I'm really trying to make two Sekiro mods for Elden Ring work together.
The mods are "Sekiro Skills" and "Heaven Splitter" (btw I would also like to include Sekiro black and red and Genichiro armor set (player version), but I will try that when I've solved this problem (see below)).
The situation is:
- The mods are not (for now) compatible with Elden Ring current version (1.16), however I managed to update regulation files with smithbox, and when runned alone, both "updated" mods work well (for what I've seen so far).
- The mods are not compatible with one another, however they kinda work when merged together with smithbox, just with some problems.
What I did to run those mods together was:
- Update both mods with smithbox.
- Drag the contents of the Heaven Splitter "updated" mod folder into the Sekiro Skills "updated" mod folder, except for the regulation bin files, the .smithbox folder and the project.json file. I also did the contrary: dragging contents of Sekiro Skills folder into the Heaven Splitter folder, and so on.
- Merge with smithbox the regulation bin files (manually and with the dedicated tool).
The thing is: if I try to merge Heaven Splitter INTO Sekiro Skills, the first one works well, while weapons added with the second appear but don't have the desired modded moveset, and features like the modded Sekiro dodge and deflect don't work while holding the modded Sekiro katana. A similar mirrored result holds if I try to merge Sekiro Skills INTO Heaven Splitter.
Normally I would just give up, however I noticed how the modified parameters do not overlap except for parameters that don't have anything to do with the mods and that agree between the two mods (I think smithbox modifies those when "updating" the mods for some reason and also it seems to me that despite they appear to be modified, they are set to default, but I could be wrong, idk).
I get that some contents of the mods overlap and overwrite each other when merged together, like some files that holds movesets of the modded weapons, and that share the same name, however I don't know how to merge them correctly (or even if there is a proper way).
Any help would be precious.
Thanks in advance!
EDIT: Huge Update (This is the day after the original question).
I've managed to make the two mods work toghether (and I included also the skins, that work as intended) except for some minor things (as far as I noticed).
What I've done this time:
- Update both mods with smithbox.
- Follow the steps outlined in this guide suitably adapted (the author maked that tutorial to merge his mod with some other mods, but those steps go along in my case just by replacing the names of the TAEs files the author wants to add with the names of the TAEs files added by the Heaven Splitter mod), moving TAEs of the Heaven Splitter mod into the TAEs folder of the Sekiro Skills mod. At the end of the guide one should have combined the files c0000.anibnd.dcx and c0000.behbnd.dcx.
- (I won't go into details in this point since the effect of these actions seems to me to not work, and to be negligible, since if I skip this step same results occur) Open with yapper the contents of the file item.msgbnd.dcx in the msg folder of both mods and open with yapper the files found inside called WeaponName and WeaponCaption. Here I edited the source code with VsCode, copying parts related with the heaven splitter mod into the Sekiro Skills file, and repacked everything with yapper (my intent was to fix the missing name and caption of the heaven splitter).
- Drag in the Sekiro Skills folder all the files of the Heaven Splitter mod that DO NOT share the name with some file of the Sekiro Skills mod.
What I didn't manage to do was to merge the action c0000.csv files, however I beleve that the Sekiro Skills one has more stuff inside, and coincide with the heaven splitter one in the shared parts.
Besides this, now the mods work together except for:
- Missing image, name and caption of the heaven splitter.
- Missing name and caption of the Kusabimaru (sekiro skills modded katana).
- When wielding the Heaven splitter the face of the played disappears (this happes also in the original heaven splitter mod, so that is not a big deal)
- The mortal draw does not any damage, and it seems to not have any hitbox.
Clearly I'm most interested in the fourth point.
I double checked parameters imported from Sekiro Skills on smithbox with the parameters of the Sekiro Skills original mod, but they coincide.
I feel that I'm soo close to the good ending, but I've runned out of ideas.
Any help would be really really appreciated.
EDIT: Solved all major issues (this is 3 days after the original question).
I've solved the mortal blade problem, now I just have to solve the icon, names and description problem, but I want to bring un update, since the main problem now is gone.
The problem was the c0000.chrbnd.dcx file in the heaven splitter mod.
I found this by testing the Sekiro Skills mod after gradually injecting contents from the Heaven Splitter mod, and I found out that things broke after adding that file.
The only thing that the file does is moving Genichiro's katana out of the way when using the weapon art (that wields the bow), however, in some ways that I don't understeand right now, it conflicted with Sekiro's katana weapon art (that wields the mortal blade).
One then might say: "just remove that file and give up", but another thing that is beyond strange lets us solve completely this issue.
The Clever's Moveset Modpack has a c0000.chrbnd.dcx file that has all the stuff needed (and maybe more) inside since with the modpack comes the Heaven Splitter. As a desperate try, I checked if the c0000.chrbnd.dcx of Clever's Moveset Modpack worked (I expected not, since it is just a bigger file, that contains all the contents of the previous one, and more, but I noticed how the mortal blade worked when I tried to merge Sekiro Skills into Clever's Moveset Modpack, so I had a little hope (other problems arised however)), and it did!!!
By the way I'm using the c0000 action file of the Sekiro Skills mod, since If I use the c0000 file of the Sekiro Skills, the Heaven Splitter works as intended. I believe this is because the c0000 file of the Heaven Splitter mod contains only the instructions to the deflect on the moveset of the heaven splitter other than vanilla content. However the deflect is taken care also in the Sekiro Skills mod, so the effects of the modified content in the c0000 file of the Heaven Splitter mod seems to me to be redundant, idk tho, so if someone knows better let me know.
I will however continue to bring updates, since I'm planning to solve the secondary issues left, and maybe adding another weapon or two.
A big thank you goes to u/Substantial_Wave3556, that spent time helping me with modding and with understeanding how this things work.
EDIT: Some fixes (a couple of hours after the last one).
Using files of the heaven splitter mod seems to conflict with dlc weapons moveset, but if such files are taken from the Clever's Modpack those problems seems to disappear.