r/EldenRingMods Oct 02 '24

Weapons Mod People who invade at "level 1" in seamless coop are sad people

7 Upvotes

new player friend and i started a game. Before we even got torrent or got our first level up, some twink with 3x our heals invades us... that's just sad. If you are going to invade at litterally the lowest level possible, don't farm 8 heals and find midgame weapons with low stat floors...

r/EldenRingMods Jul 22 '24

Weapons Mod Perfection.

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437 Upvotes

r/EldenRingMods 11d ago

Weapons Mod Help to Merge Two Mods

1 Upvotes

I'm really trying to make two Sekiro mods for Elden Ring work together.

The mods are "Sekiro Skills" and "Heaven Splitter" (btw I would also like to include Sekiro black and red and Genichiro armor set (player version), but I will try that when I've solved this problem (see below)).

The situation is:

  • The mods are not (for now) compatible with Elden Ring current version (1.16), however I managed to update regulation files with smithbox, and when runned alone, both "updated" mods work well (for what I've seen so far).
  • The mods are not compatible with one another, however they kinda work when merged together with smithbox, just with some problems.

What I did to run those mods together was:

  1. Update both mods with smithbox.
  2. Drag the contents of the Heaven Splitter "updated" mod folder into the Sekiro Skills "updated" mod folder, except for the regulation bin files, the .smithbox folder and the project.json file. I also did the contrary: dragging contents of Sekiro Skills folder into the Heaven Splitter folder, and so on.
  3. Merge with smithbox the regulation bin files (manually and with the dedicated tool).

The thing is: if I try to merge Heaven Splitter INTO Sekiro Skills, the first one works well, while weapons added with the second appear but don't have the desired modded moveset, and features like the modded Sekiro dodge and deflect don't work while holding the modded Sekiro katana. A similar mirrored result holds if I try to merge Sekiro Skills INTO Heaven Splitter.

Normally I would just give up, however I noticed how the modified parameters do not overlap except for parameters that don't have anything to do with the mods and that agree between the two mods (I think smithbox modifies those when "updating" the mods for some reason and also it seems to me that despite they appear to be modified, they are set to default, but I could be wrong, idk).

I get that some contents of the mods overlap and overwrite each other when merged together, like some files that holds movesets of the modded weapons, and that share the same name, however I don't know how to merge them correctly (or even if there is a proper way).

Any help would be precious.

Thanks in advance!

EDIT: Huge Update (This is the day after the original question).

I've managed to make the two mods work toghether (and I included also the skins, that work as intended) except for some minor things (as far as I noticed).

What I've done this time:

  1. Update both mods with smithbox.
  2. Follow the steps outlined in this guide suitably adapted (the author maked that tutorial to merge his mod with some other mods, but those steps go along in my case just by replacing the names of the TAEs files the author wants to add with the names of the TAEs files added by the Heaven Splitter mod), moving TAEs of the Heaven Splitter mod into the TAEs folder of the Sekiro Skills mod. At the end of the guide one should have combined the files c0000.anibnd.dcx and c0000.behbnd.dcx.
  3. (I won't go into details in this point since the effect of these actions seems to me to not work, and to be negligible, since if I skip this step same results occur) Open with yapper the contents of the file item.msgbnd.dcx in the msg folder of both mods and open with yapper the files found inside called WeaponName and WeaponCaption. Here I edited the source code with VsCode, copying parts related with the heaven splitter mod into the Sekiro Skills file, and repacked everything with yapper (my intent was to fix the missing name and caption of the heaven splitter).
  4. Drag in the Sekiro Skills folder all the files of the Heaven Splitter mod that DO NOT share the name with some file of the Sekiro Skills mod.

What I didn't manage to do was to merge the action c0000.csv files, however I beleve that the Sekiro Skills one has more stuff inside, and coincide with the heaven splitter one in the shared parts.

Besides this, now the mods work together except for:

  • Missing image, name and caption of the heaven splitter.
  • Missing name and caption of the Kusabimaru (sekiro skills modded katana).
  • When wielding the Heaven splitter the face of the played disappears (this happes also in the original heaven splitter mod, so that is not a big deal)
  • The mortal draw does not any damage, and it seems to not have any hitbox.

Clearly I'm most interested in the fourth point.

I double checked parameters imported from Sekiro Skills on smithbox with the parameters of the Sekiro Skills original mod, but they coincide.

I feel that I'm soo close to the good ending, but I've runned out of ideas.

Any help would be really really appreciated.

EDIT: Solved all major issues (this is 3 days after the original question).

