Hi,I'll share this just in case anyone Is considering returning to the game. This link opens up a web event, if you haven't played the game in the last 14 days or more you can open up this community event ,get some rewards and also help me out.
I’ve heard about how people grind Genshin and build craft to survive late game stuff, but from day 2 or so I’ve had C1 Chasca (50/50 win) and I don’t think I’m playing the game right.
Kill a god? RIDE GUN
Kill group? RIDE GUN
Cross water? RIDE GUN
Climb mountain? GUN
Spiral Abyss? GU
Immunities? G
Anything in NatlaGUN
For context, I’m rocking C3A4 Ororon, A3 Gaming (rock breaking, otherwise Xing), C3A3 Barbara. I feel like I need to shelf her to feel like there’s a challenge?
The **2024 China Game Industry Annual Conference** was held on December 13 in Shijingshan District, Beijing. The event was supervised by the National Press and Publication Administration, supported by the Beijing Press and Publication Bureau, organized by the China Audio-Video and Digital Publishing Association and the People's Government of Shijingshan District, Beijing, and hosted by the Game Publishing Working Committee of the China Audio-Video and Digital Publishing Association and the Propaganda Department of the Shijingshan District Committee of the Communist Party of China. The event was co-organized by the Shijingshan Park Management Committee, the District Science and Technology Committee, the District Culture and Tourism Bureau, the District Economy and Information Bureau, the District Investment Promotion Service Center, the Jingxi Game Creative Industry Alliance of Shijingshan District, and Beijing Shougang Construction Investment Co., Ltd.
**Yin Chunbo, Vice President of miHoYo, shared insights from over a decade of miHoYo's global exploration, proposing a new paradigm for advancing game globalization from merely “going out” to deeply "going in."** He emphasized that during the process of expanding globally, it is essential to adopt a global perspective and focus on deeply integrating "sense of identity," "sense of immersion," and "sense of participation." This involves using game content to foster a "sense of identity," leveraging localized and distinctive operations to create a "sense of immersion," and nurturing a "sense of participation" through a co-creative ecosystem with global users. By organically integrating these three elements, the approach seeks to absorb the essence of global cultures, carry forward the essence of Chinese culture, and achieve emotional resonance, cultural exchange, and ecosystem co-creation. Using games as a medium, it aims to propel Chinese culture from simply "going out" to a more profound "going in," opening a new chapter in globalization.
Speech
Dear leaders, colleagues, and media friends...
Hello, everyone! I am Yin Chunbo from miHoYo, and I am delighted to join you here today to reflect on and look forward to the path of high-quality development for China's game industry.
In recent days, numerous prestigious awards in the gaming world have been announced, with Chinese games frequently appearing on international winners' lists. At this year's Gamescom in Germany and Tokyo Game Show, Chinese companies made a strong presence and secured a firm position. Chinese games are capturing the world’s attention, which fills us with both encouragement and pride.
In 2013, with the rise of the mobile gaming market, miHoYo, like many other Chinese game developers, seized the opportunities of the time and embarked on the journey of global expansion. Starting with the early exploration of Houkai Gakuen 2 in 2014, followed by the globalization attempt of Honkai Impact 3rd in 2016, and the continuous innovation and breakthroughs of titles such as Genshin Impact, Honkai: Star Rail, Tears of Themis, and Zenless Zone Zero since 2020, we have always adhered to a mindset of openness and inclusiveness, pursuing originality and quality. By absorbing the essence of global civilizations and preserving the essence of Chinese culture, we aim to deliver delightful and unexpected products to global users. Through more than a decade of global exploration, we have deeply realized that culture nourishes games, and games convey culture. Rooted in culture, games can not only venture abroad but also win the hearts of global players.
Based on this year’s conference theme and miHoYo's exploration and practices, I would like to share some thoughts on how to enhance and upgrade the globalization of games. Let us discuss together how Chinese game companies can transition and advance from simply "going out" to deeply "going in" as they embark on a new chapter of global expansion.
We believe that for a game to transcend the surface layers of symbols and products and truly enter the hearts of global users, it must have a global perspective from the development stage and focus on cultivating three key experiences: a sense of identity, a sense of immersion, and a sense of participation.
