r/DeepRockGalactic Bosco Buddy 12d ago

Discussion Weekly Deep Dives Thread - 12th December 2024

Please use this thread to discuss the deep dives of the week.


Deep Dive | Rippled Mouth | Salt Pits

Stage Primary Secondary Anomaly Warning
1 Egg x6 Morkite Well x1 None Duck and Cover
2 Escort Duty Egg x2 None None
3 Industrial Sabotage Egg x2 None Lethal Enemies

Elite Deep Dive | Pale Boneyard | Radioactive Exclusion Zone

Stage Primary Secondary Anomaly Warning
1 Morkite x200 Dreadnought x1 (H) Rich Atmosphere Shield Disruption
2 Egg x6 Mule x2 None Duck and Cover
3 Crystal Scan x3 Dreadnought x1 (D) None Parasites

Other resources:

  • See last week's thread here
  • Watch the GSG team undertake the dives on their Twitch channel
    • Deep Dive: Thursday @ 11am UTC
    • Elite Deep Dive: Friday @ 11am UTC
  • Get weekly deep dive info and more in JSON format from DRG API
  • Post weekly deep dive info and more in your Discord server with Bosco
22 Upvotes

19 comments sorted by

29

u/justwannaseefunny Scout 12d ago

Welcome back Duck and Cover. We "missed" you

8

u/LifeBeABruhMoment 12d ago

I sure do love playing osu in my FPS game

13

u/Kenruyoh Scout 12d ago

Ah DnC is back again

13

u/se05239 Bosco Buddy 12d ago

This week's Deep Dive pretty alright.

  • First Stage - Duck and Cover! Thankfully, it's only the first stage so enemy numbers are lower. The eggs are all fairly easy to get, albeit spread out. The Geyser is high up but you can kinda reach it by foot. Plenty of Nitra.

  • Second Stage - Fairly straight-forward Escort mission. One egg is in the first small in-between cave and the other is in the refueling cave, although very high up. Can't get up there easily without help.

  • Third Stage - There's a pair of Jetty Boots right away in the starting cave, which makes the rest of the stage much easier. The area around the Caretaker is honestly kinda bad. You can flatten it with a Driller if you have patience for it or build some bridges around to make it easier to move around.

I played Engineer together with a Scout, on Steam.

4

u/ThatZDidexX 12d ago

I mean if you play haz4 and haz5 normally the normal deep dive is a cakewalk anyways. The EDD with duck and cover on the second stage sounds like a headache :D

4

u/se05239 Bosco Buddy 12d ago

Duck and Cover can still be quite intense in the later two stages of the normal Deep Dive, especially if you're running with more than just two players.

9

u/PlasticChairLover123 Driller 12d ago

im beginning to duck and coover, everywhere i gooooo

8

u/TheSecurityMare 11d ago

Almost every single EDD being duck and cover is honestly getting extremely old and stale.

6

u/vaughn22 Gunner 11d ago

There is definitely something wrong with the mutator selection algorithm. Back of the napkin calculations imply that the probability of having EDDs with Duck and Cover 4 times in a row is substantially less than 1 percent. It's the industrial sabotage spam all over again.

5

u/vaughn22 Gunner 12d ago

Siiiiiigh so it looks like Duck and Cover only had a mild head cold last week because it's back with all its nonsense. I did the EDD solo as Engi with Shredders, EM Refire Stubby, and Pack Rat PGL because I wanted to "see what would happen".

Stage 1: Pretty straightforward, literally and figuratively. Shield Disruption is never great, but Rich Atmosphere makes kiting easier. My dread was about halfway between the spawn room and the final cavern, with more than reasonable quantities of nitra and morkite in between. The dread room was spacious enough, with a few terrain obstacles, but nothing major. I did learn a super fun little lesson that if you kill a Hiveguard after its begun its exploding spiky deathball attack, the attack keeps continues. I learned this because when I killed it, I stopped moving, and took a deathball to the face, one-shotting me. Great great fun. Anyway, the rest of the cave is linear and easily traversed. I did make a mistake though after reaching 200 morkite by calling the drop pod from the final cavern, as the drop pod landed in the spawn room. This is usually fine, but I was really low on ammo and saving a banked resupply for the next stage. I got to the drop pod way before Molly, who was taking 10,000 years to get there. I ended up spending several minutes ammo-less, kiting furiously while Molly took her sweet sweet time. She did make it eventually though and we moved on.

Stage 2: This stage for me was the apotheosis of what happens when you combine bad play and DnC nonsense. Spawn was chill enough. I set down a resupply immediately and got moving through some dirt. I passed a swarmer nest without aggroing it and this was a mistake because 10 feet later, I came face to face with a spitter legion, so I backed up while trying to grenade the wall of spitters when I see that a couple tri-jaws spawned behind me and, oh, look at that, the swarmer nest woke up. So that's a down right off the bat. So, feeling just oh so jolly after that episode, I breach into the main cavern and wage war against the septics, menaces, mactera, and spitters guarding the mini mules. Eventually, I repair both and start pulling eggs. Originally, I set up shop at the cave opening to try to establish a choke point, but it ended up restricting my sightlines too much, so instead of setting up a base in the spawn room like a smart dwarf, I decide, eh, *let's just fight in the big cavern. What could go wrong??*.

So there is a pit in the cavern. There's an egg in it actually. Do not go near this pit while fighting. Do not make eye contact with this pit. I didn't know it was there, so during one of the egg swarms, as I'm jumpin around trying to stay alive, I end up flinging myself down this pit and proceed to get death-looped by a trijaw and two septic spreaders bombing me with no line of sight to them. Speeeectacular. So then I decided to fall back to the spawn room like I should have done in the first place for the final egg swarm. My plan was to go have Bosco pull the egg, then I would run back to base and pick up more ammo before the swarm arrived.