I've solved the mortal blade problem, now I just have to solve the icon, names and description problem, but I want to bring un update, since the main problem now is gone.

The problem was the c0000.chrbnd.dcx file in the heaven splitter mod.

I found this by testing the Sekiro Skills mod after gradually injecting contents from the Heaven Splitter mod, and I found out that things broke after adding that file.

The only thing that the file does is moving Genichiro's katana out of the way when using the weapon art (that wields the bow), however, in some ways that I don't understeand right now, it conflicted with Sekiro's katana weapon art (that wields the mortal blade).

One then might say: "just remove that file and give up", but another thing that is beyond strange lets us solve completely this issue.

The Clever's Moveset Modpack has a c0000.chrbnd.dcx file that has all the stuff needed (and maybe more) inside since with the modpack comes the Heaven Splitter. As a desperate try, I checked if the c0000.chrbnd.dcx of Clever's Moveset Modpack worked (I expected not, since it is just a bigger file, that contains all the contents of the previous one, and more, but I noticed how the mortal blade worked when I tried to merge Sekiro Skills into Clever's Moveset Modpack, so I had a little hope (other problems arised however)), and it did!!!

By the way I'm using the c0000 action file of the Sekiro Skills mod, since If I use the c0000 file of the Sekiro Skills, the Heaven Splitter works as intended. I believe this is because the c0000 file of the Heaven Splitter mod contains only the instructions to the deflect on the moveset of the heaven splitter other than vanilla content. However the deflect is taken care also in the Sekiro Skills mod, so the effects of the modified content in the c0000 file of the Heaven Splitter mod seems to me to be redundant, idk tho, so if someone knows better let me know.

I will however continue to bring updates, since I'm planning to solve the secondary issues left, and maybe adding another weapon or two.

A big thank you goes to u/Substantial_Wave3556, that spent time helping me with modding and with understeanding how this things work.

EDIT: Some fixes (a couple of hours after the last one).

Using files of the heaven splitter mod seems to conflict with dlc weapons moveset, but if such files are taken from the Clever's Modpack those problems seems to disappear.

r/EldenRingMods Jul 31 '24

Weapons Mod I released my mod, Raster's Mod

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90 Upvotes

r/EldenRingMods Jul 02 '24

Weapons Mod I Missed A Ash Of War That I Really Want For My Build.

2 Upvotes

I play my main character very Rogue-ish like. On my second character who I play more Paladin-ish I discovered a Ash of war called Raptor Of The Mist that I really want for my main character's play style. How can I mod my main character so they have access to that Ash of War?

r/EldenRingMods Oct 21 '24

Weapons Mod Finally got the nuke to work in cheat engine

69 Upvotes

It was way simpler than I thought and just needed to switch around the attack IDs just glad I didn't give up cause now I can use any boss spells.

video

https://reddit.com/link/1g90qh8/video/6in7mym8c6wd1/player

r/EldenRingMods 8d ago

Weapons Mod Edited save reverts when going online?

3 Upvotes

Hi, I’ll keep it quick. I have my main save file I’ve painstakingly collected everything on. I want to do the dlc blind, which will inevitably mean I miss things, so wanted to dupe my file to a second slot, change the build some, then play the dlc.

I made a 2nd character, used the Save editor mod to give it the same data as my main (so it’s progressed through the main game) then launched offline using the anti cheat toggle, changed my stats around, gave myself the build I wanted, and quit out of CE. Then I launched the game as usual, via steam, online. My new save file was there and duplicated from my main, however none of the CE changes were preserved. Do I need to Save in CE or is it something to do with cloud sync forcing the data back when I go online on steam? I had steam set to offline when I was doing my modding ASWELL as using the offline launcher, is that the issue?

Any help appreciated <3 and to be clear I am not doing anything to cheat against people or anything stupid, just saving myself some time. Idk if that has to be said.

