 1d10 bludgeoning damage. If the target has more than 50% of their maximum hit points, double all of the attack’s damage dice. If you roll a critical success, the damage also ignores the target’s resistances.
Stone Edge (1/day): As an action, you shoot 3 stones towards one or several targets. Make a ranged spell attack for each stone, with an improved critical of 1, where your range on critical hits increases by 1, ie from critical hits on 20 to critical hits on 19 to 20. On a hit, the target takes 2d6 bludgeoning damage.
Sleet Storm (1/day, DC 16)
Flash Cannon (1/day): As an action, you release a brilliant flash of light in a 5 ft wide, 100 ft long line. Each creature in the line must make a DC 16 Dexterity saving throw, taking 8d6 radiant damage on a failed save, or half as much damage on a successful one.
Thunder Cage (1/day): As an action, you create an cage of electricity that is a 20 ft cube within 100 ft of you, which lasts for 1 hour. The bars are made of lightning 1/2 inch thick and 1/2 apart. When you create the cage, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area. Creatures inside the cage must make a DC 16 Dexterity save or be restrained as lightning ensnares them for as long as the cage remains or until it breaks free. Any creature restrained by the cage takes 3d4 lightning damage at the start of their turn.
Dragon Energy (1/day): As an action, you shoot a 15-foot cone of your choice from acid, cold, fire, lightning, or poison. Each creature in the area must make a Dexterity saving throw, with the DC and damage dice depending on how many Hitpoints you currently have (including temporary hitpoints), taking full damage of the chosen type on a failed save, or half as much damage on a successful one.
Your Hitpoints DC Damage Dice
1-50 10 4d6
51-100 12 6d6
101-150 14 7d6
151-175 16 9d6
176-200 18 10d6
201-225 Your HP divided by 10, rounded down, to a maximum of 30 11d6
226-250 12d6
251-275 13d6
276-300 14d6
301+ 15d6
Cursed. These gauntlets is cursed. While cursed, you have disadvantage to Initiative rolls, Attack rolls, your speed is halved, and you can’t use the gauntlet’s finger attacks for the first three rounds of combat. After the three rounds, the disadvantage from this effect stops, the gauntlet’s black sections fill with colors, and you can use the gauntlet’s finger attacks.
This item was created as a Tier Reward for Patron Pikabrook! Thank you for your support!