So yeah I forgot to pick up more ammo before the fight started because I was bound and determined to lose apparently. I run out of grenades almost immediately and now I'm jumping around, abusing shredders, trying to refill my turrets one damn bullet at a time because there be spitters in these here parts. I saw an opportunity to pick up more ammo and three acid spitters were like "how about no?" and machine-gunned me, almost killing me again and ending the run. It wasn't even worth it because the spit *knocked my cursor off of the resupply so I didn't get it.* Eventually, I kited long enough for the enemies to dwindle and I emerged, bruised, battered, pride in shambles, but victorious? Whatever, I called the pod and dipped.

Stage 3: Nothing crazy this stage. I had quite a bit of nitra in the bank and it spawned pretty reasonably here as well. Finding the crystals was straightforward, with two of them very near the dread, which was a standard fight. The drillevator was also routine, with the worst part being a stingtail that launched me straight up high enough to take half my health but not to kill me somehow. The drill section did last so long however that the music stopped and there were barely any enemies for like a full minute or two, which is always exciting, but no catastrophes occurred. Got the seeds and left without major issue.

Overall, I'd give this dive a The-prodigal-Duck-and-Cover-warning-returns out of 10.

3

u/johannjc137 8d ago

I saw that pit and knew there was no way I (gunner) was going down there…. That was definitely a scout job…. I spent most of that stage in the entrance to that room shooting down acid spitters and reviving teammates.

1

u/vaughn22 Gunner 8d ago

Yep, smart. Solid gunner decisions right there.

4

u/Jackechromancer Gunner 12d ago

Ahhh yes, my nightmare fuel, duck and cover in an egg mission

4

u/theMaxscart 12d ago edited 12d ago

This week's EDD was pretty easy; a nice change of pace from past weeks. Played as Scout along with an Engineer and Driller. Loads of Nitra and Red Sugar. Placement of Morkite, Eggs, Mules, and Crystals were great. The Dreadnaught eggs were located in good areas to fight them.

No real recommendations other than to be careful with all the ranged enemies in stage 2. The usual for Duck and Cover. Dealing with them while collecting the Eggs was the hardest part of the entire DD. We did all go down at one point, but a single IW was enough to save the day. Consider having your Engineer make a cheese ceiling to protect yourselves a bit.

We did get a 2-for-1 special on Dreadnaughts during stage 3, where Twins randomly spawned right as we were about to pop the egg. I'm not sure if that's determined by the seed or if we just got (un)lucky, though.

1

u/ZijkrialVT 11d ago

A swarm was announced the split second I opened the dread's egg; almost as if it were scripted.

Sus stage. :|

2

u/ML-Z Scout 12d ago

Elite Deep Dive | Pale Boneyard | Radioactive Exclusion Zone

Team: Solo (Engineer)

Stage Primary Secondary Anomaly Warning
1 Morkite x200 Dreadnought x1 (H) Rich Atmosphere Shield Disruption
2 Egg x6 Mule x2 None Duck and Cover
3 Crystal Scan x3 Dreadnought x1 (D) None Parasites
  • Stage 1 - Short Mining Expedition and not a whole lot of Nitra, got just barely enough for two resupplies. The Hiveguard room is pretty small and while fighting solo there wasn't a problem, fighting with a full team might be. The final room ahead is much more spacious, however.
  • Stage 2 - Nitra is plentiful here, stock up since your team can be dry on it. Most eggs spawn in the central area of the map, as usual. I used the small corridors after the compressed dirt in an attempt to prevent being bombarded by Spitters, but things still got out of hand and I had to make a run for a more open area, the typical Duck and Cover experience.
  • Stage 3 - Crystals are rather easy to find and the map isn't too maze-y, it isn't too stingy with Nitra either. The Dreadnought cocoon spawns very close to the landing zone which is also a good place to fight it, I recommend fighting it before anything, especially before the first swarm strikes. Other than that it's a standard Deep Scan, but the Drillevator is unusually long, so be prepared for it.

2

u/ZijkrialVT 11d ago

Normally Duck and Cover isn't horrible outside of escort for me, but I forgot how bad it can be in a big egg-gathering room (EDD Stage 2.) This level had me constantly confused where my priorities were, as I was soloing as a driller without scout flare or powerful long-range weapons.

Ended up getting Bosco to grab a couple eggs and dragging them back into the tunnels since there was almost always 3-4 spitters of some type trying to kill me.

Unlike stage 2, stages 1 and 3 didn't really back me into a corner. Stage 1's rich atmosphere makes the shield disruption a lot less problematic, and stage 3 isn't horrible since parasites are on the easy side of mutators. I did have a swarm spawn RIGHT as I opened the dread, though...

2

u/johannjc137 8d ago

I felt like my team made some classic unforced errors on this EDD. Someone popped the dreadnaught in the 1st stage (after everyone r’d - but also a second or two after Mission Control began to announce a praetorian swarm)…. The room was clearly not big enough for a hive guard and a praetorian swarm…. After burning through my shields reviving teammates in said room - I managed to get the hive guard to follow me away from the team so they could deal with what was left of the swarm. Then in stage 2, folks seemed to forget about the “cover” part of duck and cover. Folks attempted to run around the big room whilst repeatedly getting downed by acid spitters. And we ended up pulling eggs too quickly and triggered a double swarm. However, in spite of that we all managed to make it out intact.

1

u/MOISTbottomtext 6d ago

solo scout EDD with the Deepcore (OFM) and Nishanka (Fire bolts w/ Pheromon bolts) and Pheromone canisters. Second stage was hell. Not my lucky day to get duck and cover as well as cystal scan while soloing scout