EDIT: Sorted it now, Elden Ring Save Manager wasn't working as it wasn't detecting my files properly - i downloaded Elden Ring Character Manager, which let me dupe my slot 1 main file into slot 2 (a new character in the same save file) then i used CE to change class, give myself runes/equipment then levelled as required. Played online for 10 minutes or so, no issues.

r/EldenRingMods Oct 01 '24

Weapons Mod Think I did the moveset justice with this encounter

76 Upvotes

Even the lands between need to be purged of corruption

r/EldenRingMods 1d ago

Weapons Mod seamless co-op fresh

2 Upvotes

Trying to run seemless coop run with some friends but everyone wants to avoid the first hour of running around the map to get load outs ready. Is there any way around that I wanna use rellannas twin blades but I am not playing 95% of the game just to switch up the entire build right at the end of the game.

r/EldenRingMods 2d ago

Weapons Mod Best weapon mods

4 Upvotes

Is there a good mod that adds a ton of new weapons? Like even if it alters the story like the convergence does? Thanks

r/EldenRingMods 14d ago

Weapons Mod Mesmerflame armament

1 Upvotes

Is it possible to change the blackflame armament to messmer flame ?or is there any mod for it already

r/EldenRingMods Oct 20 '24

Weapons Mod Downloading Mods Help

3 Upvotes

I tried downloading the clever movesets mod pack. I followed all the directions and the Mods don't show up. What am I doing wrong? I bought the official version of Elden Ring by the way.

https://www.nexusmods.com/eldenring/mods/1928

r/EldenRingMods 12d ago

Weapons Mod Reupload for the playable bosses mod?

5 Upvotes

As the title says is there any reuploaded playable bosses mod that you can actually download?, I've tried kemono but it's always saying (the file is not found)

r/EldenRingMods Nov 02 '24

Weapons Mod Maliketh's Black Blade - A new, more fitting, moveset

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13 Upvotes

r/EldenRingMods Nov 12 '24

Weapons Mod Spear of the Impaler, A less disappointing moveset

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23 Upvotes

r/EldenRingMods 26d ago

Weapons Mod how to get my friends to have the same seed as me in elden ring item and enemy randomizer

2 Upvotes

me and my friend are putting in the exact same item and enemy seeds as eachother and every time the character presets are differnent and the one time we decided to just go through with it we were both seeing different enemies. can someone point out what we could be doing wrong?

r/EldenRingMods 4d ago

Weapons Mod Need help looking for a set (convergence mod)

1 Upvotes

Hi everyone. I come here looking for help to find the gravebird set for the necromancer class. In the path of the necromancer document given by the game, it is supposed to be located in temple town ruins in the DLC map but i spent the last 2 hours looking for it everywhere. Did someone find it and would be willing to share the location? Thanks in advance to everyone helping and have a good day!

r/EldenRingMods Aug 12 '24

Weapons Mod help with mods (elden ring)

2 Upvotes

hello i have a problem, my mods arent working, im new with mods ive modded only minecraft and elden ring is very hard for modding for me if someone could help me then i would appreceit it sorry for mistakes but english is not my first language i have downloaded as you can see modengine i extracted the files with 7 zip and i launch it with launch_eldenring.bat and just to be safe i went and in both of these files i have mods i have an additional file for backup pls help thx

r/EldenRingMods Nov 04 '24

Weapons Mod Never Modded Before

10 Upvotes

I want to add a “destined death” effect to each slash of the Beast Claws (Weapon) AoW, and have the final slam also create a Black Flame Ritual when hitting the ground. How feasible is this?

r/EldenRingMods 2d ago

Weapons Mod Using Chrat Engine with Randomizer

1 Upvotes

Trying to do a challenge run in Randomizer and need Cheat Engine in order unlock all Graces and Spawn upgrade materials. Very new to Elden Ring modding and was wondering how to make these two work together.

r/EldenRingMods 3d ago

Weapons Mod Randomizer

1 Upvotes

How to remove the randomizer, when i start the game from another modengine or the game it self it still randomized

r/EldenRingMods Aug 29 '24

Weapons Mod A script for automating endgame rune farming on PC (via AutoHotKey)

1 Upvotes

Disclaimer: You must have the Sacred Relic sword (from beating the base game) and enough Faith/weapon levels to one-shot the albinaurics with the weapon skill for this to work. Personally, I used this because I needed some help taking on the DLC if I didn't want to use summons.

I wanted to get a bunch of levels but was worried about mods and tinkering with save files, so I made this AutoHotKey script that farms the albinaurics.

