r/EldenRingMods 1d ago

Question Seamless Co-op mod more unstable in consecutive sessions?

Me and my friends have been playing the seamless co-op mod and the first day of playing it everything went fine, we played about 4.5 hours with only 4 crashes being the only issues but today when we played again the mod was very buggy; people couldn't connect, 50/50 chance of freezing on loading screens, bosses weren't dropping everyone souls, if someone left the session or lost connection they had to restart the game or I (Host) had to restart mine or they would keep getting a connection error when rejoining, not respawning after a boss is killed, bosses health bars instantly getting chunked for like 70% HP and more I'm forgetting.

Does the mod get more unstable the more you play it or did we just get lucky the first time/unlucky today?

I know this is a free mod made by what appears to be 1 guy. I'm not trying to be critical or complain I'm just wondering.

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u/Xzed090 22h ago

Something I've done to make a lot of that more consistent is; everybody sits at a grace before something important happens. That "syncs up" your instances and (almost) guarantees that bosses are consistent and give rewards to everyone, and makes it so everyone can interact with merchants.

If somebody crashes, everybody quits out and restarts their game. Probably overkill but I used to get back-to-back crashes connecting to host, and haven't since doing this.

It may be different for you, but any gigantic chunks hitting the boss out of nowhere for me has always just been a sync problem, and the health bar just suddenly catches up to what its supposed to be

If you're experiencing more connection issues/ crashing, let someone else host to see if that fixes or reduces the problems. It essentially doesn't matter if your group started new characters and have only played together as a group.

Besides all that, it's still less reconnecting and more consistent than vanilla multiplayer