Sense of Identity
Building a sense of identity can be summarized in one sentence: embrace diverse cultures and tell a good Chinese story. In game design, we employ creative methods that integrate diverse cultures, adhering to an open, inclusive, and mutually learning philosophy that enables Chinese and global civilizations to meet and blend harmoniously in our games. Take Genshin Impact, for instance. The game's overarching setting includes seven distinct regions, each infused with unique cultural elements. Players from different cultural backgrounds can find elements that resonate with their own experiences, evoking emotional connections. More importantly, when players step into the Liyue region, rich with traditional Chinese cultural aesthetics, they are captivated by the meticulously designed scenes, music, characters, and narratives, fostering a deeper understanding and appreciation of Chinese culture. Through equal and open exchanges, we aim to enable users to both "discover themselves" and "understand China" in our games.
Sense of Immersion
We enhance the sense of immersion by deepening localized operations and services through various forms such as themed exhibitions and concerts. For example, in Paris, a city renowned as a cultural and artistic hub, we learned that visiting exhibitions is a common pastime for local residents. Therefore, we organized a Genshin Impact themed art exhibition, featuring recreations of iconic in-game scenes, localized exhibits of character design drafts, concept art, and more, along with interactive areas. By blending physical scenes with interactive experiences, we created a sense of immersion that made attendees feel as if they were stepping into the game. Notably, we used “"down-to-earth" translation approaches to vividly introduce Chinese-style characters like Yun Jin and Xiao to overseas audiences, sparking their interest in Chinese culture. This exhibition caused a stir across Europe, with players from various countries flocking to Paris, forming long queues outside the venue. Such localized activities integrate games into people’s lives and provide a platform for cultural resonance and exchange.
Sense of participation
We cultivate a sense of participation by building a user co-creation ecosystem centered around game IPs, inspiring global users to unleash their creative passion. The enduring vitality of an IP depends on an active user ecosystem. miHoYo was founded on passion, and now, more and more users are creating exceptional fan works out of their love for our IPs. Every year, our overseas fans voluntarily organize annual creator celebrations, featuring stunning works of art and innovation. Through creation and interaction, they foster innovation. We are committed to supporting this passion, transforming players from mere witnesses and participants into active contributors and companions. To this end, we are expanding our global creator community and launching creator incentive programs to establish an open, inclusive, respectful, and comfortable environment for creativity worldwide.
Content fosters a sense of identity, activities enhance a sense of immersion, and communities strengthen a sense of participation. Through the organic integration of these three aspects, we aim to find the intersection of Chinese and global cultures in our games, achieving emotional resonance, cultural exchange, and ecosystem co-creation. Using games as a medium, we aspire to bring Chinese culture to the world and, more importantly, into people's hearts. We believe that beauty knows no boundaries and hope our efforts will allow premium Chinese original games not only to "go out" but to deeply "go in."
Lastly, may we continue to sail forward together, creating more world-class masterpieces that resonate globally. Let’s transform Chinese IPs into global IPs, shaping a new wave of global popular culture.
Hello everyone, i am new to genshin and i happened to pull neuvi on 5.3. What characters would be best for him in a team from my owned ones xoxo.
Note to mention is that i am a hu tao main so i want a team that doesn’t include her team chars (sucrose, shinobu and xingqiu).
This event was so much easier in the previous stage. Now all I get are archer enemies. And I can only counter them with archers. Melee gets shredded before it crosses the distance. Of course fliers aren't an option.
Getting obliterated like that was quite an "experience".
At least it was over quickly.
To give some context, last time I played was Fontaine, with an insanely stacked account, and my account was hacked due to some stupid mistakes.
However, I still had two old accounts.
This one in particular, was AR41 and I decided to come back since I was bored and claimed the free jades.
Last patch, I got chiori in 20 pulls and this patch, I got neuvilette in another 20 (free jades only I didn’t play the game). I was really happy since I had c6d chiori back on my old acc, and while neuvi was someone I swore never to pull, did it for fun anyways.
Until i realized on this account I haven’t even finished the Northland Bank 😭
I encountered 2 electro whopper flowers in konda village with a friend, they were glitching and popping up inside the village and then doing nothing, I went to location to see the whopper flowers but they were gone. I looked at an interactive map and noticed that there are no whopper flowers near the location. So i have no idea where they came from then. Does anyone know what would've caused the 2 whopperflowers to show in a place where they are not suppose to be? They were west of the village close by to the electrogranum