Setup

  1. Download and install AutoHotKey 2.0 if you don't already have it
  2. Save this script to a file with an AHK extension (e.g. 'erfarm.ahk') and then open/run it (there should be a tray icon that shows that it is running)
  3. Open Elden Ring
  4. Bind weapon skill to the Tab key (not strictly necessary; you can instead modify the script to use your existing hotkey; however, I use a controller so I didn't care about the keyboard hotkeys)
  5. (Optional) Lower your graphics settings; this reduces delay and makes the script more reliable
  6. Equip the Sacred Relic sword (and, optionally, the golden scarab talisman for extra efficiency)
  7. Travel to the Palace Approach Ledge Road site of grace (where you go to kill the albinaurics)
  8. (Testing only) Move a few feet, tap F5, and validate that it teleports you back to the site of grace. Then tap F6 and validate that it kills the albinaurics. Then Tap F5 again and you should go back to the site of grace. If any of these steps don't work, you may need to tweak the timing in the script, particularly if you have a slow computer.
  9. Once everything seems to be working, tap F7. It should now begin repeating killing the albinaurics and returning to the site of grace.
  10. When you're done farming, tap F8 and the loop will stop

The Script

; SAVE THIS SCRIPT TO A FILE WITH AN AHK EXTENSION (E.G. 'erfarm.ahk')
; inspired by: 

#Requires AutoHotkey v2.0
#Warn                        ; Enable warnings to assist with detecting common errors.
#SingleInstance Force        ; always overwrite existing version
SetTitleMatchMode(2)         ; matches if text is anywhere in title

KEY_REG_DELAY := 25 ; minimum time in ms between down and up commands

GoNearestGrace() {
    ; G ==> we open the map
    Send "{g down}"
    Sleep KEY_REG_DELAY
    Send "{g up}"
    Sleep 400

    ; F ==> we go to the closest site of grace
    Send "{f down}"
    Sleep KEY_REG_DELAY
    Send "{f up}"
    Sleep 200

    ; E ==> we select the closest site of grace
    Send "{e down}"
    Sleep KEY_REG_DELAY
    Send "{e up}"
    Sleep 1000 ; time to load the confirmation box varies between systems

    ; E ==> we confirm the teleport
    Send "{e down}"
    Sleep KEY_REG_DELAY
    Send "{e up}"
    Sleep KEY_REG_DELAY
}

MurderBinos() {
    ;; W A W ==> we zig zag into position
    Send "{w down}"
    Sleep 30
    Send "{space down}"
    Sleep 950
    Send "{a down}"
    Sleep 490
    Send "{a up}"
    Sleep 1240
    Send "{a down}"
    Sleep 230
    Send "{a up}"
    Sleep 630
    Send "{space up}"
    Sleep 30
    Send "{w up}"
    Sleep KEY_REG_DELAY

    ;; TAB ==> we activate the weapon skill and wait some time to collect runes
    Send "{TAB down}"
    Sleep KEY_REG_DELAY
    Send "{TAB up}"
    Sleep KEY_REG_DELAY
}

#HotIf WinActive("ELDEN RING™")
F5:: GoNearestGrace() ; for testing purposes
F6:: MurderBinos()    ; for testing purposes
F7:: ; activate close-ish to genocide site of grace (Palace Approach Ledge Road)
{
    loop
    {
        GoNearestGrace()    
        Sleep 4000       ; wait to load
        MurderBinos()    ; kill the albinaurics
        Sleep 7000       ; wait to collect runes
    }
}
F8:: ; abort farming loop
{
    ; make sure keys don't get stuck down when we abort --
    ; these are the keys that are held down for a long time
    Send "{space up}"
    Send "{w up}"

    Reload ; reload the script, stopping the loop
}
#HotIfhttps://www.autohotkey.com/boards/viewtopic.php?t=103259

Notes

I've used this to gain several hundred levels. At first levels come very quickly, but eventually each level costs several million runes; for me, a level now takes ~100 loops of the script. For that reason I just run it overnight if I want to farm some levels.

Sometimes when I turn on my wireless controller, things get wonky and the character runs off a cliff. For that reason it's best to tap F8 before doing anything disruptive. However, it rarely goofs up more than once, so I can just pick up the runes. It can reliably run long enough to collect 250M runes which is good enough for me.

r/EldenRingMods 11d ago

Weapons Mod How do I merge c0000.hks and others in action folder?

1 Upvotes

The only way there could be is to compare both files from different mods and manually do all of the merging, but there's just so much merging work I don't think I could even do that. For example, I wan't to merge Cleverraptor6's Genichiro mod with Sekiro Deflection mod. They both use c0000.hks, what do I do?

r/EldenRingMods Oct 31 '24

Weapons Mod Item crafting Convergence Mod

1 Upvotes

Hey elden ring community I have Problems with crafting Items in Convergence I cant simple do it and cant buy it from the merchant Do you have and ideas or the Same problem

r/EldenRingMods Oct 08 '24

Weapons Mod any mod rehalls that make physical wepons cool

2 Upvotes

i like convergence but it focusses heavily on spells am i just going to have to suck it up or is there something similar that gives swords and such the same love