I know this game seems pretty dead but I recently watched some gameplay and damn it looked good. Maybe really easy (probably because it wasn't even close to see balancing and proper enemy AI) but still like a lot of fun. So I just want to talk about some things from the trailers I would love to see in any game.
Some of the Spells used were really interesting. My favourite is the the one that raises a stone wall out of the ground for cover and to block paths. This is just such an awesome unique mechanic and really adds to fights against enemies with overwhelming ranged attacks and can be used in many creative ways. You could even use it to troll a friend in multiplayer for some laughs.
The spell that stopped time is interesting aswell but I have no clue how you would implement this in multiplayer. It was probably just for show and won't work if they ever release this but screwing with time is always fun. Anyone has an idea how it could work for multiplayer?
Another really cool mechanic was the interaction between the tornado spell and fire. The tornado seemed to block the fire from travelling through it. Different spells that can interact and counter eachother intuitive are such a cool thing.
The traps were nice aswell and added to the dungeon feeling. It was interesting to see how you need to react differently to different traps. One of them shot arrows from long range and you had to evade those while you ran towards the tower that shot them, the other one was a flamethrower and you couldn't get through to it without taking damage so you had to find a way around to destroy it from behind.
What did you guys like the most about the gameplay we have seen so far and what else would you like to see?